PoE is meaningless, quit your addiction

Spoiler
"
LMTR14 wrote:

a mode spanning more than one league that utilizes more than one character. optionally (and ideally, really) even doing away with temp leagues altogether.

I might have posted my Kingdoms idea somewhere, basically you get a Civilisation-style overworld map with lands and resources and stuff, build your kingdom by conquering new lands (hard maps) (daily turns per character! so you can use more than just 1), building castles, trading resources, possibly even pvp with many players on one giant overworld map and in the end only one survives. defeated players still might participate as lieges and help their king conquer the world). a deeper level of gameplay beyond playing one char for one league and repeating that shit ad infinitum

and it would cost very little actually, most of the assets are already in the game! nor would it replace any existing mechanics of the game (other than OPTIONALLY temp leagues, which are a concept that never should've made it past release! but it might as well run parallel to them, or be integrated even) some things depends on how many players you can fit on one overworld map – ideally all of them for one giant battle royale!)

so new concepts would be:
league-spanning
more than 1 character used
pvp beyond "who has the bigger sword", directly competing against other players
daily turns (i.e. daily reason to log in)
strategy elements
kingdom building with resources on overworld map
stronghold instead of hideout
diplomacy? (tributes, alliances, and such)
last man standing


ziggyd told me he didn't think my ideas "felt like poe", but now they did tower defense, so that excuse really doesn't count anymore.


Yeah that does sound kind of off for PoE, I feel like they could probably make it work though. And that would just work awesome for guild v guild play.

The massive basically battle royale idea probably couldn't happen though. I'm assuming like 1-3% of the playerbase has computers that would be able to handle something that crazy.

But yeah, I definitely think that would be awesome as another endgame focus.
Need a new signature, cuz name change. I dunno though. I guess this seems fine. Yeah, this is good.
"
Marxone wrote:

Btw, new tame the Outher Worlds is quite enjoyable. Better than Fallout, better than Borderlands.



ya ive heard good things, im quite excited to get hold of it and try it out.

ive actually been playing poe for the last few days, hence why im on the forums. why am i playing poe and not outerworlds? because im reading a book, or rather listening to it in audiobook format and i need a break from drawing/painting which is another activity that i often do on autopilot while listening to a book.

you cant really play an interesting game while listening to a book. thats the level of poe now tbh, kind of like solitaire or fiddling with a rubix cube. i think an arpg always offers that but it should also offer more.

when i finish my book im definitely gonna dive into the new obsidian game, for sure.

"
The_Human_Tornado wrote:
Can a bad game be addictive?


yes. obvious example would be fruit machines, never been something ive bothered playing but ppl do and get very addicted to them.


"
The_Human_Tornado wrote:
Is plaaying a good game meaningless?



debatable, probably answer is = depends.
I love all you people on the forums, we can disagree but still be friends and respect each other :)
"
Snorkle_uk wrote:
"
Marxone wrote:

Btw, new tame the Outher Worlds is quite enjoyable. Better than Fallout, better than Borderlands.



ya ive heard good things, im quite excited to get hold of it and try it out.

ive actually been playing poe for the last few days, hence why im on the forums. why am i playing poe and not outerworlds? because im reading a book, or rather listening to it in audiobook format and i need a break from drawing/painting which is another activity that i often do on autopilot while listening to a book.

you cant really play an interesting game while listening to a book. thats the level of poe now tbh, kind of like solitaire or fiddling with a rubix cube. i think an arpg always offers that but it should also offer more.

when i finish my book im definitely gonna dive into the new obsidian game, for sure.

"
The_Human_Tornado wrote:
Can a bad game be addictive?


yes. obvious example would be fruit machines, never been something ive bothered playing but ppl do and get very addicted to them.


"
The_Human_Tornado wrote:
Is plaaying a good game meaningless?



debatable, probably answer is = depends.


The fruit machines work differently though, there its not about the game but about the POtenTiAL money. If you promise bullshit to people and they get high on unrealistic fantasies about everything being fine soon it is a somewhat artistic act of causing emotions and inspiration, innit?

Still poe doesnt promise shit except an action rpg adventure so if people get addicted to it its not because of extasy due to doubtable promises
i dunno, i feel like you could make the case that arpgs go light on a lot of the story adventure elements of an rpg in favour of going heavy on the gambling and the "maybe theres treasure waiting on the next click" aspects.

what if theres a t16 map in that barrel?

an exalt?

maybe a mirror?!?!?!

go on, break the barrel, you know you want to.

there was a wetstone in the barrel... ok... well better luck next time.



you gonna pick up that rare dagger? its an ambusher, its got potential, go on pick it up, id it, what u think the rolls might be? phys flat phys crit speed? maybe a tri ele dagger? ooohhh its exciting...

it rolled mana, life leech, flat cold, stun duration, lightning resist...

ok.

but maybe next time, the next one could be the one, and this next monster might be the monster that drops the next dagger thats the dagger, THE dagger...







how many people actually read the npc dialogue stuff?

I love all you people on the forums, we can disagree but still be friends and respect each other :)
"
BloodPuddles420 wrote:
Spoiler
"
LMTR14 wrote:

a mode spanning more than one league that utilizes more than one character. optionally (and ideally, really) even doing away with temp leagues altogether.

I might have posted my Kingdoms idea somewhere, basically you get a Civilisation-style overworld map with lands and resources and stuff, build your kingdom by conquering new lands (hard maps) (daily turns per character! so you can use more than just 1), building castles, trading resources, possibly even pvp with many players on one giant overworld map and in the end only one survives. defeated players still might participate as lieges and help their king conquer the world). a deeper level of gameplay beyond playing one char for one league and repeating that shit ad infinitum

and it would cost very little actually, most of the assets are already in the game! nor would it replace any existing mechanics of the game (other than OPTIONALLY temp leagues, which are a concept that never should've made it past release! but it might as well run parallel to them, or be integrated even) some things depends on how many players you can fit on one overworld map – ideally all of them for one giant battle royale!)

so new concepts would be:
league-spanning
more than 1 character used
pvp beyond "who has the bigger sword", directly competing against other players
daily turns (i.e. daily reason to log in)
strategy elements
kingdom building with resources on overworld map
stronghold instead of hideout
diplomacy? (tributes, alliances, and such)
last man standing


ziggyd told me he didn't think my ideas "felt like poe", but now they did tower defense, so that excuse really doesn't count anymore.


Yeah that does sound kind of off for PoE, I feel like they could probably make it work though. And that would just work awesome for guild v guild play.

The massive basically battle royale idea probably couldn't happen though. I'm assuming like 1-3% of the playerbase has computers that would be able to handle something that crazy.

But yeah, I definitely think that would be awesome as another endgame focus.


no by battle royale I just meant everybody's lands shares the same overworld map and one player after the other is defeated and conquered (when you lose your last land) til only one ruler of the world remains. fights for territory probably wouldn't even directly involve the player character (cause pvp in this game really isn't any fun or balanced) but be something like a turn-based board game or fights like in heroes of might and magic 3 where you command a couple of troops on a hex map. the entire point of Kingdoms is to NOT make everything based simply on how op your character is and get away from the running around/killing/looting/repeat stuff once in a while. like I said, adding another layer of depth to gameplay
since I have no hope for significant game design improvements in this game I am officially done with Path of Exile. done for good
"
Snorkle_uk wrote:

how many people actually read the npc dialogue stuff?


In PoE? Not many, absolutely not many.

In other ARPG's? Quite a lot of people.
Heck, it only depends on how you implement lore and how you immerse the player into the world. Do it well enough and people actively seek for lore.

The best example of an ARPG doing that is Dark Souls. Barely any text in the game and still, deep and fairly vast lore all over the place.
Sure, it's not a looter-ARPG, but an ARPG.

For looter-ARPG's? Well, Grim Dawn definitely does better in that regard by miles. Last Epoch as well, even if it's not finished yet.

PoE on the other hand? Eh... it has not even the slightest incentive to do so, they don't make you curious to find out more, they don't actively leave open questions you want to find out and actually got the ability to do so.
GGG balance is like getting a pizza which is burnt on the sides, raw in the middle and misses the most of the toppings.
Then upon sending it back you get a raw side, burnt middle and enough toppings to drench everything in grease.
Everything fixed but still broken.

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