3.9| Stress-Free PoE - TRIGGER HAPPY |SSF the Atlas w/ 1 Button & Any Gear|Dungeon Crawl PoE!

Hey Everyone!

The 3.10 version of this build is now out! Here's the link: https://www.pathofexile.com/forum/view-thread/2784770

Thank you so much for such a great league you were all so kind and encouraging to me and everyone else. You've made this such a great place to ask questions and brain-storm. Thanks for making guide writing worth it :).

Good luck in 3.10!


WELCOME to my TRIGGER HAPPY guide :)!

With this build you just block everything that comes your way and kill everything with Bladestorm that isn't already dead. It's one (and a half) button fun with everything but your main Attack being automatic! The Atlas will be cleared and you'll have been snacking with one hand the whole time...well, you could use two hands to snack since blocking kills enemies. The build doesn't require any specific items or mods to play so you can just pick up and play like a good old fashion "dungeon crawler". Pure RNG fun :).

SHUT UP Wrecker! I JUST WANT TO PLAY!
Ok! Yikes...you could have at least said "please" or something...Here's 3.9's build in a nutshell:
If you're curious about any aspect of the title or why my builds are the way they are, I give the details here. The guides I post will easily clear the Atlas despite the limitations I play with.

*For those with similar limitations to mine, I can play this build on both PC and Console.

(Thanks Tagz for always being willing to figure out the Wiki with me.)

Here's my 3.9 VIDEO EXAMPLE and here's what MY GEAR looks like. (My character name doesn't match my build anymore...too many respecs. I play on Standard but I refuse to use Legacy Items/mods. My builds will always be just as the guide states unless I'm trying something out and forgot to switch back to the guide's setup prior to signing off.)

The Guts (Gems/Gear/Tree/Attributes)
Gem Links
PoE restricts which gems are available to each class until Act 3. Until then you can get some gems for free from quest rewards, purchase some from specific NPCs in each town, or find them as loot.

There are two NPC's that sell all purchasable gems: the first one is Siosa in the Library in Act 3 (you have to do his quest first (the Library is connected to The Imperial Gardens)), the second NPC is Lilly Roth in Act 6.

5/6 Link - Main Skill (Socket in your chest)
-Bladestorm - Our main skill. It's quite fancy. We do an attack that hits enemies all around us. It also creates a storm that spins for a bit that also hits enemies. The storms are created by the skill naturally. Bladestorm can have up to three storms active at once. Creating a new storm removes the oldest storm. The skill's storms act differently based on which "stance" we are in. Our "stance" is determined by the "Blood and Sand" and "Flesh and Stone" skills. I'll let you play around with the skills together and see what it's like. To simplify it, Sand Stance is great for almost everything except for hard to kill enemies. Blood Stance is for enemies that take a little longer to kill. Bladestorm's initial attack isn't the strongest, but if your attack and three storms are all hitting the same enemy(ies), you do really high damage.
-Fortify Support - This skill gives bonus damage to Bladestorm and also more gives us Fortify. Fortify gives us damage reduction to ALL Hits (not Damage Over Time).
-Rage Support - This support gives us Rage when we hit an enemy with Bladestorm. Rage is a buff that can stack up to 50x. This support gives bonus damage based on the amount of Rage we have. Rage itself also provides us with more damage, attack speed, and movement speed. So both Rage AND Rage Support give us perks based on the amount of Rage we have stacked.
-Close Combat Support - Gives Bladestorm a huge damage bonus based on how close the enemy is. The farther away the enemy is, the less damage Close Combat gives us. The closer the enemy is, the greater. Even though this skill has some range in Sand stance, it won't be an issue. You really only notice/need the max support from this skill against hard enemies...and you'll be in Blood Stance for that (right next to the enemy) anyway.
-Brutality Support - Gives a huge Physical damage boost at the cost of not allowing us to deal any other type of damage. I've focused largely on physical damage so not allowing elemental damage and/or Chaos damage is nothing.
-If you get a 6 link - Melee Physical Damage Support - This gives lots of extra damage.

4 Link - Extra Damage (Socket in any 4 link)
-Riposte - A Counter-Attack skill that deals damage. You can't activate this skill yourself. Once you socket it in your gear, it'll "trigger" automatically based on its conditions, which is whenever you block.
-Close Combat Support - Gives this skill a huge damage bonus based on how close the enemy is. The farther away the enemy is, the less damage Close Combat gives us. The closer the enemy is, the greater.
-Melee Physical Damage Support - Extra melee damage.
-Brutality Support - Gives a huge Physical damage boost at the cost of not allowing us to deal any other type of damage.

4 Link - Extra Damage (Socket in any 4 link)
-Reckoning - A Counter-Attack skill that deals damage. You can't activate this skill yourself. Once you socket it in your gear, it'll "trigger" automatically based on its conditions, which is whenever you block.
-Close Combat Support - Gives this skill a huge damage bonus based on how close the enemy is. The farther away the enemy is, the less damage Close Combat gives us. The closer the enemy is, the greater.
-Brutality Support - Gives a huge Physical damage boost at the cost of not allowing us to deal any other type of damage.
-Pulverise Support - Gives a huge damage boost but also increases our AoE (with this skill). The extra AoE conflicts a bit with Close Combat but you won't notice it. You'll be right beside the rare and unique enemies anyway and that'll nulify the cons you see on paper.

4 Link - Extra Damage (Socket in any 4 link)
-Vengeance - A Counter-Attack skill that deals damage. You can't activate this skill yourself. Once you socket it in your gear, it'll "trigger" automatically based on its conditions, which is whenever you get Hit. That includes either taking damage from a Hit (not Damage Over Time) or by blocking.
-Maim Support - Has a chance 30% to Maim the enemy on hit and gives bonus damage. Maim also slows enemy movement speed (not actions) by 30% for 4 seconds. More importantly, Bladestorm will also do increased damage for a duration after Vengence hits (thanks to Maim). Only one Maim will give bonus damage to Bladestorm so I put in in the Trigger skill that triggers from ALL HITS and hits in a complete circle around us.
-Brutality Support - Gives a huge Physical damage boost at the cost of not allowing us to deal any other type of damage.
-Pulverise Support - Gives a huge damage boost but also increases our AoE (with this skill).

3 Socket - Mana Reservation (Socket in any 3 link)
-Pride - An aura that reserves 50% of our mana. It makes enemies take extra damage from physical damage, and bonus damage, the longer the enemies stay near us (capping at 4 seconds).
-Blood and Sand
and
-Flesh and Stone - Blood and Sand combines with Flesh and Stone. They work cohesively. Once you turn them both on, switching one will switch the other. When both are active, you can choose between Blood or Sand. While in Sand stance you'll Blind enemies that in the aura, take less damage from those that aren't blinded by the aura, you'll have more AoE, deal 5% less damage, and we'll gain a Challenger Charge per kill (see the Ascendancy section). While in Blood Stance you automatically Maim nearby enemies, make Maimed take increased physical damage, you'll have 5% less AoE, deal 15% more damage, and you'll have a 25% chance to gain a Challenger Charge when you hit a Rare or Unique enemy.
An easy way to be efficient with this odd aura set is to remember how your Challenger Charges work (see the Ascendancy Section). Sand is best against easy to kill enemies while Blood is best against Rare and Unique enemies.

3 Link - For Fun (Socket in any 3 link)
-Tempest Shield (Level 1) - Keep this gem at Level 1. Don't level it. There is no value to levelling this skill as it's Block Chance and duration don't improve when levelled. I love this skill. It's so fun to actually incorporate this old-time favourite of mine into a build that it actually coincides well with. Tempest Shield increases our Block Chance but the fun thing about it is that once you cast it, it'll strike back the enemy (and chain to one more enemy) that hit it. It's like a trigger skill above except it's a Spell and it needs to be cast. Every block refreshes the duration though, so that's nice. So this gem is just to up our block chance and cast Culling Strike Support :).
-Culling Strike Support - This support gives Tempest Shield a little more value ;). If Tempest Shield hits an enemy with 10% or less health, the enemy dies.
-Berserk - When you activate Berserk, it'll start consuming your hard-earned Rage Stacks. But it'll give you a buff until your Rage is gone (good in boss fights). While the buff is active, you get more attack damage, attack speed, movement speed, and take less damage.
Gear
ANYTHING YOU WANT! - Well, Bladestorm requires an Axe or Sword annnnnd the blocking nodes on the tree that I selected were for Shields...sooooo...you do need a one-handed Axe/Sword and Shield. Other than that, ANYTHING YOU WANT ;).

If you’re new to PoE, check out the Tips for New Players link. It gives lots of help and tips on gear, mods, currency, levelling, and endgame mapping. Some good to know stuff that you'd hate not knowing.

- Weapon - Any One Handed Axe or Sword.
- Shield - Anything Shield you like.
- Head - Anything you like.
- Chest - Anything you like.
- Hands - Anything you like.
- Feet - Anything you like.
- Amulet - Anything you like.
- Ring - Anything you like.
- Ring - Anything you like.
- Belt - Anything you like.
- Jewel - Anything you like.
- Flasks - Anything you like. I simply use 4 health flasks (all modified to remove bleeding) and Quicksilver/Quartz Flask that removes Chill/Freeze.


Weapon Mods to look for:
- Anything that improves Physical Damage on Attacks. This can be added damage or an increased %.
- Anything that improves Attack Speed
- Any other minor thing that helps (resists, leech, attributes...). This isn't important. It's just a bonus.

Weapon Mods to Ignore
- Accuracy mods will be pointless once you select Resolute Technique on the Passive Tree.

Your goal on the rest of your gear is:
- Increases to Maximum life
- Increases to Resists
- Increases to Movement Speed (Typically on Boots)
- Any mods that you were looking for on your weapons
- Ensuring you have high enough attributes for your skills


*Newbie Tip - Attack weapons in PoE, have local modifiers. This means that any improvements to Attack Speed or Physical Damage are only applied to the weapon's rating at the top of the item. So the stats you're focusing on are at the top of the weapon: Physical Damage and Attacks per Second. But on top of that, a weapon may have poor stats up top, but you may find that it rolled a really good physical damage mod along with only 2 Prefix. That means you could add another Prefix to it and increase its damage. (See the Tips for New Players link...you'll get used to mod tiers if you take your time). So don't forget to increase the quality of your weapon if you're keeping it for a while.

- Here are my customized loot filters for all platforms. They will make looting a lot more relaxing for those that play my builds. Just click the "Follow" button next to the filter(s) you want (make sure you choose the correct platform). The filters will automatically be added to your game! They auto-update with any changes I make too! Whaaaaat!?!?! I know right?!

This is my setup if you're interested. I play the same as the guide unless I'm testing something out.
Passive Tree
Here's 3.9's Passive Tree:


3.9's Pastebin - https://pastebin.com/S6xKF9nN - Pastebin for Path of Building. (Copy the link, open Path of Building, click on “New”, then click “Import/Export Build”, click “Import from Pastebin…”, paste the link.)
Passive Tree Explained
We start as a Duelist because we want the Gladiator Ascendancy (subclass) and starting as the Duelist is the only way to get there. The Gladiator gives us tons of additional blocking and lots of bonus offence and defence for when we do and don't block.

Levelling Path:
You can go in any direction you want. No matter which branch you decide to complete first, you'll be selecting important nodes. Unfortunately, all the nodes are important. There is a mana leech node that you'll find VERY valuable. On the left is Resolute Technique which means we have a 100% hit chance with our Attacks. Everything else is increasing damage, life, and block chance. So there isn't a wrong direction to go, just don't forget to include life as you're going for everything else.


*The tree takes you to level 91 which will be easily achieved with this build. If you make it past 91, pick any nodes you like!

Tree Focuses:
- Block Chance - The higher our block chance, the better our build. We don't get every blocking node, so we won't be over-capped by much. Most of the nodes will be for blocking Attacks. We will pick an ascendancy node that will make our Spell Block Chance equal to our Attack Block Chance.
- Fortify Improvements - I took some Fortify improvement nodes the tree offered as we'll be in the middle of battle, wanting to get hit, as much as possible.
- Leech - There's a little bit of life and mana leech on the tree. Even though it's one node, it is HUGE for us.
- Life and Damage - I've heard they help.
- Jewel - Jewel slots are amazing. Jewels are items you can find that you can actually allocate on your tree. They can give almost anything from health, damage, resists...anything. We only have one jewel slot selected :(. I'd love to put more in, many other guides would. But I don't have the ability to remember what each of my builds needs if a decent jewel drops while I'm playing. And I don't have the ability to focus on 7 jewels per build are remember what I'm doing. So one is plenty enough for me.


Don't forget about attributes. The tree provides all the attributes we need for our skills. You'll pass some nodes on the tree that give +30 Attributes. If you don't have items to cover what you're short in, feel free to select some of these as you pass them. You'll get respec points that will let you remove them later once you have better gear. We need a very small amount of Intelligence but you may need it on gear for a bit.

Now, feel free to modify this is anyway. This is just my preference for easy Solo Self Found.

Take your time to look at each skill as they come along. Some of the nodes are pretty dramatic.

Some quests earn you respec points in case you regret any decisions you made on the tree. You can also use Orbs of Regret for the same thing.
Ascendancy
As you go through the game you'll come across Trials of Ascendancy. Starting in Act 3 you'll see their value. Once you have completed all 6 of the first set of trails, you'll get to attempt your first Labyrinth (lab). Good luck! Upon completion Choose Gladiator. You get two ascendancy points per lab. There are four labs for a total of 8 points. (Redoing the same lab difficulty will not reward you with more ascendancy points if you've already completed it.)

You can spend your points in any order you like. My preference is as follows (defense first):
- 1st Two Points - Painforged. Busy little guy. You get block chance if you didn't block a hit, extra damage if did block, you can't be stunned if you blocked a hit (that's a biggie), but sexiest of all...your counter attacks (Riposte, Reckoning, and Vengeance) deal double damage :).
- 2nd Two Points - Versatile Combatant. This node fixes our spell block chance. With this node, our block chance for spells always equals our attack block chance. Our max spell block chance also increases with the max attack block chance.
- 3rd Two Points - Violent Retaliation. Lots of goodies here. This increases our maximum chance to block from the normal 75% cap to 79%, we get increased Physical Damage for each block in the last 10 seconds (bonus damage while clearing), lots of damage if we've blocked damage from a Rare or Unique enemy in the past 10 seconds (good for boss battles), and additional block chances for each block we've done in the last 10 seconds.
- 4th Two Points - Arena Challenger. This skill revolves around Challenger Charges which can only be earned with this node. Challenger Charges improve your attack and movement speed by 2% per node, capping at 10 nodes (20%). This is the skill that simplifies the Blood and Sand aura set. IF you care to switch between those auras/stances and guarantee your 10 Challenger Charges, use Sand Stance to kill Normal and Magic enemies, and Blood Stance to kill Rare and Unique enemies.
Pantheon
Pick anyone you want. Personal preference for your playstyle is best. The ones I chose are:
- Major God: Soul of Lunaris - It seems to work perfectly since we plan on being in the middle of every fight. It gives up to 8% physical damage reduction and movement speed based on how many enemies are around.
- Minor God: Soul of Gruthkul - Up to 5% physical damage reduction for each hit taken within the last 4 seconds. Blocking is getting Hit for 0 damage.
Attributes
The passive tree will give you every attribute you need. But you may still need some gear to help you out as you level. Feel free to take the +30 attribute nodes if you're struggling to find gear to help you level. You can always respec in small amounts later.
Bandits
With the Bandits in Act 2, I kill them all for the extra 2 skill points. You, of course, do what you like.
Media and Extras (Videos/PoB/URLs/Filter)
- Videos? Three options:
- My 3.9 Gameplay Video Example.
- My Trigger Happy playlist shows my most recent sessions with the build.
- My broadcast channel. Mixer keeps the last 14 days worth of broadcasts.
I don't always play awake, but I'd rather play than not :).


- Software:
- PoEMate - The mobile planner I use (if the link doesn't work in your area, just search PoEMate in your mobile store).
- Path of Building - The desktop character planner I use.
- 3.9's Pastebin - https://pastebin.com/S6xKF9nN - (Copy the link, open Path of Building, click on “New”, then click “Import/Export Build”, click “Import from Pastebin…”, paste the link.)


Loot Filters:
- Here are my customized loot filters for all platforms. They will make looting a lot more relaxing for those that play my builds. Just click the "Follow" button next to the filter(s) you want (make sure you choose the correct platform). The filters will automatically be added to your game! They auto-update with any changes I make too! Whaaaaat!?!?! I know right?!
For New-ish Players (How I Play/Build Mechanics/Newbie Tips)
How I Play This Build/How it Functions in Gameplay
This build is really easy to play. Sooooo easy.

Quick Version: Get as close as you can to the enemy and attack. Everything else is automatic! Blocking. Rocks. My. Socks. :)

Detailed Version
-Enter a map and turn on your auras (Pride, Blood and Sand, and Flesh and Blood) and Tempest Shield.
-Move to any enemy and attack. That's it!


What's Happening in the Background:
-Fortify will "always" be on since it's linked to our main skill.
-Your Trigger skills will attack automatically and deal damage when you block and/or get hit (whether or not you block) (depending on the trigger skill).
-The more you hit, the faster you attack and move thanks to Rage, Rage Support, and Challenger Charges (up to a cap of course).
-You will eventually have a block chance of 79% for all spells and attacks that Hit (so you can't block Damage Over Time).
-You will be leeching mana and life from enemies when you hit them, which means you won't be leeching when you're not hitting them. The storms from Bladestorm leech for you as well.
-Bladestorm will do a little bit more bonus damage to enemies that Vengeance has hit (because of Maim).
-You have a chance to generate Endurance Charges when you kill.
-Tempest Shield will hit two enemies every time you block. If those enemies have 10% or less health, they will die when hit by Tempest Shield.
-We can't regen life. We can only leech it (thanks to Vaal Pact).
-You can hit Berserk anytime for bonus damage.


See? Easy! Everything is kinda automatic.
Build Mechanics Explained for New Players
Blocking/Getting Hit
We can only block HITS. Damage Over Time cannot be blocked. The majority of nodes we select on the tree are for blocking Attacks. The Gladiator has an ascendancy node that makes our spell block chance equal our attack block chance.

Blocking an attack means that we get hit, but take no damage. It's not damage mitigation, it means we take 0 damage no matter the size of hit. So if you see a mod or node that says "on hit", it'll apply to our build. Keep in mind that there is a 21% chance of getting hit though.
Challenger Charges
Challenger Charges are a unique type of charges (just like Endurance, Power, and Frenzy Charges) that are exclusive to the Gladiator. We gain them from the Arena Challenger ascendancy node. They are directly tied to the Blood and Sand aura. Challenger Charges differ from the other charge types in that the cap for our charges is 10 (instead of 3 (or more with investment)). Having 10 charges gives us 20% increased Attack and Movement Speed.
Leech
Leech is a method of getting life and/or mana back from hits you inflict. The amount of life/mana you get in return from the hit is based on the nodes you select on the tree or mods on your gear. Leeched mana/life does not get returned to you instantly. It comes back at a specific rate. That rate can be increased with nodes on the tree as well. It is quite easy to get life/mana leech to exceed our leech rate, therefore wasting some nodes on the tree. I use tools like PoEMate, PoEPlanner, or Path of Building to see if I've exceeded whichever rate.

I have not put any focus on leech rate with the exception of Vaal Pact...but Vaal pact is HUGE. Vaal Pact doubles the amount of life leech we can get along with doubling the rate we earn it. BUT it also means we can't regen life in any way. (Regen is not "Recover". Our flasks will still work.)
Rage
Rage is a buff that we get via Rage Support. Keep in mind that Rage and Rage Support are two different things (though they do work together). Rage is a buff that gives us Attack Damage, Attack Speed, and Movement Speed. Rage Support gives us the ability to earn Rage, but also gives us further boosts when we have Rage. (There are many ways to earn Rage in PoE. But we've chosen Rage Support as our method to get it.)

Rage stacks up to 50 times. You lose stacks of Rage slowly if you don't hit someone with an attack within a short period of time.

So in other words, Rage gives us bonuses, and then Rage Supports gives us bonuses on top of those bonuses. (And you get even greater bonuses when Berserk is active.) Stack it up! :)
Tips for New Players
Loose Ends (Map Mods/Gem Locations/Bandits)
Endgame Mods to Avoid
At the end of the game, the levels (maps) you try and clear will have random modifiers (mods) allocated to them. There are A LOT of mods that can go on a map. There will be a few map mods you want to avoid.

Avoid maps that:
-Reflect Physical Damage
-Can not Leech Mana/Life
-Reduce Block Chance - You can actually run this, just remember that you'll be blocking at 42% instead of 79% in red maps. (we're over-capped by 3). So it's just a different mentality. I never remember to play "differently" so I just avoid it. (While making this build I tried to over-cap our block chance so that we could run this mod, but I couldn't deny the damage this build did in comparison.)


Over time, with the million other map mods that can roll, you'll learn which mods you prefer to run or not.
Levelling/Quests - Solo Self Found - Quick Reference
- I suggest doing every quest in the game. It doesn't take long. If you're too eager to get to mapping in the endgame, here is a link to all the quests that give Skill Points as a reward.

Bandits - With the Bandits in Act 2, I kill them all for the extra 2 skill points. You, of course, do what you like.

*Remember to prioritize. You may not be lucky enough to get the gear that'll let you play with all your gems as soon as they are available. So do what works best for you until the gear comes (don't be quick to sell your old gear in case something doesn't work out).

List of Gems in Order of Story Acquisition:
Act 1 - Breaking Some Eggs - Reward - Level 4 - Blood and Sand
Act 1 - Breaking Some Eggs - Purchase - Level 4 - Reckoning
Act 1 - Breaking Some Eggs - Purchase - Level 4 - Riposte
Act 1 - The Caged Brute - Reward - Level 8 - Maim Support
Act 2 - Intruders in Black - Reward - Level 16 - Flesh and Stone
Act 2 - The Root of the Problem - Reward - Level 16 - Tempest Shield
Act 2 - Sharp and Cruel - Reward - Level 18 - Rage Support
Act 2 - Sharp and Cruel - Purchase - Level 18 - Culling Strike Support
Act 2 - Sharp and Cruel - Purchase - Level 18 - Close Combat Support x3
Act 2 - Sharp and Cruel - Purchase - Level 18 - Melee Physical Damage Support x2
Act 3 - Lost in Love - Reward - Level 24 - Pride
Act 3 - Lost in Love - Purchase - Level 28 - Vengeance
Act 3 - Sever the Right Hand - Reward - Level 28 - Bladestorm
Act 3 - A Fixture of Fate - Reward - Level 31 - Fortify Support
Act 3 - A Fixture of Fate - Purchase - Level 31 - Pulverise Support x2
Act 4 - Breaking the Seal - Purchase - Level 34 - Berserk
Act 4 - The Eternal Nightmare - Purchase - Level 38 - Brutality Support x4
List of Gems in Order by Level:
Level 4 - Blood and Sand
Level 4 - Reckoning
Riposte
Level 8 - Maim Support
Level 16 - Flesh and Stone
Level 16 - Tempest Shield
Level 18 - Close Combat Support x3
Level 18 - Culling Strike Support
Level 18 - Melee Physical Damage Support x2
Level 18 - Rage Support
Level 24 - Pride
Level 28 - Bladestorm
Level 28 - Vengeance
Level 31 - Fortify Support
Level 31 - Pulverise Support x2
Level 34 - Berserk
Level 38 - Brutality Support x4
(Let me know if you saw any errors in the list.)

- There are two NPCs that sell all purchasable gems: the first one is Siosa in the Library in Act 3 (you have to do his quest first (the Library is connected to The Imperial Gardens)), the second NPC is Lilly Roth in Act 6 (Do her quest in Act 6).
Awesome. So if you have any questions let me know and I'll respond the best I can. Don't feel embarrassed. Ask anything you like. It's easy to miss/overlook details in the guide or on the wiki. Likely someone else wants to know the answer too :). (I likely won't have time to evaluate characters (sorry!) but I've listed in general what mods to look for on your items so you know what to look for and improve upon. Don't forget to check the Tips section if you're new too.)

Replies: Feel free to respond to other players' posts! The more that's out there, the more we learn. Please be kind, respectful, and theoretical (not a Know-It-All) when helping others out. I will happily respond to questions but please note that I have multiple guides and I'd like to respond to each equally. I’ll do my best to get back to you as quickly as possible but set your expectations that I'll respond to each guide once a week. (Too much time responding to guides makes an unhappy spouse...an unhappy spouse means less time for guide replies...less time for guide replies makes an unhappy me...Unhappy spouse + unhappy me = an epic hockey fight with sweet uppercuts which I would obviously lose...a lost hockey fight against my spouse = busted hands that I can't type with, no teeth to voice type with, and black eyes that I can't read with. So one build a day, m'kay? K.)

Here's a list of my OTHER GUIDES if you're interested :).

OH! Don't forget, to support GGG by buying a skin for all your favourite skills you use. They last forever, you look rad, and it keeps PoE going too :).

Double OH! I make a new thread every league for every guide I do. So all the comments, questions, and answers you read are all relevant for this current expansion. (At the end of a league I post links in the previous guide to guide players to the newest rendition of the build.)

K. Done. Happy gaming :).
https://www.ForeverExiled.com/: Forever Exiled, A Path of Exile Podcast

Annnnnd

Wrecker of Days' One-Stop-Shop: Stress-Free Builds (& Filters): 1-Button, HC SSF, Item Freedom: https://www.pathofexile.com/forum/view-thread/3467875
Last edited by Wrecker_of_Days on Mar 12, 2020, 12:30:28 AM
Last bumped on Mar 12, 2020, 12:29:43 AM
Looking good thank you.
"
smokeycat wrote:
Looking good thank you.
Nice to have you back smokeycat :)
https://www.ForeverExiled.com/: Forever Exiled, A Path of Exile Podcast

Annnnnd

Wrecker of Days' One-Stop-Shop: Stress-Free Builds (& Filters): 1-Button, HC SSF, Item Freedom: https://www.pathofexile.com/forum/view-thread/3467875
Would really like to get into this build. Have always been more a Marauder 2 handed axe and wack 'em with sunder kind of player, or a bow Ranger (but find the gameplay hard to keep up with). So I want to use 3.9 to really try to get to get to grips with bladestorm as it seems quite alien to me. Will certainly give it my best shot and see how it goes.
Can this build run trough the whole game? and do end game content?
I am not an expert but from what I have seen and read then the answer is yes
Thanks for the guide...this will be my league start ssf. Good luck all!
I'm back to run this awesome build for 3.9! Ran this build in 3.7 and it was a beast! Hats off to Wrecker of Days once again the Master Mind of BUILDS!


Think I will use Soul Taker for my weapon (AXE) And an Impresence amulet to get Vulnerability for no mana cost linked to Blasphemy for a free Aura. The Surrender shield will be a must for me then the rest of my gear will be rares to fill out life and resists! Can't wait to dig in and get this build going. Happy Gaming!
Thanks for the build! Will be giving this a spin for this league (3rd one for me). The first 2 I did Bow, then Necro, so wanted to give something not ranged a go!
Is it worth grabbing Unwavering Stance and Iron Reflexes?

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