About talismans. A content way long forgotten and useless. Make'em great again.
talismans have great base so removing the corrupcion will make them the best choice and make normal amulets obsolete.
may be the solution is to not make talismans compete with normal amulets say for instance talismans can only have up to 2 mods but those mods have 100-150% increaced value, This means normal amulets will still be overall better but talismans will be better for builds that need to max out a particular mod. self found league fan
http://www.pathofexile.com/forum/view-thread/324242/page/1 |
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Some of you guys are overthinking this. Just bring back stone altars, problem solved. Talisman doesn't have to be the absolute best possible thing, but this will make it relevant for most players again AND fun.
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" That's what I think too! Altars should be brought back from the grave |
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Sell Supporters pack and MTX is more important for GGG =(
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Anointment really made talismans obsolate.
Talismans are hard to get and roll comparing to normal amulets so they should be better. Just allow anointing them and problem will be solved. There is also other solution - make talismans non-corrupted. Allow crafting for them BUT they have limit of 4 affixes the most, comparing to the standard 6. |
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" imo they're dead even before the introduction of anoitments. When influenced items came into the game, Talismans were literally killed instantly by'em The lame try to make them viable again with the introduction of The immortal syndicate was also lame So, it's a dead content that only uses room in the floor atm. |
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