Big QOL Local trade vending box idea
" It is quite simple... Your statement implies that it would not be a problem that players would have to trade to play the game, but GGG has always been very clear that trade has to be optional. |
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" People already have to trade to get anything past white maps many need better equip even earlier to finish the acts This !@#$ trade system excludes most players from the end-game content and you think it's right? Nobody will remain a non-trader if trade becomes easy, stop saying non-sense and think just a bit! |
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" Ok, I get that. But you know that in the meantime they have introduced SSF mode, which allows for non-traders to play their game - whether they're non-traders because they don't want to trade in the first place or because they hate the complicated system. In the normal, non-SSF game, non-traders have always been at a massive disadvantage and will continue to be. But my point remains that a lot of current non-traders would trade if it were more accessible. Also, most suggestions are aimed at every-day transactions like buying chisels. It's not about that 6L Shavs or 400 pdps foil (sorry if that number is off) that you buy/find once a year and spend an eternity on in this glorified haggling process. But that is the only trade-interaction that Chris Wilson talks about both in the Manifesto and the Baeclast. I don't think he ever intended to haggle for chisels. Like.. A: Hey, I would like to buy your 200 chisels for my 90 chaos. Can I pay you 80 and a goat? B: Hello my friend, great to hear from you, mind mailing me a picture of that goat? And btw I am also looking for sheep. QoL needs to happen for acquiring maps and other consumables. It's not justifiable for me to spend so much time on a non-fun activity during my spare time before I can actually engage in the content I logged in for. Last edited by Solmyr77#1930 on Oct 24, 2019, 7:15:45 AM
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" Ahh... So that is why no SSF players ever reach yellow maps... I see... *rolls eyes* |
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" SSF mode only has trade disabled. It doesn't operate under different rules. GGG does (rightfully so) not want to balance two games... If balance had to change because of easy trading, SSF would become effectively impossible. " No, it doesn't. And for the reason I mentioned. You have to have these two scenarios co-exist without having to balance two games: 1. The player doesn't trade, and can reach end-game 2. The player does trade, and the game is still difficult You can't do that with easy trading, neither consumables or non-consumables. You either end up with a game that can't be played without trading, or a game that is a cakewalk if trading. Last edited by Cyzax#3287 on Oct 24, 2019, 8:08:40 AM
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" Very reasonable, but too black/white for my taste. We can agree that we don't want a trivial game like Diablo 3. I'm also very much onboard in that trade should be optional. It feels much better to get your mega-sword from killing a mighty boss than just buying it the easy way. However, PoE due to it's no-bind-on-pickup policy makes that virtually impossible to achieve. In a game where everything is tradeable, odds of looting that one big item yourself are at a minimum. So if you opt out of trading, you have to play the game at a much lower pace. Where we disagree is the impact of the proposed changes. You show a lot of fear of improving anything - like old people avoid the devilish internet - no offense though! I have seen an AH work through years of WoW and I've seen it cripple Diablo 3 in it's 1.0 release. The big difference between those two is the BoP-concept of WoW: You want a Warglaive? Go kill Illidan for it - no one cares for your shiny pennies. In D3 however, with the AH in your face, you almost never equipped anything that dropped for you - it was only grinding for gold and paying the gold price for your equipment - dull game. So for PoE I do not approve of an AH for equippable items - these are a holy grail and rightfully protected by Chris Wilson and company. Every-day grocery shopping however (chisels etc) absolutely does not belong in that category. But that wasn't the topic of this thread. We were talking about a HO npc that would handle trade interactions instead of the actual player (who would still have to be online in my version). The impact by which this eases the game is minimal. Yes, it's easier and you get your desired item faster because you're save from getting scammed and you won't receive responses like "sorry, I'm in lab/delve" etc. You cannot honestly believe that this makes the game easier by more than 1%. It only increases the time you spend in a map by reducing downtime - so it mostly increases the fun. Playing the game doesn't get easier. You would trade for those basic life/resist rares right after Kitava either way because farming them is much less efficient. That is not a question of whether to trade or not - not trading cripples you already. Last edited by Solmyr77#1930 on Oct 24, 2019, 9:05:29 AM
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" If you read the trade manifesto, this is not in line with GGGs design. Apart from quest items, nothing is account/character bound. " Again, this is also against GGGs design. They want the game to still be perfectly playable if you don't trade. While I can understand your arguments, they're for a different game... not this one. Generally, once a base design is implemented into the game code, it is not realistically possible to change it. It would cost too much, with little (more likely no) gain, and great financial risk. " My guesstimate is it would increase trade by at least a magnitude, thus creating the consequences outlined. It's not going to happen. Last edited by Cyzax#3287 on Oct 24, 2019, 9:42:26 AM
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@Cyzax Just a note: Your argument that the game would become impossible to non-traders is inconsistent, the only ones who would find the game easier are the non-traders because they would become traders the top players would not find the game any easier and the game doesn't have to increase in difficulty
Actually top players could even find the game a bit harder because of their profit as heavy traders would decrease and it would be harder to buy top-tier equip As for SSF this is a game mode designed for those who enjoy the additional difficulty and the challenge of "living from the land" the majority of players in POE prefer to choose his favorite build and this requires them to buy the equip that otherwise would be close to impossible to find |
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