Development Manifesto: Delirium Improvements

Dont give up GGG, dont listem to them.
Dont add Vacumming. Its normal for a hack&slash game to pick up loot, ppl want this game to be RLY EASY. Its not all aboout 15 sec map clear come on guys. LAter on you quit league after 1 month bcs you do everything. Its so stupid :)
And for ppl who want everything easy: they want to clear whole game with 15c budget =.= Farm>buy/craft better gear> improve>clear game. If you re not experienced in game, you need time. Dont destroy game for other ppl because you want everything easy.
Hc players may got problems but SC players? Come on =.=

Sorry for gramma.
This is great, however, the performance issues may not necessarily be stemming from a bug in the game. The internet itself is simply slower all around the world because many people is staying home and not going outside due to coronavirus.
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porouge wrote:
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TwoStroker wrote:
I really hope you don`t reduce the fog density . Its such a important identity for this league


IF the fog is causing the the performance, remove it completely. Leagues last 3 months, I'm sorry but you can shove 'league identity' where the sun don't shine. Performance first.

League identity, get out o here with that shit


Shut up troll
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szybciorek1144 wrote:
Dont give up GGG, dont listem to them.
Dont add Vacumming. Its normal for a hack&slash game to pick up loot, ppl want this game to be RLY EASY. Its not all aboout 15 sec map clear come on guys. LAter on you quit league after 1 month bcs you do everything. Its so stupid :)
And for ppl who want everything easy: they want to clear whole game with 15c budget =.= Farm>buy/craft better gear> improve>clear game. If you re not experienced in game, you need time. Dont destroy game for other ppl because you want everything easy.
Hc players may got problems but SC players? Come on =.=

Sorry for gramma.


"clearing as deep as you can" > u mean clearing as fast as you can? so no shitty build, tanky build and only accept fast clear build?
Huzzah, enjoying the great league.

I already noticed the difficulty ramping up, but not the reward, however, since map mods also effect this, maybe change it a little pre maps.

The other upcomming change where delirium will keep spawning will make rewards somewhat higher as well, so, no complaints.

great work
https://youtu.be/Dt9GwmOWoqo
Huzzah, enjoying the great league.

I already noticed the difficulty ramping up, but not the reward, however, since map mods also effect this, maybe change it a little pre maps.

The other upcomming change where delirium will keep spawning will make rewards somewhat higher as well, so, no complaints.

great work
https://youtu.be/Dt9GwmOWoqo
Performance Issues - do you think you could elaborate on what the effects of these are? For example, I am facing consistent spiking latency (~30 - 2,000 MS) and sporadic disconnects, is this the type of performance issues you are referring to are causing? It would be helpful to confirm before i continue to push / escalate my ISP. Thank you!
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adrianos90 wrote:
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porouge wrote:
"
TwoStroker wrote:
I really hope you don`t reduce the fog density . Its such a important identity for this league


IF the fog is causing the the performance, remove it completely. Leagues last 3 months, I'm sorry but you can shove 'league identity' where the sun don't shine. Performance first.

League identity, get out o here with that shit


Shut up troll


"do not remove potentially performance removing feature because said feature is pretty and I like its theme!"

Methinks you're the troll.
Last edited by porouge#1489 on Mar 17, 2020, 10:28:44 AM
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Who_needs_armor wrote:
Good changes, but personally one of the more prominent issues to me is the short length of the fog in general, as well as how on some maps its more or less broken. Try Running Laboratory for instance and getting to the boss which is is the center of the map; you cant. Though this is likely one of the more extreme examples, there are plenty of maps where the fog dissipates from a direction that doesn't make any sense, sometimes forcing you to run away from the boss location in order to keep up. I think the rolling fog was a nice idea thematically and everything, but in reality its really clunky and would work a lot better if you just decided when to turn it off.


That's what I don't get. Why does the fog travel and why do we have to chase it? This concept only works when a map layout is linear and/or the map boss is in a known location. Plus, while the fog effect tries to indicate which direction it's traveling, the fog is not always successful at conveying the message. In addition, then there are challenges, like complete an Abyss while under delirium, etc. These tasks takes time. Make you stop. Make you go in direction the fog isn't traveling. And thus by doing these things, pretty much fubars your run to the boss. Because while doing these, the fog moves on.

To me, when you activate the delirium, why isn't the effect just ON for the entire map. There can still be a timer for the effect, but at least you won't lose the effect because you had to travel in direction the fog wasn't going.

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