Development Manifesto: Balance in Path of Exile: Conquerors of the Atlas
**** shit.. why continue to nerf melee? also why nerf multimod are u serious? no sense, mods from bench are not t1 so also if u do full crafted item is not so much strong.. also the nerf to fortify and unshattered is stupid, yes it's possibile to do immune build but is so much specific, so much spcifics item and zero dps build.. so is a build for little bunch of players...
thanks for continue to ruin things... All my builds: https://www.pathofexile.com/forum/view-thread/1830178
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All good changes for the game, Keep it up GGG.
Thank you for making this game, | |
" Have a read through the last 30 pages, clearly they should have put it in bold and capitals for everyone who missed it. I like the changes, good mix of buffs and nerfing of things that were way to over the top. Clearly there is a lot of doom and gloom in this forum though as we have no idea how much things have been nerfed, for all we know instead of killing uber elder in 10seconds with your zombies while naked except a 6 link weapon, it will now take 12seconds with no danger. | |
" +1 I was think the same...GGG+Tencent want to keep people more in leagues be lowering the dmg and buffing the mobs and bosses...that wont happen for sure..."forcing" people to stay more in league wont make the league more succesfull...but i doubt they have minimun iq to get it. | |
With the current changes and both Violent Dead and Flesh Binder gone, Zombies will most likely be worse as both supports or main dps than the pre-3.8 version.
The proliferation of zombie builds was actually due to the Baron being one of the very few ways a summoner can sustain reliably besides chugging flasks (which has been a problem for a very long time). A quick poe.ninja check removing the Baron and some support 5-link zombie setups (such as Hungry Loop) from the items used shows that without it zombie-centered builds are pretty underwhelming in terms of dps even at the higher end of the spectrum. Vastly exaggerated build guides in the Necromancer forum with fake / inflated POB dps / survivability numbers from people looking to boost their Youtube channel or begging to receive Patreon funding should not be the basis for balancing and development. Last edited by Lehliana on Dec 10, 2019, 4:38:17 AM
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I'm starting with Explosive arrow ballistas, probably chieftain.
How bad can it be, eh? | |
" Balance patches should not be specifically flipping the meta and I highly doubt they would say that is their goal. A balanced meta is way better than a forced meta and almost all people would agree on that. They said themselves patches are meant to increase power of stuff left behind and reduce power of the easiest and most powerful things. it just Happens to flip the meta, it's not part of their intent, so you are talking out of your booty. | |
Those shock/chill effects should build up instead of (still) being solely damage dependent and then decaying slowly when you stop hitting. That way you wouldn't need a different ruleset for bosses vs other mobs.
Last edited by dyneol on Dec 10, 2019, 4:50:27 AM
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" It has to include it. Otherwise it's not really a nerf if you can still max out with 6 mods on a 2 mod rare. | |
So this is Bow league ?? :))
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