[PS4] 3.9.2b Patch Notes

[PS4] 3.9.2b Patch Notes

Console Specific Changes
  • Fixed a client crash that could occur when using a sextant.
  • Fixed a client crash that could occur while socketing a watchstone.
  • Added the ability to create a new instance of Tane's Laboratory.
  • Improved performance of the on-demand texture streaming system. This should reduce the amount of black squares being displayed.

Other Improvements
  • Re-enabled the Convert Maps button in the Map Stash Tab.
  • Monsters killed in Tane's Laboratory are now removed after a short delay.
  • Added additional quest information that displays when Watchstones drop.
  • Elder Guardians that are occupying a Shaper Guardian Map now drop the corresponding Shaper Guardian Fragment in addition to their Elder Guardian Fragment.
  • The Map Tier of The Vinktar Square unique map is now determined by the minimum item level of the Agnerod staves used in the vendor recipe.
  • Reduced the area of effect and damage of The Purifier's Weapon Throw.
  • The Hungry Loop unique ring can no longer consume corrupted Support Gems.
  • Improved performance when using Arctic Breath supported by Traps, Mines or Totems against large groups of monsters.
  • Improved performance related to trail effects.
  • Added 3D art for the unique sceptre The Black Cane.
  • The NPCs in Karui Shores have been moved around slightly to more convenient positions.
  • Added a Noticeboard and Event Noticeboard to the Karui Shores.
  • The Karui Shores and Oriath now use the same public party list.
  • Fixed a bug where the Monster pack size from the Booming Populace unique Ivory Watchstone didn't apply to Maps.
  • Fixed a bug where various Incursion resistance and energy shield modifiers were not affected by Catalysts.
  • Fixed a bug where Swift Affliction and Awakened Swift Affliction could support the same skill.
  • Fixed a bug where Empower consumed by a Hungry Loop unique ring was providing double its intended effect.
  • Fixed a bug where the "x% reduced Mana Reserved" Redeemer influence modifier was able to be on the same item as the same modifier from Shaper influence or Fossils.
  • Fixed a bug where Terror of the Infinite Drifts' Burrow skill could cause her to get stuck in terrain or leave the encounter area in Tane's Laboratory.
  • Fixed a bug that allowed players to teleport to party members in Vaal Side Areas even if they didn't have the correct quest flags.
  • Fixed a bug where Chaos Golem monsters in Vaal Side Areas were dealing much higher damage than intended with some of their skills.
  • Fixed a bug where Blight Portals could spawn behind the vault door in Vault Map, preventing the monsters from pathing to the Ichor Pump.
  • Fixed a bug where various maps which contains Hideouts could sometimes get out of sync, preventing players from entering the map.
  • Fixed a bug preventing players from entering areas near a Beyond encounter in the Azurite Mine.
  • Fixed a bug that prevented removing Shaped Maps from the Map Stash Tab.
  • Fixed a client crash that could occur when using Perforate.
  • Fixed a client crash that could occur when using Barrage supported by Blastchain Mine Support which had the Void Emperor Blastchain Mine Effect microtransaction applied to it.
  • Fixed an instance crash that could occur if the final Conqueror of the Atlas died just before their Meteor skill hit the ground.
  • Fixed an instance crash that could occur when Brutus used his Hook skill.
  • Fixed an instance crash that could occur when using The Saviour unique item.
  • Fixed an instance crash that could occur when making choices in the Betrayal Investigation board.
Last edited by Jeff_GGG on Jan 19, 2020, 10:16:17 PM
Last bumped on Jan 29, 2020, 5:56:50 PM
Chat and guilds when?

Stability when?
Performance issues addressed when?

Any single even minor attention to console when?

Chat and guilds when ?
CTRL F - Global chat,guilds,headhunter crashes.

Nope not interested.
Ctrl F: console.

Results : zero
When are custom filters going to work?!?!? And start banning players from spending real money on currency and gear would be great! No damn way someone can put together a 75ex build plus have that much or more in stash! We're a month in.
Lol custom filters too bad console.

How about they time out people after 40 minutes afk so we don’t have a polluted afk item filled trade system where people never reply bc they stay offline afk but still online for 24 hours just to have their item up good times
Is that a way to make a better experience when playing as Necromancer in ps4? The battle against Sirus is almost impossible to win using Necro, too much lag.

Btw.
Thankyou for the patch, but at the risk of sounding ungrateful..

1) Map layout is lost EVERY TIME you portal back to your hideout. This is an awful quality of life issue that is forcing me to run a strict loot filter so I don't have to portal out. It also happens when entering a Vaal side area.

2) On startup, the loot filter does not activate, meaning when you run the first map you are greeted with a clusterf!ck of loot when mobs die.

I honestly can't believe these bugs even exist as they worked fine previously -regression testing should 100% not allow things like this to slip through.

Seriously, please fix these issues.
fear not the game is a thousand times more stable than the blight league - and 3.92 did wondrous things - the occasional crash for me has more to do with the odd glitch like the ones they mentioned in this patch - they mentioned awhile ago that general stability doesn't get mentioned in each notes as often its hard to quantify but fear not great things have happened - my only gripe at the moment is how hard it is to get the correct maps!
No performance or stability fixes. Next.

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