Development Manifesto: Balance in Path of Exile: Conquerors of the Atlas
" Absolutely, someone in their team is shitting on melee hard, they nerfed melee enough so you die through your 8 portals in mapping, thanks guys at ggg youre the best |
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The league itself looked a bit weak, but expansion and the nerfs are looking to provide some challenge atleast.
The loss of multimod isnt that bad for trade leagues, but damn does it hurt us Special Snow Flakes.. |
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" I'll agree that there is some cognitive dissonance when it comes to slowing the game down... Blight was just the worst example of too many damage sources at once so far. But I'm confident they've balanced things well enough to still feel good to play in Metamorph. This league definitely looks like a 'slow down' league anyway. I'm actually considering playing some slower boss-viable builds because the league mechanic doesn't require massive clear speed for once. |
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I'm really struggling to understand these changes. Especially with no signs or mention of boss loot ever becoming worthwhile again.
Coming off multiple leagues of player numbers declining substantially and a league just finished that had the lowest player numbers since almost back into the days of 2016, we get a sweeping raft of changes that do nothing but make the game harder for new players coming in and all casual players tossing up if they should return or not. We already have hardcore mode for players who want to play on a knife edge, but there's only like 100 of them in that mode for a good reason - because the mode isn't fun. GGG need to stop trying to turn the game into us needing to build characters like it's hardcore mode. What are GGG thinking, do they not want players or profitability for the game any more. Is running players off in droves, leaving us with a dead and empty trade economy what they want? Right now the only net benefit I can see these changes being too, is trade bots. | |
" bye, I don't think you will be missed :) |
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VERDICT : BOW NERF , MELEE NERF , MINION NERF , BENCH CRAFT NERF , ARC CHILL/SHOCK BUFF
Last edited by Donyadl on Dec 9, 2019, 10:50:10 PM
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Man, the changes are not detailed but this is what i get:
-"hey we saw you liked minions, yeah! we are gonna nerf that!" -"oh, we saw you enjoyed multicrafting, Yeah! we are gonna nerf that too!" -"did you like the melee rework?, Guess what?! we are gonna nerf the fortify that kept you alive, and stacking physical damage, yeah that wont be a thing any more." -"exited for bow league, Great! cause we are gonna nerf the most liked affixes and drop mirrage archer to the ground, enjoy your bows!!! -"But dont worry, not everything is gonne, you can still play Arc!!!, like last yeah!!! again!!!" Guess i should be thankfull, now i dont have too many choices for a league starter. |
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Another manifesto another thread full of knee jerk reactions.
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it is incredible how you buff bosses league after league in HP and damage but the rewards still crap as always.
When are we having 50% chance to boss drops maps in maps? For GOD SAKE GGG, make boss kill be something rewarding or we keep skip'm them. My end, it justifies my means,
All I ever do is delay, My every attempt to evade, The end of the road And my end.... | |
Chaos dot is really difficult to scale against end game bosses and now they have even more chaos res?
Nice multimod nerf wow. ✰CARD✰ The Survivalist
I can’t buy any more big supporter packs because the forum only supports showing 7 legacy tags. |