Conqurors Of Choice, Reduce Dealth Penalty.
TLDR: Death Penalty is old outdated, and does not belong in a gambling game, especially if its no longer your choice to gamble dying to hard content or not. ALSO, its truly ironic that D2's 10% is held as the standard for all games to fallow, everyone remembers losing 10%, no one remember retrieving their corpse?
It says I joined 2013, but I was here before that. I've played this game for years and never posted, when people rant its because they care. And i never have, was here before maps, never begged for content, when reduce mana supports were the best gems, when leech was destroyed, I said nothing. I played before PoB when people thought this game DID have a skill tree forest, instead of a few viable branches and 80% useless filler. Before utility flasks turned a revolutionary system into thee most pill popinnist piano playinist garbage pos flask flask system in any game. I played when melee was great and spell casters had a harder time, back when all you needed was a 6 link, using pretty much ANY skill. Shit, not even, 6 links back then had a couple damage supports and the rest utilities, back when the game was TRULY EASY. Now its a summoner simulator all you summoners going on about the game being too easy to kill things with 10 million dps, should have had your dps reduced more instead of buffing monsters for everyone else who doesnt do 10 million dps. Personally I thinks its ridiculous any char could do that much dps. And I never cared, I dont have to play summoner, I dont have to do boss fights, or league mechanics, Its my choice what I build and how I run it, and what I die to...that all...used to be MY CHOICE. To be honest, I never really cared for alot about POE's Char/Ascendancy balance. As a die hard D2 vet, I never once ran a WhirlwindBarb, Feral Rage and Frenzy were always will always be my fav skills...So I dont care that 2h sword using Berserker in POE is complete trash comparatively, Ill never know, because I dont care about alot of skills in this game. I tried them all, hate most animations, fell in love with Double Strike, will use DS till the end of my days, regardless of how lack luster it is, because that is my choice. And I never cared about the +/- nerfing buffing, lazy attempts to add faux difficulty, because I could skip it all if I wanted. 3.8 you wanna fight Shaper, you could, if you never wanted to, you never had to. My choice to spread shaper/elder influence, my choice which maps to upgrade, my choice on the variety of maps I want to run, on the difficulty of the content I want to grind. 3.9 Is the Conquerors Of Choice, fuck this atlas. You have to fight Conq to progress map, and its not your choice when they arrive. Which mean you never know, I used to know which mods and how much % I could handle adding onto a map...now that is multiplied by w.e. my Awakener bonus is..ON TOP of already buffed monsters Apparently all people with the last name Wilson know how to do balance wise is "then we doubled it" And i wouldnt have cared in 3.8, I could skip it all and still farm red maps. Now, I tried watchstones in only towers ive all obtained, sure half the map is whites, I can still farm Lair, and Dark Forest, and Toxic Sewer...and other maps i actually ENJOY running...Conqs still show up. The absolute worst part of all of this...getting to end game is no longer endgame...you have to setup endgame just to play it...which means ALL stones, all towers MUST be done. I cannot put into words how frustrating it is to grind something you dont want to, in order to play something you do. At the same time losing all progress you've made in last couple hours, just to get red maps that should ALREADY be dropping?! 32 fucking times? 20 was fine, 20 stones, I didnt care, boring , tedious, pure bullshit, but I was progressing. After 20 stones, who knows when they'll show up, under 20 stones was easy, just run 5 maps, one region, prob only need 3 to spawn...all the while running tier 16 maps...and having tier 1-5 drop. Which is fine because you'll need those t1-10's just to spawn the Conqs you need to fight in order to get the maps YOU SHOULD ALREADY HAVE. It feels so hopless, truly a gamble playing now, t16 no mods, easy, blindfolded, you can do all the breaches, abysses, legion stones w.e. t1-15 Cassia, easy. blindfolded, hold down right click to win t16 with mods, who knows, with cassia, impossible to even see though all the bright pixals vomiting all over the screen. t16 with no mods you feel invincible, nothing can touch you...the conq influence pops monster packs outta nowhere that one shot you??? And you HAVE to fight them? Ive never played a game where I dont know how good my char is, because when you go from invincible for hours to die instantly...who knows what I can actually handle. Im not paying for a carry just to not lose 10% to utter BS, Drox and Baran are the only ones I can do deathless. And Drox is very boring. So i cant really progress, farm maps to get xp, get xp and maps to farm conq to get better maps, lose xp for one watchstones, 11 more to go, farming t16's like nothing, t6's dropping, earn 10% xp...lose again next conq. Play for hours, get a bunch of maps, 10% xp...lose all those maps trying to spawn conqueror, lose all all xp next conq fight...rinse and repeat? And it will be feel this hopless until i farm all 32 stones and stop t1-13's dropping and I can finally start building up t14-16 just to be able to do.... what I already wanted to do and could have already started doing 3.8? in 3.8 I didnt have to do any of this, I could do what I wanted, when I felt like it, and make my own goals. Now there are GGG's goals I must accomplish before I get to play?!?! I've never had a lot of faith or hope in the balencers here, like I said, I've seen it all balancing wise. GGG is the type to recognize melee needs extra defense...releases Fortify...then buffs monster damage...completely negating fortify, while alloying range/magic uses to benefit from it. Same company will recognize 30% of its playerbase using one setup, and instead of massively nerfing it, or buffing other classes to bring it up to par...massively buffs monsters...for everyone. You've made it so people doing 10 million dps now take 1-3 secs longer, while adding 1-3 minutes to the rest of us who dont play the easiest most broken setup currently available. Either give us back our choice of what to die to and when...or reduce xp loss on death. Keep the grind, reduce xp loss as you go up...DO SOMETHING, dont go on about bringing POE upto 2020 modern standards, Chris lad, you base your entire argument for xp loss around D2 also having it... Who died in D2 with a 90+ char? By then its all Baal runs you know whether or not you can handle it, you know if you are likely to succeed or die 10% xp loss was already bullshit in a game where who knows wtf killed you...But I never cared, because I could chose to skip 90% of it. Now I cant and we have to keep an old standard, just to keep on par...with D2?!?! POE is not D2, its turning into D3 with the lame mini bosses constantly poping up warning you not fight them, 3 godaamn times before you actually do, the mini game/rifts you have to farm sulphite just to play...POE is getting bad. On a D3 level. Bad enough to post about. Forgive me for the wall, I want to enjoy this game, and I enjoy trying hard content when I feel up to it, GGG has always had a terrible time balence and creating actually meaningful depth and complexity...and I never cared at the short comings, because you could choice how much they did or didnt annoy you Now that choice is gone...if my lack of choice stays Xp loss has got to go. Last bumped on Jan 10, 2020, 6:10:39 AM
This thread has been automatically archived. Replies are disabled.
|
![]() |
What would you suggest as an alternative penalty to XP loss? At any rate, the XP loss doesn't really hurt until you're past level 90, but you really shouldn't plan a build past 90 anyway.
|
![]() |
No matter how much you might write about this, it's not helping. It's a feature of the game that many support. You don't. That's your right. But you can either get used to it, or decide that you would rather be playing a different game. That's cool too.
You just can't come in and say "I want your game to be my game now." To hell with that. |
![]() |
I'm not sure why some people feel like they have to explain their gaming history before posting an argument. It doesn't change anything.
What's the point of death if there's no penalty? Create a build you know how to play with and choose content where you don't die. Very simple. |
![]() |
The xp penalty is arbitrary, but it's there, and it usually means "you're out of your depth, go back and work on your build/skills more". Don't take it as a punishment or allow it to get under your skin. Accept it, do what you can to improve, try again.
A reminder: --Don't play tired or distracted, if you want to play your best, you need to be well-rested and alert, and able to give the game your full attention. --Take care of yourself. Eat real food, not trash. Exercise a little every day. Take frequent breaks, and have a good inner sense of when you're getting fatigued or tilted or frustrated so you can put the game on pause and park your dude safely and log off. --Most of us aren't air traffic controllers or fighter pilots. We'd never make the cut. That said, of those who do make the cut, the policies and procedures in place to detect and prevent operational fatigue, are legendary. Logged less than 6 hours sleep for 2 nights in a row? Grounded. Had a beer last night? Grounded. Hand cramping from too much PoE the day before? Grounded. You get the picture. And these are folks who are vetted and screened and tested for innate aptitude to multitask under pressure. Because the cost of a fighter jet lost to pilot error, or a commuter plane collision on the runway, absolutely dwarfs the cost of your HH or your 6L inpulsa's or GGG Inc. If we can't offer ourselves the same preventive outs for operational fatigue, then we're living a lie. If we buy the line "git gud" from the small subset of streamers who have the innate capacity and honed instinct to play top-tier PoE for 72+ hours straight and remain watchable and entertaining, then we are headed for disappointment. --If you think you're done with your build, think again. Sometimes the biggest improvement you can make to get past the difficulty wall of mandatory hardcore content...is more levels. If that's the case, grind what you can. Other times, look in PoB. Chaos resist capped? All jewels have a useful corrupt that prevents you from incapacitation in battle? Minions supported with the correct support packages, e.g. meat shield vs. feeding frenzy? Sometimes only a few ex can net you a sizable and significant gain. [19:36]#Mirror_stacking_clown: try smoke ganja every day for 10 years and do memory game
|
![]() |
There should be some consequence for dying.
I think there should also be level regression as well, but that might be about too much for most players. As for your other point this, whole experience, including installing the game had been a choice on YOUR part. Continuing to play is still a choice by you. In fact, if someone is forcing you to play PoE, you should probably contact the authorities. You don’t like the xp penalty, I get that, but your attempt to justify your “reasons” reeks of entitled delusion formed from unrealistic expectations on your part. Last edited by fomori2#4773 on Jan 8, 2020, 5:18:43 PM
|
![]() |
Level regression would be hard to implement, though, because gem levels don't regress, so deleveling could break your build if you can't use your skills anymore. Not to mention the issues with rewinding your passive tree.
|
![]() |
" You left out long winded as well. ~ Please separate the PoE1 and PoE2 forums.
|
![]() |
" You can if you are a multi-billion dollar Chinese corporation :D |
![]() |
" They probably don't even know that GGG makes a game... only that for some reason people are throwing money at them and they want in. |
![]() |