PoE is meaningless, quit your addiction
" Don‘t be ridiculous. Most AAA games aren‘t worth the money. I have played PoE for much longer than any of those games would have lasted for me. You have a nice way of avoiding criticism, but it doesn‘t work out that well for your public image. The opposite of knowledge is not illiteracy, but the illusion of knowledge.
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![]() ![]() - 0 * - < _ > - * 0 -- 0 * - < _ > - * 0 -- 0 * - < _ > - * 0 -- 0 * - < _ > - * 0- 0 * - < <739610877-3104-376.101077-1106.75103739110792103.108-5'92.9410776.> - 0 * - < _ > - * 0 -- 0 * - < _ > - * 0 -- 0 * - < _ > - * 0 -- 0 * - < _ > - * 0- 0 * - < Last edited by bwam#7637 on Oct 27, 2019, 1:34:10 PM
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i dunno, i feel like after spending $1000 poe has cost me about 1/4 of the $ per hour played of any AAA game ive ever bought.
theres no exalts or kaoms or disfavours in the loot boxes, its all just clown costumes. i think chris is genuinely decent guy and i bet he sleeps fine at night given what poe has achieved and what its taken to get here. We live in a capitalist world, to make poe possible money has to come out of the pockets of players and fund the game. there really isnt p2w in the game, its all bjangles and glitter. Im fine with what ive donated, its well within my ability to afford and not give a shit. Im an artist, musician, I have a bass guitar here that cost more than that, the ableton and ni suite and endless plugins from various places probably cost about the same, my adobe creative suite I imagine was somewhere around that cost, if I was to sit here and paint pictures or models or whatever for the same amount of time ive played poe the paint and brushes alone would cost more than that before you even count the cost of what exactly im painting. life costs money, its a capitalist world and everything has a price, deal with it. dont like it? well vote more left wing in future and when enough people agree with you things might change. op has some points tho, thats not a deconstruction of his opinion, just that of some of the posts since. the game has sort of lost a lot of what makes a game worth while. I love all you people on the forums, we can disagree but still be friends and respect each other :)
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It's a lot of nice excuses of people here, but fact is - poe is lacking severely, and it's not trying t change that. It clear if you use your head, how the state of many things has been left behind and not even trying. It's basically just pumping content for years now, never expanding much beyond it's basics.
And there sure is some enjoyment here, but it becomes monotone much more quickly than it would have if someone over there was leading it with a gameplay quality vision of magnitude. And this, the lack of care it what kills the experience because you know it won't change. Once you move on, you find out just how lacking poe really is, how it fails to deliver a fulfilling experience. And then when you see, there is no way back, you have to reduce it to only play sometimes. But while you are submerged, it is hard to see what is outside because your all surrounded by it and it overtakes your consciousness. I have been submerged in many games like that, and relatively i can vouch for the overall message and truth of what is said here in OP, but i wouldnt take the same drastic measure i'd still enjoy poe a week or so every league if league is good. But poe has not aged well, not directly badly, but just didn't ever move much, and isn't trying. It happy to stay lacking, which is more frustrating the more you think about it. I am the light of the morning and the shadow on the wall, I am nothing and I am all. Last edited by Crackmonster#7709 on Oct 27, 2019, 9:12:29 PM
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its something that ive thought about a lot, and i came to a conclusion a long time ago but i rarely post about it directly in feedback because it seems so baked in to poe and they seem so reluctant to take on fundamental changes that it kind of comes off like a waste of time dedicating tons of massive threads to it.
i think the death of what the game could (and id would argue should) have been was the form of endgame. i dont think its as simple as 'map r bad, k?", I think you can succeed with a map system, even an atlas system of sorts. The problem is a combination of 2 endgame factors imo, that content doesnt scale and any failure is unacceptable. if the game is too easy then builds and items stop feeling important, gameplay stops feeling engaging and the entire thing falls apart, and thats essentially what has happened to poe. the power gap in builds is not accommodated by a difficulty system with enough scaling to keep the game interesting and the items/builds important, and even if they were to add one the philosophy of any death is an unacceptable failure and should be punished as such would cripple it. I played for about 8 hours yesterday. 2 moments of note, in a t15 map there was a split second where i suddenly lost about 10k energy shield, i cant tell you what the damage came from but the fact that i had 11,500 es allowed me to survive this essentially instant spike of 10k damage from just random trash mobs. second moment of note, doing the avergae lvl83 delving hunting for outposts as you do, was around 240 depth ish, somewhere around there, nothing special just a regular endgame delve level, wasnt pushing down into challenge areas. on a ngamahus flame whatever build, raider 10,500 life, out of nowhere i got instagibbed. in the space of a handful of frames i lost over 10k life and was dead. so 2 moments that between them probably constituted less than 1 second of gameplay I lost over 10k hp essentially instantly, there was no way to react to either situation. That was less than 1 second, the other 8+ hours of gameplay were so pathetically easy it was basically clickerheros, i was just opening monster shaped chests for the rest of that time and not really giving a shit about any of the items in the chests because i could probably clear the t15/16 maps i was playing and make it look pathetically easy with a 20 chaos budget. so the level of the game i was playing, t16 maps and depth 240 delves, monster level 83 content, was pathetic to a point where the item system, build system and moment by moment gameplay fell apart. Yet there were 2 situations where any sane reasonable build with a 6-7k life pool would essentially have been "1 shot". Death must matter, in order to make the gameplay, the items and the builds important death must matter to the player, but if death matters as much as it does even in sc right now you cant have content harder than the current monster lvl83 grinds that is legitimately risky for prolonged periods, which then in turn renders the game feeling pathetic and the gameplay, items and builds also fall apart because it feels meaningless. So the combination of inadequate scaling with no allowance for failure renders the game both too easy and too hard at the same time, so its impossible to adjust ur way out of the situation without fundamentally changing these 2 aspects in unison, youre falling off a cliff edge forwards and backwards, the games trapped. do GGG realise this? is this on their radar? my suspicion is sadly no, and that even if the answer is yes that they dont intend to make changes that have the scope required to fix it. then can fix it but previous form says they wont. i think this is simply the lesson to be learned from poe, i think this is where the next game that is far better than poe and eclipses it does things differently. They have endgame content that scales enough to allow for exciting power creep while maintaining the items and builds that provide that power being meaningful and they have a punishment for failure that is strong enough to keep the desire for power meaningful but also not so restrictive that it stops players feeling free to test that power to its limits day in day out. we talk about a lot of stuff on here, and usually we focus on less fundamental areas where we know change is realistic and can be made, but looking back at the 6 year history, at its core i believe this is the grand failure of path of exile from which most of the smaller failures we criticise stem. whats interesting and heartening i think for us as die hard arpg fans is that this is not where diablo 3 failed. to some degree diablo 3 in its current form has kind of scraped by on these fronts, succeeded or at least managed to score a pass on them. diablo 3 catastrophically failed to have enough diversity and interest in items, builds and endgame activities, which are areas poe has more or less succeeded in. So we have this interesting thing where the failings of both games have been highlighted and a blueprint for how to potentially fix them has been shown. it kind of sucks in that we have the 2 big games on the table and poe is boring as fuck because the gameplay is meaningless which renders the theoretically good rewards meaningless and d3 is boring as fuck because the rewards are meaningless which renders the theoretically good gameplay meaningless. but i cant be alone in seeing this, i know im not, and it can only be a matter of time before someone puts 2 and 2 together to actually move this genre forward from here. I love all you people on the forums, we can disagree but still be friends and respect each other :)
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Can a bad game be addictive? Is plaaying a good game meaningless?
Last edited by The_Human_Tornado#7752 on Oct 28, 2019, 2:48:34 PM
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This game has been designed to make money without charging anything that is essential for the game progress. I think they came to the conclusion that the only currency that everybody in the world has is time. That's why there is so much randomness in this game. In some ways this game feels like addiction to gambling or even OCD. Seriously, it's so much randomness and time consuming activities that it's almost like ppl who suffer from OCD. Ppl addicted to gambling are aware that they are burning money and time, but it's hard to quit. There are some ppl spending hundreds, thousands of $$$ and then ragequitting due to crashes, frustration or something else. But then you see the same person playing again a month or so later.
There is a manifesto in which they say that you just can't farm all the sulphite you want because they don't want ppl to exhaust all the contet there is in the mines. They don't want ppl to buy sulphite either. Solution? Make sulphite random, so the game puts a barrier in how much time you can spend going in the azurite mines. They do this for everything else in the game. That's my conclusion. Unless they move to charging players to play in a different realm, server, pay 2 play or something related to p2w, they resort to time and RNG. |
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" Resonates with me, but also highlights one of the things which makes me sad about the fate of PoE. If you are just a little wise in life you should always avoid these types of things that burn your time and reward very little good experiences, at the cost of so much more good experiences you could have had. You only have this one life to live, and it's quite short indeed. As such, this game targets addicts and keeps them there, and in the darkness bind them. It is the very core of the problem. I seek games that are not addict-hamsterwheel, but instead feels rewarding and meaningful for my time spent. I am drawn to them because of their greatness, like a masterful piece of art. It is another way than to bind people in rng loops so they get stuck longer, by simply making the content so good you are drawn in automatically because you want to play it because you enjoy the moments and the fantasies of it rather than keep sticking because you still have some goal you want and that's it. It is such a lazy and bad solution to bind in raw rng used witout moral. So lazy. Can't express how much i cannot support such ideology. Then add to it poe has revealed itself to be quantity > quality in the way they develop the game and wow i start lacking words. How can one truly support that? I am a person that values quality a thousand times over getting more more, i just want a bit of the best best. Games that pay attention to detail, continually seeks to make the improvements that makes the gameplay experience smooth, intuitive, interactive and non-monotone are the types of games that i look for. Attention to detail and quality, and respect for players life and time are some of the things i value the highest. And poe just went on hiatus from these things so long ago, not even trying. Sure sometimes they get some ideas about something, but it's far too little and it always comes faaaar too late. The best thing GGG(or wilson) did recently was openly discussing development process so that we can understand where to aim our criticisms at. I hope for the life of me they listen to that feedback, instead of shielding up with thoughts like "we better keep this to ourselves we don't need all this people attacking us for the way we do things". If they choose the latter, that would only serve to widen the gab and make them retract back into their shells from the truths of the player experiences that they can't or won't face. And yet i fear this is how most developers react, it takes courage, will and confidence to remain open-minded and hearted in the days of internet rages. I am the light of the morning and the shadow on the wall, I am nothing and I am all. Last edited by Crackmonster#7709 on Oct 29, 2019, 5:22:06 AM
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" a mode spanning more than one league that utilizes more than one character. optionally (and ideally, really) even doing away with temp leagues altogether. I might have posted my Kingdoms idea somewhere, basically you get a Civilisation-style overworld map with lands and resources and stuff, build your kingdom by conquering new lands (hard maps) (daily turns per character! so you can use more than just 1), building castles, trading resources, possibly even pvp with many players on one giant overworld map and in the end only one survives. defeated players still might participate as lieges and help their king conquer the world). a deeper level of gameplay beyond playing one char for one league and repeating that shit ad infinitum and it would cost very little actually, most of the assets are already in the game! nor would it replace any existing mechanics of the game (other than OPTIONALLY temp leagues, which are a concept that never should've made it past release! but it might as well run parallel to them, or be integrated even) some things depends on how many players you can fit on one overworld map – ideally all of them for one giant battle royale!) so new concepts would be: league-spanning more than 1 character used pvp beyond "who has the bigger sword", directly competing against other players daily turns (i.e. daily reason to log in) strategy elements kingdom building with resources on overworld map stronghold instead of hideout diplomacy? (tributes, alliances, and such) last man standing ziggyd told me he didn't think my ideas "felt like poe", but now they did tower defense, so that excuse really doesn't count anymore. since I have no hope for significant game design improvements in this game I am officially done with Path of Exile. done for good Last edited by LMTR14#6725 on Oct 29, 2019, 7:26:59 AM
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PoE is meaningless but it has decent enough content to play through on the way to Uber Elder
Every league, after beating the end boss I loose interest. Always try some more characters to try different play styles, but eventually I don't find myself to be interested in re-leveling 70-90+ again, to beat the last boss , again, and loose interest in the char .. again PoE is perhaps to be played forever, but player like me isn't built to play PoE forever. Min maxing in PoE through crafting when the time invested in the game can't compare to others, or my refusal to snipe on trade to flip items or flip currency ... If you don't enjoy craft, or economical aspect of PoE in bragging how many mirrors did you got from trading ... PoE is not a game to be played non stop and forever. Btw, new tame the Outher Worlds is quite enjoyable. Better than Fallout, better than Borderlands. I represent only myself, my own thought and believes. I am individual, not a representative of the community.
I am not speaking on behalf of someone else and I don't get offended by things that have nothing to do with me. 3.13 was the golden age. |
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