Big QOL Local trade vending box idea

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Solmyr77 wrote:
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girng wrote:
Imagine going to thousands upon thousands of hideouts every day just to search for a specific item.

This only works in relatively small MMOs like Risk Your Life / Return of Warrior. IMO, this is not feasible with the sheer amount of players Path of Exile has.

Yes, a 1:1 port of that system wouldn't work. I was assuming poe.trade like now, you whisper the seller, he "okay"s you entering his HO and you interact with his shop npc there - without access to his portals.

@Cyzax:
Sorry, I don't see a connection between those quotes and my statement.


I see. Thanks for the clarification.

Basically the player joining your hideout will have buy only access to your stash?

"Path of Exile's engine is currently modern, lean and fast." - Chris Wilson, September 19th, 2019

"It looks like we broke something with 3.10.0. We don't know what it is yet." - Bex, March 16th, 2020
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girng wrote:
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Solmyr77 wrote:
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girng wrote:
Imagine going to thousands upon thousands of hideouts every day just to search for a specific item.

This only works in relatively small MMOs like Risk Your Life / Return of Warrior. IMO, this is not feasible with the sheer amount of players Path of Exile has.

Yes, a 1:1 port of that system wouldn't work. I was assuming poe.trade like now, you whisper the seller, he "okay"s you entering his HO and you interact with his shop npc there - without access to his portals.

@Cyzax:
Sorry, I don't see a connection between those quotes and my statement.


I see. Thanks for the clarification.

Basically the player joining your hideout will have buy only access to your stash?


Yes, that's the idea.
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Solmyr77 wrote:

Yes, that's the idea.


Sounds good in theory. Not sure on practicality however
"Path of Exile's engine is currently modern, lean and fast." - Chris Wilson, September 19th, 2019

"It looks like we broke something with 3.10.0. We don't know what it is yet." - Bex, March 16th, 2020
Last edited by girng#7675 on Oct 23, 2019, 1:39:06 PM
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girng wrote:
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Solmyr77 wrote:

Yes, that's the idea.


Sounds good in theory. Not sure on practicality however

Yes, like I said in my first response, there are some technical issues to solve - but I don't think that's the issue here.

If we get GGG to rethink their no-QoL-policy they easily have the talent to make this - or something better - work.

This would accomplish two things that are rather obvious upgrades to the current situation without doing the tiniest bit of harm:

1) Neither party can scam when the buyer interacts with the seller's npc - buyer verifies item, npc verifies price.

2) Sellers can just click some "okay" prompt without leaving their map/boss/labyrinth.
edit: Could also make a toggle-able option to auto-okay trade requests.
Last edited by Solmyr77#1930 on Oct 23, 2019, 1:49:30 PM
ggg had this very idea 4 years ago, thrashed it then and things didn't quite change in a way that there are fewer items which could ruin the economy if players could easily buy them.

you have to come up with something more intelligent than a simple master in a hideout who sells stuff.

some way which maybe could convince ggg for offline trading would be: finding some rare npc in areas randomly, enabling you to buy or put one item on offer and the itemlevel of the item must not be higher than the area the npc is found in. currency item trade require an area greater 60, mass currency trading > 75.

age and treachery will triumph over youth and skill!
Last edited by vio#1992 on Oct 23, 2019, 2:02:16 PM
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vio wrote:
ggg had this very idea 4 years ago, thrashed it then and things didn't quite change in a way that there are fewer items which could ruin the economy if players could easily buy them.

you have to come up with something more intelligent than a simple master in a hideout who sells stuff.

some way which maybe could convince ggg for offline trading would be: finding some rare npc in areas randomly, enabling you to buy or put one item on offer and the itemlevel of the item must not be higher than the area the npc is found in. currency item trade require an area greater 60, mass currency trading > 75.


Thank you for the link, it's good to know that they were aware of this possibility. I wouldn't have agreed with Chris Wilson's arguments back then and I think that now - 5 years later - they are outdated either way.

He defines trades as a 3-step-process:
1) matchmaking: finding someone who has a desired item for sale
2) haggling for said item with said player
3) technically getting the item from player A to B

Then he says, he doesn't care how easy 1) and 3) are, even mentions doing that over a smart phone. His emphasis is on step 2) and to me that's just something I dislike. We don't haggle for low-value stuff in Germany, it's annoying to most people - on both sides.

Do we really need that experience when all we want is a t15 map and some chisels? 30 minutes of social interaction for pennies? Sounds shitty to me. Also no one is taking haggling away - neither for pennies nor for 10 ex items.

Streamers agree with him and then they proceed talking about how a future might look with buyout prices or websites listing items for sale - clear indication of that discussion being no longer relevant ;)

Also, why offline trading? That's not needed. And what do you think would ruin the economy? This is pure QoL - 1-10c items would move a lot faster, people would get them within a few tries instead of whispering people for eternity.


One fundamental issue is, that trading is the most efficient way of gearing a character. Buying a ring with 70+ life and 70+ resists right after Kitava will always be faster than mapping and waiting for such a ring as a natural drop. Making the actual trade of that ring less oppressive would do more good than bad at that point imo.
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girng wrote:
Imagine going to thousands upon thousands of hideouts every day just to search for a specific item.

This only works in relatively small MMOs like Risk Your Life / Return of Warrior. IMO, this is not feasible with the sheer amount of players Path of Exile has.


Thousands? LOL! The item is just there in the buy box though ready to get insta picked up without even having to invite lol. Or having to be online 24/7 to look for buyers on that GG item. Which is great.

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vio wrote:


ggg had this very idea 4 years ago, thrashed it then and things didn't quite change in a way that there are fewer items which could ruin the economy if players could easily buy them.

you have to come up with something more intelligent than a simple master in a hideout who sells stuff.

some way which maybe could convince ggg for offline trading would be: finding some rare npc in areas randomly, enabling you to buy or put one item on offer and the itemlevel of the item must not be higher than the area the npc is found in. currency item trade require an area greater 60, mass currency trading > 75.


Not the exact same as I'm suggesting though, and if GGG wants to by their own admittance avoid buyout prices like this other you posted in the video the solution to Chris issue is to give a 1-10ex range on items priced in the box corresponding with minimum value to max value on trading sites from there instead of the set buyout, the buyout can only by seen in the hideout box. The player has to go ingame and see the players vendor/box to actually see what the item goes for. Haggling/manual trade may start there too. However that may be too much divergence on how it works now and is just a thought on how the problem/want Chris posed can be fixed.

Avoiding buyouts depending on how you look at would immidiately appear as a "dumb" desire, but it has many benefits, like removing price fixing and it would give a breath of life to trading.

Also I think that would be very interesting as well however maybe people are too invested in how trade works right now with set buyout, but would again allow for a more organic(how it used to be) and interesting economy with variance in prices and less price fixing. People would probably still rely on poe.ninja hard currency exalt prices perhaps yes, but not as much on rare/unique items. Which is in the end what all players mostly want, an exalt is worthless compared to a Kaom's heart or good rare if you have as most players no intention of multimodding.

There's a lot of cool things they could also do with my box idea like leaving a message of an offer if a player is offline and the item is too expensive for them or price not desirable.
Last edited by Olympiacoz#0523 on Oct 23, 2019, 5:41:17 PM
it's likely that ggg's main consideration is botting.

in contrast to other online games they never really tried to control the client side except for the consistency of the client.

taking out the human factor in trading would make bots viable who scan hideouts for deals.


additionally, many poe players here openly appreciate bots if they get a personal advantage from them.
offline
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Olympiacoz wrote:


Thousands? LOL! The item is just there in the buy box though ready to get insta picked up without even having to invite lol. Or having to be online 24/7 to look for buyers on that GG item. Which is great.


Yeah, I misunderstood the idea at first. Ignore my comment haha. My bad!

I read it as having player stores like in Risk Your Life (no more poe.trade, etc).
"Path of Exile's engine is currently modern, lean and fast." - Chris Wilson, September 19th, 2019

"It looks like we broke something with 3.10.0. We don't know what it is yet." - Bex, March 16th, 2020
Last edited by girng#7675 on Oct 24, 2019, 12:57:44 AM
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Solmyr77 wrote:
Your suggestion is good though, that's a solution I remember from Dark Age of Camelot some 15+ years ago. There are a few obstacles to handle - like access hideout permission or if the NPC should be able to accept alternate payments of the same value ("can I pay 5ex 200c?").

As much as I would love something similar to the DaoC housing system ( but adapted for PoE properly ), DaoC ha either NPC fees or travel distance before being able to get the item.

The later is impossible ( too unrealistic ) for PoE, however adding a 10% tax ( rounded up, that would kill items priced with exalts < 10 ex though ) could be a thing for sure.



The good thing is : it would screw price fixers and scammers.



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vio wrote:
ggg had this very idea 4 years ago, thrashed it it then and things didn't quite change in a way that there are fewer items which could ruin the economy if players could easily buy them.

you have to come up with something more intelligent than a simple master in a hideout who sells stuff.

Thanks for the link.
I think that something like a master, BUT no public API, only a GGG in-game made search engine ( adapted to Wraeclast+Oriath, its lore and everything ) might be something that would work.
This way they could add a timer on the NPC ( before it gets published ), or stuff like that.

The NPC could take a fee for each item published, and if you change the price you need to input more currency too, as you know ... the NPC is providing you a service and you are paying this service.
SSF is not and will never be a standard for balance, it is not for people entitled to getting more without trading.

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