Let's talk about new Sirus

is he wrong though?

they just cut out the only real difficulty the sirus fight had. last phase sirus is scary for about....maybe the first couple tries. then you get used to it and it becomes fairly easy.

conquerors are fun fights, but they're FAR from difficult. not even really challenging actually.

though i guess this isn't really any different with shaper guardians and shaper. uber elder is chaotic enough that its so unpredictable anything can happen....

maybe thats the key. fights just have to be extremely chaotic.
"
xMustard wrote:
is he wrong though?

they just cut out the only real difficulty the sirus fight had. last phase sirus is scary for about....maybe the first couple tries. then you get used to it and it becomes fairly easy.

conquerors are fun fights, but they're FAR from difficult. not even really challenging actually.

though i guess this isn't really any different with shaper guardians and shaper. uber elder is chaotic enough that its so unpredictable anything can happen....

maybe thats the key. fights just have to be extremely chaotic.


I agree that the fight mechanics are easier, but in the mean time without advocating that part too much, let's remind you play in Softcore, maybe SSF but it still softcore. I'm in softcore too.
The fight has to be a bit balanced for HC players too, and I think in its current state with last changes it's much better than before 9.2, still a very deadly fight if you don't pay attention enough or don't have enough defenses.
Hf :)
"
Shagsbeard wrote:
Can't even get past the first 4 conquerors... so your Sirus fight isn't even on my list of concerns. We don't get many posts from people who struggle and can't get there, but just chiming in for the silent majority. Wonder what the stats are. We'll see eventually when they release the league demographics.


bah, stop whining. in this post you dismissed the difficulty of sirius as "hurr, git gud".

so, git gud.
I did Sirus after patch and i was drunk.
I died 5 times.
I dashed into storm x3
I went out of the maze and then i walked back in and died
I was walking towards Sirus after one of the above deaths and he offscreened me with his "DIE" quad beam which follows you so couldnt really dodge, which is bullshit imo.
I still killed him.
Fight is a joke. If you died on UE, you could recover, but there would be more and more shit on the ground. Fight felt like a real challenge. The fight was also a culmination of a pretty good storyline, so it felt like defeating the ugly elder would provide a closure to the whole thing.
Sirus is just ... meh. It really feels from all perspectives like a real big MEH.
I'm certain they will buff him, but not this league.
"
Walltrigger wrote:
Ye super easy for the 1% no lifers that can spawn him more than once in a league. Its not super easy and accessible for casuals. Less than 3% defeated shaper... Making boss fights less accessible than that isnt good for the game.

Hard to reach content should be optional and not part of the main progression. Make the fight difficult but accessible is a better approach to how it is now.

There are many ways you can gimp yourself if you enjoy more difficult content, HCSSF and private leagues for example. No need to drag everyone with you that spend less than 10 hours every day playing games.


Uh. He's super easy to spawn more than once. Plus you don't even need to defeat him, can just waste your portals and continue on and get more watch stones.

I don't get the 'casual' mention. You're not forced to fight him, but those that want to fight him, might want an actual challenge?
"
Heli0nix wrote:
I agree that the fight mechanics are easier, but in the mean time without advocating that part too much, let's remind you play in Softcore, maybe SSF but it still softcore. I'm in softcore too.
The fight has to be a bit balanced for HC players too, and I think in its current state with last changes it's much better than before 9.2, still a very deadly fight if you don't pay attention enough or don't have enough defenses.


well you don't really need to consider HC that much *cough metamorph and pre-nerf sirus*

plus we're mostly comparing the fight to uber elder. that is way more dangerous and yet people still do it in HC. why can't sirus be the same way
"
bluesylph wrote:
Shh, they might hear you and fill the entire map with stairs to up the difficulty.


I warned you 'bout them stairs, bro.
[19:36]#Mirror_stacking_clown: try smoke ganja every day for 10 years and do memory game
Catarina is so much better. Why? Because there is always something you need to do. Something that doesn't involve dodging the same attacks for a minute. I cant handle it, it is too much, I cant pay attention to a fight where the enemy is almost always int he air. The last phase is the best but unfortunately by that point I am already too bored to care.
Cat has her detractors, too. Green everywhere, sometimes she gets stuck on her own terrain doodads and shoots at you through them but you can't shoot back (wallhax), not enough adds, too many adds, lame makework phase, boring monologue that's not tied to the action, if you own the instance but you crash and lose your portals, your mates can't unlock the safehouse, etc.

first thing came to mind when they announced they "fixed" the storms.

--The storms being moveable by the player was sort of a neat and interesting brain teaser. As if you, a student of the arcane, could do something besides just run into them and get suffocated to death by noxious fumes.

Removing that aspect of the fight kind of took away from the fight. But what they did with the clouds instead, reeks of pure laziness. "Oh we'll just let them drift about at random".

"So, what you're saying is, you took an aspect of the fight that rewards critical thinking skills and pattern recognition and situational awareness, and replaced it with something that's purely RNG and rewards the lucky..."

"Yeppers!"

--------------------------------------

Second thing came to mind. Remember when about a week or so into the league, some of the advance waves of HC players had figured out the fight, and how unsophisticated it was? Layered offences that accumulate with each phase, and intensify the longer you take. Nothing new there - it's been like that since Dominus, really.

Rather than do something interactive to compensate for the relegation of storms to "random Brownian motion", the fight remained as non-interactive as before. You're still running around waiting for a chance to interact with the instance. You're still getting no uptime for leech/flasks, nothing you can do could force a confrontation or a change in behaviour... Remember to bring a magazine in with you when you go to the outhouse!

Lastly the new atlas is "a little too much" RNG at the highest levels. If you scuff the fight you cannot leverage your current knowledge of the whereabouts and disposition of the 4 lieutenant conquerors, to hasten another reappearance. You start from 0, shuffling stones around like a blind, spastic Go player. It's costly. (I can't complain in Std, I'm selling maps of all tiers for way more than they would move for months in any other league.) It's fun I guess if you want to farm influence for certain atlas bases, but getting there is a huge PITA.

Also who tf's idea was it to nerf guardians dropping frags to "chance to drop a frag"? Genius with a 'J' at work. Four well-designed fights that are tougher than ever, suposed to mean something, but now they don't.
[19:36]#Mirror_stacking_clown: try smoke ganja every day for 10 years and do memory game
Haven't tried AL8 yet, but yeah, at al6 and down, once you have your defences in order, the fight is a complete joke. I did it deathless easy on al6 yesterday on an aegis mana guard with 10k es. Literally nothing in the fight could kill me. I didn't run out of the circle maze because the meteor only did ~50%, I didn't move out of the huge death beam because the only thing bad about that was the bleed (anti-corrupting blood jewel), and the degens/clouds are now very easy to dodge around.

The only thing I truly disloke about the fight is that it's impossible to see what is going on 99% of the time, and skills that don't auto target or at least constant damage going while you try to see what is going on, would make the fight very tedious.

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