Severe performance dip with new Delirium update

Hopping on to the train of rubbish performance. Never had such issues before. Random lags and frame drops are massive. Pls fix soon.
• Fo shizzle ma nizzle
Same issues as many others mentioned. The game at times becomes completely unplayable. The hell man, 16 gigs of ram in dual channel, nvme m2 ssd+1660TI and the game just dies in full HD as if I would have a pentium 4 or something.

Will I need a Titan RTX+32 gigs of ram+ nvme m2 in raid 0 to be able to play with a constant 60fps? Or is even such hardware simply "outdated" for this game and I will need to look for supercomputers for tens up to possibly hundreds of thousands of dollars to get a decent framerate.
Last edited by Nosferat#4431 on Mar 16, 2020, 2:35:39 PM
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Nosferat wrote:
Same issues as many others mentioned. The game at times becomes completely unplayable. The hell man, 16 gigs of ram in dual channel, nvme m2 ssd+1660TI and the game just dies in full HD as if I would have a pentium 4 or something.

Will I need a Titan RTX+32 gigs of ram+ nvme m2 in raid 0 to be able to play with a constant 60fps? Or is even such hardware simply "outdated" for this game and I will need to look for supercomputers for tens up to possibly hundreds of thousands of dollars to get a decent framerate.


Doubt that will help. got rtx 2080,32gb ram, nvme m2, i7 9700k, and got the same issue as most people :(
IGn Name: Spatten
Is it possible to reduce stress by adding a limit to played sounds,
whatever it may be, "play only 5-10-20 sound effects at once" ?
Shouldn't this increase performance without forcing people to play without any sound at all?

Or if the sounds have categories, let players select which ones they want to prioritise?

Very few:
-monster related sounds/attacks/deaths 1-5
-player related attacks/sounds 1-5
All:
-item filter drop sounds +10 etc?
"Players can now smack around players who are having trouble very early on."
-Bex
"
Elemenz wrote:
Is it possible to reduce stress by adding a limit to played sounds,
whatever it may be, "play only 5-10-20 sound effects at once" ?
Shouldn't this increase performance without forcing people to play without any sound at all?

Or if the sounds have categories, let players select which ones they want to prioritise?

Very few:
-monster related sounds/attacks/deaths 1-5
-player related attacks/sounds 1-5
All:
-item filter drop sounds +10 etc?


I know it does improve things for some people, but disabling sounds makes no difference for me. Getting huge lag spikes when rare monsters spawn, legion encounters (game pausing for 2-3 sec), syndicate encounters.

Both with and without fog, but with twice as bad...
Also missing textures and taking ages to load at some times.
"Fixing the endgame was hard - No matter how hard we buffed red maps, people would keep spamming Gorges.
So we turned Gorge into a red map"
Last edited by qwertz#1626 on Mar 16, 2020, 4:23:56 PM
Tried all the tricks, turned sound off and fps still drops. Even started leveling a new character while waiting on a fix and would still get lag. Just frustrating and giving up until it's fixed.
Jumping on this, GGG please adress this
Metamorphg and Syndicate encounters looks like they drop fps or some lagy/slugish after delirum.
I wounder how those issues affect people who plays "squishy" builds. Who actually should dodge/react/etc to survive. It must be terrible.
I have VMS + 2400 leech, but it still scary during latency spikes/fps drops.
Just to add +1 to this.
Until Metamorph, played without issues. Some occasional fps drops, but pretty OK, even in crowded t16 maps.

In Delirium, tweaked everything to minimum, even disabled almost all sounds, etc, and still got MASSIVE FPS drops, even without the Delirium activated: got 3 FPS on a Legion encounter on a TIER 1 map. WTF

Specs:
AMD Ryzen 7 2700
Radeon RX580 8gb
16GB RAM
M2 SSD running
Every drivers updated.

Come on, GGG =)

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