Boss rewards. When?
I think that boss kills risk/reward is very bad just now. I mean we can kill 1 screen in map in one shot and get more loot than in boss battle where u risking way more than in whole map.. Will c how t new bosses will b, but it’s well known that ppl skip bosses in maps unless they need it for atlas.. I know we can get +2 to tier of map but what is t point of that if we get t8 map instead t6 map in t14-16 map boss kill and on top of that 1st we have to get to map drop from boss and that’s not happening much often...
"There is only one true god in PoE and that is Greed... "
I don’t need anger management, I need people to stop pissing me off! |
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It would be nice if map bosses offered a bit more incentive. Add scarabs or something into their loot pool. Make certain uniques map boss only drops (obviously special bosses have their own u inquest already). This would be especially rewarding since you never would be required to farm a T1 map just to get a desired drop. Give bosses an extra high chance to drop map only div cards. Getting rid of Elder/shaper influence on maps removes the extra currency loot from some shaper maps; do something with that. There are many things GGG could do to make killing map bosses more rewarding when farming. I’d also like to see Act bosses with better loot pools.
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Still map drop talks. That is going to change a lot on conquerors atlas all maps are red tier when u have watchstones
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i thought that you need to kill bosses for masters and the new thingies to socket into your atlas.
they also drop maps, a lot d:-D*
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" They aren't. Any rare or unique monster can drop +2 maps. I make dumb builds, therefore I am.
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" Drops are super crap .AS OP said u are lucky if they drop 2-3 rares i had many kills when only 3 blues and full of white items. Dont call them bosses then if its only to pass "objectives" . Look at any ARPG since SNES bosses should be hard and REWARDING . I think this is skipp every boss league and only kill them for map complition. What trade or SSF has to do on quality of drops its same drop rate :/ The "nerf" to multimod is only good change i see in the manifesto.but still not nerfed enough . And even CHRIS said they need a rewamp of drops as nothign is worth pickign up . Looking at your history post you only bash people with your "facts" Your OPINIONS arent facts get that in that thick skull. I have 783 builds in my poe.planner
I played 3 of those in the last 2 years Please more 1 shot mechanics so i reduce it to 1 . Thank you. |
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Trade affects what a player is defining as "good" or "bad". I tend not to bash people... only bash their ideas when warranted.
Last edited by Shagsbeard#3964 on Dec 10, 2019, 2:22:45 PM
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Drops from map bosses are horrible and need to be buffed greatly if conquerers aims to increase their difficulty.
IGN: Arlianth
Check out my LA build: 1782214 |
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When bosses will be actual bosses, not just another monster that dies in couple seconds.
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Bosses aren’t worth it after you kill them one time if your gear is mediocre. But once your gear is elite and the boss dies in 2 seconds, especially tier 14-16, they’re worth it just for the maps alone. 20 chaos per tier 16 map plus Zana missions doubling up your tier 16’s is reward aplenty. But you’re certainly not farming the elite gear itself off of boss drops, just the maps/missions.
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