[PS4] 3.9.2e Patch Notes

PS4 3.9.2e Patch Notes

Console Specific:
  • Added functionality for repeat applying sextants.
  • Added an error display when currency fails to apply to an item.
  • Fixed a client crash specific to PS4.

General:
  • You can now spawn Atlas influence in a Region that had already spawned that same influence in the previous 'cycle'.
  • Added a notification when completing an Awakening Objective.
  • Blight monsters that are following a Blight path no longer 'aggro' to players when they are damaged.
  • Added an information hover to the Atlas Inventory.
  • Added reminder text to the "Supported Skills throw up to 4 additional Mines" stat on Minefield Support. The behaviour of skills supported by Minefield is unchanged.
  • The currency type dropdown is now ordered alphabetically, with Chaos Orb as the default option, when pricing an item in a Public Stash Tab.
  • Updated various error messages to indicate that items with Catalyst Quality or the new Influence types cannot be split using the Bestiary recipe.
  • The blood paths outside of Brutus' arena have been restored.
  • Adjusted the positions of Acid Caverns' Citadel so that it isn't partially hidden by UI elements.
  • Fixed a bug which prevented additional Conquerors of the Atlas from spawning if you had migrated your Atlas from SSF while you had a Sirus encounter ready to open.
  • Fixed various cases where the Immortal Syndicate warning would appear when it shouldn't.
  • Fixed another bug where extremely strong Ignites sometimes dealt no damage.
  • Fixed a bug introduced in 3.9.0 which caused Divination Cards that created Influenced Magic items to instead give Influenced Rare items.
  • Fixed a bug that allowed players to get stuck in the Menagerie cages.
  • Fixed a visual bug where distortion effects appeared around thrown Dynamite.
  • Fixed a client crash that could occur when Frost Bomb was cast by a monster on top of a Mine with the Void Emperor Mine Effect microtransaction applied to it.
Last bumped on Feb 15, 2020, 1:21:07 AM
Console Specific:
Added functionality for repeat applying sextants.

Yay , TY :)
Global chat
Guilds
Performance

nope
"Fixed a bug that allowed players to get stuck in the Menagerie cages"

lol of everything listed this one speaks to me as I experienced just that on my flicker strike character lol
Wow they fixed nothing important about the game and only fixed stuff that should have been in the game since DAY ONE great GGG your doing a very awesome Job
Thanks GGG, for me personally the games been running pretty good since previous patch. Hardly any crashes and less lag. Even risked starting my 1st HC character :)
More blue screens than normal. Next update, go ahead and change the name of this game to Path of Exile: Blue Screen Edition. Dont worry, the community will be ok with it. Probably easier to do that than actually fix the problem with performace and the constant cries for guilds and real improvements.
Still no sirus update then? The boss fight is unplayable on a minion build.

Litteral 0fps spikes for 5 seconds everytime he changes phase. Not to mention the graphical errors that you "fixed" last patch.

Credit where credit is due, overall the performance has been much better since last patch but at this point that is like putting a plaster over the hole in a sinking ship.
No performance fixes. Next.

Sigh...
"
b-a-x-t-a wrote:
Thanks GGG, for me personally the games been running pretty good since previous patch. Hardly any crashes and less lag. Even risked starting my 1st HC character :)


I agree. It's the best running version of the game so far. There are still bluescreens, but not as many as in legion. Also performance could be better. I'm glad GGG still cares about console.

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