Will PoE support third party mods?
I dont think it would be wise - at least not in this type of game - mods would simply lead to all sorts of hacks ppl would abuse the minute they would get such chance.
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They could have a separate set of servers dedicated to those who want to have their mods and it would not effect the general population.
Diablo 2 has a perfect example of this in their other multiplayer. People are allowed to do whatever they wish in these games without bothering anyone who wishes to play the game normally. |
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I would say no, we should be concetrate on Path of Exile, its community and enlarge it, make suggestions to improve the game what we all play.
Correct me if im wrong here but werent there going to be leagues what you can buy and modify it in some limits. That would atleast give some modification options, not that much what you were after but some. EDIT: Made some corrections. What happens atleast once in 60 minutes? Ingame, forums, irc: "Nyydia: Brb getting coffee" Last edited by nyydia#1157 on Sep 15, 2011, 5:52:08 AM
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I also think that it's a good idea to allow creating isolated modified leagues (that can be a paid service, I will definitely pay to see some interesting mod with PoE), that allow to use third-party modifications, but won't let players from that league to ever show in other leagues, even Default.
Think of it, if someone wants to spoil their own fun by making dropmods, ridiculous items, or anything, it's their own problem, because if custom leagues gonna be p2p, it's stupid to pay money to spoil your own fun (yet there gonna definitely be someone that will do it). And if there'd be some kind of monthly fee, a serious modification surely can slightly increase your (developers') income, which is hardly unpleasant in any way. And other people surely won't abandon your game because of it's free2play nature (or because they like to play vanilla, that is). Please, at least consider bringing custom leagues to PoE. |
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Im assuming that there won't be any mods for this at least not right away anyway. The game is already brand new why do you need a mod for it to be fun? I think they should let it play out for a bit at least for awhile anyway then maybe later make modding aloud and possible
Default ladder: Zosia
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BongTokinToast, no mod gonna appear out of nowhere, there definitely gonna be some work involved, and, for greater good, I hope that first serious modification will appear at least a year after the public release.
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I really just hope that GGG will continue to add content at yearly or half yearly intervals, this would reduce the need for any third party mods, and to all those that think it means hax, well u just not in the mod scene are you.
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" man you kids just dont get it. bots/hacks are an issue whether or not (however you want to interpret) modding is allowed. its not an issue of opening a channel to hacking and botting, the channel is already open for it to be done. the difference is when a serious 'modder' comes along, and makes a new set of rules/items/monsters/bosses/terrain/etc inside the already established engine(game). i will be more than happy to point out Team Fortress, which started out as a *MOD* for the old quakeworld engine, and has now become a widely known, full commercial release. I'm sure if we required more examples the community could spit out at least 50 without doing research. A "dupe mod" is poorly named as you call it. These fit more along the lines of being "exploits" and quite often cannot be avoided. However with PoE being a fully online game it will be easier to limit the creation and availability of these hacks. I could start talking about some of the mechanics of online play and how the client/server interaction works but that is a bit too much. Sadly I believe this "mod/hack" confusion all began with one poor kid who made the mistake of thinking Drasmatical was asking an entirely different question. (edits - I butchered your name Drasmatical, twice) :D Last edited by sentient#3967 on Sep 16, 2011, 5:19:22 PM
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" I think this might be a poor example of what people might want to do with a mod (i.e. TF was a content and interface mod). The question that is more important: are they going to allow access to modifications to the UI or overlay (i.e. document a client API that allows querying parts of the game state and displaying it). This is similar to mods in World of Warcraft (where the interface can be re-arranged depending on the clients preference, as well as query state); the only changes are visible to the client. |
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