is GGG limiting build diversity with monster buffs?
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Meta at large is determined by streamers, since huge portion of player base is unable to create their own builds. This is in no way an insult, the game is extremely complex, and takes insane amount of time to understand well enough to make good builds.
And since majority of streamers where in awakener race most of them were summoners are nice it one of the most ssf friendly builds out there. Just because player base does not use a skill does not make it bad. For example week ago storm brand was .2 percent on poe.ninja, despite the fact that it perfectly fits this league destroys metamorphs and bosses, from multiple screens of safety. Once few steamers actually started playing storm storm brand it went from .2 to 2 in a week. |
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Boss fights are supposed to be boss fights, and not pushovers. An endgame SHOULD expect/require certain things from your build.
That said, if GGG are hellbent on making certain bosses push out as much damage as they're doing (Metamorphs etc), they need to provide melee with the defensive tools needed to deal with it. An endgame should require a good build, but it should not require certain archetypes, leaving others behind. Bring me some coffee and I'll bring you a smile.
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Took me 3 leagues to kill shaper, always amazes me when people complain that their crap build and 100c investment cant face roll content. The game is about progression, once you get to faceroll stage game becomes borring.
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Took me 3 leagues to kill shaper, always amazes me when people complain that their crap build and 100c investment cant face roll content. The game is about progression, once you get to faceroll stage game becomes borring.
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" They really do though. Between Marauder and Ranger starts you can get 5% reduced area damage taken, 5% reduced elemental damage, 5% reduced damage from bleeding enemies, all elemental over resist, and up to 30% increased Fortify buff effect. Then between Marauder and Templar there's 20% reduced extra damage from critical strikes, and 5% reduced damage taken from blinded enemies between Ranger and Shadow. Then there's just really OP defenses from the tanky ascendancies. You could literally get near god-mode just from what you get from the tree and ascendancies. Need a new signature, cuz name change. I dunno though. I guess this seems fine. Yeah, this is good.
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" Amen to that LowBudget. I lost 2 full block gladiators this league with every single fortify node and waste of 4 nodes to get +2 endurance charges, and still twice 1 shot by Metamorph on mid tier maps. You can simply not make any build that requires you to stand close and attack Last edited by kalbright#0902 on Dec 28, 2019, 3:01:42 PM
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any time theres the opposite of power creep, ie stronger content and no huge increases in player power, the lower builds will get squeezed, yes. why are you presenting it as a bad thing tho ?
players got so powerful pre 3.9, they literally could throw shit on the wall and still end up well into red maps and possible kill some of the endgame bosses. at the point, differentiation of builds is basically how to dress up a barbie a different way. you are choosing between high heels, timberlands and dress shoes to stomp out ants. your choice literally doesn't matter because its still ants. but when content is an angry grizzly bear, yeah you won't be able to wear high heels unless you want to get booty blasted. lets say there are 20000 builds total in PoE (random number out of my ass) would you prefer there to be 20000 viable builds and ant-like content OR 10000 builds but bear-like content? I know which one Im choosing any day, every day; besides, what is even the point if any build can do anything ? |
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" I have 9 endurance charges and I'm dual wielding Nebulochs. That gives me (including ascendancy): 45% reduced physical damage taken (not including armor) 17% reduced elemental damage taken 6% damage reduction from ascendancy. Around 1600 life regeneration (buffed) + some leech. Fortify (with some effect) Capped chaos resistance (buffed) Vaal Molten Shell (giving me around 22k life) 30k+ armor (buffed) And you talk about those small defenses on the tree? Do I still get more or less one-shot on certain Metamorphs? Yes. But the main problem here, is DoT and degens - something that ranged/spell deal with better, with, well, range and movement. Anyhow, understand me correctly here: I don't want a game where we can facetank everything. But I want a game where defense is more valued than it is ATM. What's the point of going tanky, if you have to manually dodge more or less the same stuff as a non-tanky character, because most hits are HUGE? Bring me some coffee and I'll bring you a smile.
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" You are missing the point... What u are saying is about build cost x power and sure there need be a higher cost to be able to stomp content (not 1 ex or less necros are doing atm....). When we talk about diversity is being able to build up a char (investing heavily on it) using any archetype (melee, bow, spell, minions etc) AND diferent skills like melee cyclone, cleave, dual strike, double strike. So on a perfect balanced game u could choose a class and skills and farm/build up and invest till the point it will be able to clean content. Ofcorse if u build more defense = less clear speed/damage, more ofense = more clear speed/deaths/danger/player skill. Rn there is no such freedom cause u will invest 40 or more exalteds to do the same content and die a lot than another skill/archetype that spent 1 exalted. So obviously u will feel bad and stop playing or will join the meta club to be able to enjoy the game. Ive always avoided meta builds. Only played cyclone cause Im a fan of d2 barbarian since ever and all my chars are melee bailarinas (even though I agreed cyclone is broken atm). This league I gave up and created for the first time some summoners and god they are strong... Im breezing on hardcore the game became a true easy mode cause I can devote all to defense and still do MORE damage and be tankier than my starforge kaom's cyclone slayer. And no, nerfing/gutting necro is not the solution. Make it on par with the other archetypes and balance out the few multipliers that are broken that allow some builds to do 10m dps. After that they can tweak monsters and bosses and making them harder if needed. |
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" Pretty sure you are the one missing the point, not the guy you qouted. |
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