💀3.15💀 iLL3aT’s Cold Skeleton Warriors/Archers/Mages ❆ League Starter ❆ All Content ❆

Hello,

I read the whole build-guide today but I'm a bit lost on how to level.
I would like to make the archer-version. But do I have to start as melee skeletons? Or can I level-up as mage-skeletons?
If I have to start as melee, when can I change to Mage or Archer-version?
I'm a bit lost on that.

Thx a lot for your help.
KR,
Tim
To get archer skeleton you need phantasmal alternate quality gem, which won't be accessible early in the league.

For mage skeleton, you need the unique jewel, can be accessible early.
Thanks
Won't have time to do a proper update before league launch, but as mentioned, not a lot has changed. Been working terrible hours at work this month so this league will be casual, and I won't be playing minions (for once).

Thanks to BoNEcrSHa, iAquamarine, Ellysia, BRDSCH75, xTj for the kind words!

Thank you to everyone replying to people's inquiries as well, much appreciated.
3.15 ❆ Cold Skeletons guide: https://www.pathofexile.com/forum/view-thread/2774965
Last edited by iLL3aT on Apr 16, 2021, 3:03:07 AM
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Ellysia wrote:
"
BRDSCH75 wrote:


I don't think there's any major differences between the passive skill trees or the gear used apart from Elemental Equilibrium in the tree, and the Triad Grips.

I imported the Passive trees and gear from the main build into the one you linked, and added non-awakened versions of the skills into a new POB:

https://pastebin.com/kkQmPDWZ

Hopefully that takes some of the confusion out it for you.


Thanks, I didn't even think about Frankensteining the builds together.


Thanks BRDSCH75. This one was just me not updating the guide properly. I made a phys PoB but I guess I didn't paste it in right. Here it is, and it is updated in the guide too. https://pastebin.com/iaN0egQZ

Still 3.13 though - unfortunately the blood and sand nerf hits phys the hardest, so that one actually does have to be changed out after I give it some thought (maybe aspect of the spider or avian - 25% mana reservation)?
3.15 ❆ Cold Skeletons guide: https://www.pathofexile.com/forum/view-thread/2774965
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Aeres wrote:
is the trigger on wand still worth it with an 8 sec cooldown?


I'd say yes. Flesh offering consuming the maximum four corpses lasts for 9 seconds, so if the flesh offering lands correctly, there should theorically be no downtime. However, sometimes it will miss, and you will get a 4-7 second fles offering instead, meaning some downtime. Still, it's a huge damage and quality of life boost and should not be skipped.
3.15 ❆ Cold Skeletons guide: https://www.pathofexile.com/forum/view-thread/2774965
In general for those asking about which to start with - both warriors and mages are great starters. Archers are locked behind the rarest heist summon skeletons gem, so unless you overpay in the first couple days, you can't start as them.
3.15 ❆ Cold Skeletons guide: https://www.pathofexile.com/forum/view-thread/2774965
Do you have loot filter to start with this build?
The increased Mana Reservation for Flesh and Stone (25% to 35%) will make Mana even more tuff, any other setups possible?
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wanghien wrote:
Do you have loot filter to start with this build?


Grab one from neversink - nothing special required
3.15 ❆ Cold Skeletons guide: https://www.pathofexile.com/forum/view-thread/2774965

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