About talismans. A content way long forgotten and useless. Make'em great again.
Hello and welcome to this suggestion thread. Today I come to you with an idea that I was speaking with a friend of mine, and that for several days I've been talking with some PoE streamers.
For severals leagues since it's introduction in the Talisman League, talismans has been an active drop from several sources. But also since it's introduction to the core game they are mainly useless. Whenever I see people streaming, or when im chatting with random guys, or when Im playing in parties, talismans are often thrown away or simply just ignored becoming a new adition to the ground. There's literally no use for'em and not only because they're corrupted but because the large pool of implicits they can roll, that comparing to the new things that has been introduced to the game (such as new influences on items) make talismans unworthy of even the smallest atention. So, I've been thinking, what can be done with them in order to make them, at least, worthy of keeping an eye or even considering as worthy of being keep. Here's the core of my suggestion: Bring the Talisman Altar back (from talisman league). Several core mechanics added to the game kept some thing that were unique to them, and thats the so called "uniques areas", for example the Beachead map from Harbinger League, Cortex/Distant memory maps from Synthesis, and the list goes on. All those special areas had something un common: Unique bosses from league specific mechanics that droped unique league specific items aswell (do not forget Perandus manor). So, here comes the main reason of this topic, the suggestion of the creation of a new Unique Map related to talisman league. Name: Undecided (suggested: Stonepledge, based on Stonehedge) Map base: Dark Forest/Lair (Due to the boss being similar or based on Rigwald the wolven king) Mechanic: Inside the map, there will always be 3 talisman Altars. They can wortk in two suggested ways: a) Each altar is exclusively for t1, t2 and t3 respectively. Access to the Rigwald boss battle can either be 6 portals in the same map, or a unique map drop call'd "Lair of the wolven king" (Again with either Dark forest or Lair as base) b) Each altar is free of use (t1, t2, or t3). Using and combining 5 tier 3 talismans will inmediatly disable the remaining altars to avoid multiple uses of tier 3 talismans. Special mod: The Stonepledge unique map can have a special mode going on like this; area contains # extra monsters possesed by ancient talismans (the number can increase according to map tier as a result of atlas progression) Now let's talk about about something that must be considered if this can be implemented and that ¿How we get talismans now a day? We get talismans from several ways, so let's make a little analisis on how to gem'em including some suggestions. - Core League mechanics: Incursion, Legion, Blight, and Methamorph got something in common, they all got talismans as frequent drops. Do not forget that Betrayal also included it, as a drop from having Jorgin at either transportation or research (we'll talk about it later on). In order to make this suggested new system more daring and not so easy to access, you guys can limit the drop of tier 2 and 3 talismans. My suggestion is that tier 3 NO LONGER drop from any source of the before mentioned old-league mechanics (But Betrayal) and the rarity of tier 2 gotta be increased more (like if a talisman were to drop, there's only a 10% chance to drop tier 2) - A Look and update to Thane Jorgin: Thane Jorgin the Banished, is an actual member of the immortal syndicate, an actual and core content of the game, that was introduced to the game with Betrayal League. This member of the syndicates gives us a chance to make a random non influenced amulet into a talisman when he is in research, and drops several talismans when he is in transportation. As to help maintaing the balance betwen t3 being rare, The drops could be easily changed the following way: At transportation, the odds to get a t2/t3 increased with the range of Jorgin, and being no more than 5/0, 10/5 and 15/10 respectively (being t2/t3). At Research the chances for Thane's research bench for rank 1, 2 and 3 the following; 85/10/5, 75/15/10, 65/20/15 respectively. This would help to prevent from being an abused mechanic in order to get faster talismans (At least it would be more RNg based, and I hate rng). - Delve encounters: Same way as everything related to Delve, the drops of tier 2 and 3 talismans should be introduced and deep depths. Still the rarity of "drops talismans encounters" isn't that frequent so it should be a problem at all, just a little tweak and it's ready to go. With this before mentioned points, you guys could easily bring back old memories, add new content and make something like Talismans useful (in a wide way) again, and not only leave them to be ignored or become alt shards materials. Also please consider that the introduction of Rigwald as a core boss will also affect the Builds that can be made around Rigwald's Command and Rigwald's Savagery, They shouldn't be game breaking nowadays, considering items like Paradoxica and The Saviour, so the re-introduction of'em can add new content and ideas to build makers (specially the synergy it could have with those two sword), to avoid the abuse of these mechanics you can easily nerf the mentioned Rigwald drops or just nerf the mods of the items (Legacy versions please). That's all for now, I know it was a long suggestion thread (based on what I've seen on other threads) but I wanted to make it a the more detailed posible. Also my english isn't perfect as is not my native language so if you're willing to help me with some fixes on the writing you're very welcome. Thanks for reading this and I seriously hope that something can be done with the long forgotten talismans. Cheers Last edited by 961712#0974 on Apr 7, 2020, 2:22:18 PM Last bumped on Apr 11, 2020, 6:42:03 AM
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Some good ideas, but honestly the addition of Annointments pretty much guaranteed that nobody will ever care about dropped talismans ever again.
There is absolutely no possible implicit that is even close to equaling a notable passive of your choice added to your build, even if you were going to bother picking up the thousands of talismans it would take to find a natural set of good mods. |
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" That's indeed something to consider, that's why the suggestion mainly revolved around being able to fight against Rigwald. Blight league literally destroyed any chance of talismans to be used at any min-maxed build. Nothing compares to having a notable added, specially with new influenced items |
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" Heyyy now D: the item quantity talisman roll isnt so bad (sadface) Innocence forgives you
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" Plenty of the talisman implicits are excellent. The problem is that any remotely viable talisman is ALWAYS crafted first as an amulet, then anointed, and then turned into a talisman when all other crafting has been finished. So there's still no reason to ever care about talismans as random drops, which is why I leave dozens of talisman scarabs and delirium orbs on the ground where they belong every time I find them in other content. |
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" Please forgive me senpai, i clearly cant read. Innocence forgives you Last edited by SilentSymphony#3358 on Apr 7, 2020, 4:10:57 AM
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I contemplated writing up a request for the revival of Talismans for a while now, but never got around to it. Glad I did not, yours is pretty well laid out and covers all that need to be.
That said, others have raised valid points. So need to be more to make them valid. Remove the corruption ? Making them viable to get annointed ? Would that be too OP ? "There he goes. One of God's own prototypes. A high-powered mutant of some kind never even considered for mass production. Too weird to live, and too rare to die. " ~ Hunter S Thompson ~
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" They aren't getting used at all from what I've seen and this league is the first and only time I've ever used one and it was a cheap placeholder. I played standard until Incursion league since 2013 but talisman really tempted me to leave my cave so its a real shame to see its content in such a state now where its not really used too much. I think we need GGG to pause on making entirely new leagues and to almost from the bottom up take fresh look at old content and perhaps bring those leagues back with exciting and fun changes if not a combo-league to spice things up. Innocence forgives you
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" Great point, but crafting that way is a major pain in the ass. I bet if stone altar was still in the game it would get used and there would be some sweet talismans out there each league that would be highly prized, like tier 4 talismans. Would love to see stone altar in the game, it is weird that Talismans were left in the game but stone altar was removed. |
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I'm hiding Talisman in my filter, now considering hiding talisman incubators too, logic.
Last edited by Universalis#5776 on Apr 7, 2020, 8:41:29 AM
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