[3.9] SelfCast Arc Battery Assasin | 10 power and frenzy charges | All content | ~25ex

This is my first build, I would like to hear your opinion and advice.

This build has so many options. Other talent tree, other main skills, other items, other frenzy charges sources. Some of these ideas will be listed at the end.

VaalArc GIF here

3.9 Updates

+++ This build no longer depends on Timeless Jewel! New suffix on body armor: 10% chance to gain a Frenzy Charge on Hit.
+ The range at which Arc can chain to another enemy is now 35 units (from 25).
−-- Badge of the Brotherhood prices rose significantly. From 5c to 10ex. Damn.
Orb of Storm minor nerf.
+ New prefix on helmet: +1 to maximum power charges. Helmet enchantment is now available! Better helmets are now available!

New support gems, new affixes.

Videos and Gifs from 3.8

T16 Maze of the Minotaur + Legion encounter

Full run:

T15 Blight Map. No Towers, Monster Pack Size x2

Full run:

T17 UberElder

Full run:

T16 Forge of the Phoenix video only

T16 Elder Guardian Gif Only

T16 Phoenix Guardian Gif Only


I used crafted items just as a good example of base life/mana/res rares. No need to craft them, just look for something similar and cheap on the market.

General ideas and goals

Real mage. No mines/totems/cast on crit/cast on hit or other fraudulent ways to trigger spells. Only self casting. The noblest way of true magic - Merlin and Khadgar would be proud of us.

Power and Frenzy charges as the main mechanics of this build. Have you ever seen 10 power and 10 frenzy charges at once?


+ Insane damage scaling. Hight DPS potential.
Not a league starter. Specific items and high level required.
Expensive. Trapper/Summoner can achieve the same level of power, but several times cheaper.
+ Fast movement speed and clearspeed.
Taking a breath while mapping will cause charges to fall.
+ Can do all bosses and mapmodes.
~ With some effort can become immune to reflected damage.
No life leech or regen. We're using mana and life flasks.
Relies on Elusive. May fade off just before hit, unstable effectiveness.
+ 99.99% Elusive uptime. Strongest Elusive in a game. Several layers of defence. Big healthpool.

Passive Tree, Ascendancy, Bandits and Pantheon
Passive Tree

Level 80
Level 95

Jewels are the weakest nodes in the tree, get rid of them for a lower level version or, if more points are needed.


Unstable Infusion > Deadly Infusion > Mistwalker > Opportunistic


Helping Alira gives you:
• 5 Mana Regenerated per second
• +20% to Global Critical Strike Multiplier
• +15% to all Elemental Resistances

Killing them all gives you:
• 10 dex/int/str
• One Jewel socket

At the beginning of league or in the budget version - help Alira.
Once getting an elemental cap is no longer a problem, and you can afford a decent jewel - kill them all.


Soul of Lunaris - Major God. Our default choice. Good in all situations.
Soul of Arakaali - For Shaper/Elder/Sirus.

Minor gods give rather pleasant QoL bonuses, than significant buffs. Try them all, choose the one that you liked more:

Soul of Abberath - Unaffected by Burning Ground, movement speed while on BG.
Soul of Gruthkul - Tiny physical damage reduction and enemies attack speed reduction.
Soul of Ryslatha - Increased recovery from flask when on low life.
Soul of Shakari - Immune to poison and reduced chaos damage taken. Pick it, if you hate Hunter vipers.

Gear, Flasks and Jewels

If possible, always prefer evasion based items.
Life/mana/res is more important than damage.


Divided into three categories.
Mandatory items, they can not be replaced. Without them, this build does not work.
BiS items, but can be temporarily replaced in the super-budget/leveling version.
Ordinary items, you can use any rare/unique if it fits your needs or recommended stats.

Core Items: Weapons, Amulet, Armour

Mandatory items, you cannot replace them.

Void Battery in each hand. Our main source of damage.

Badge of the Brotherhood allows us to achieve 10 frenzy charges and multiplies Elusive's bonuses by 2.

Stats priority:
Increased Effect of Elusive
Chance to lose a Frenzy Charge Lower - better!
Chance to lose a Power Charge Lower - better!
Increased Cooldown Recovery of Travel Skills

Prodigal Perfection is good in all aspects. It is cheap. It gives mana. It gives damage. It gives survivability.

Intrinsic Catalyst enhances attributes.

It's might be hard to achieve 5 blue sockets on non pure int body.
Rare chest with 10% chance to gain a Frenzy Charge on Hit. Plus huge health rolls and resistance if possible.

Some cool damage mods, from best to worst:
10% chance to gain a Frenzy Charge on Hit mandatory
+X to Level of Socketed Intelligence/Active/Support Gems
Spells have +% to Critical Strike Chance

Luxury upgrade

Recolouring is a nightmare.
Less damage, less life, no resistances. Very expensive.
But this item changes this build drastically. You WILL have all your charges. Always. No matter of what. Any bonuses to power/frenzy charges from a tree, or from a gear, they all become 100% stable and constant. The next time you see a bonus, such as "10% increased spell damage per power charge" or "1% to dodge attack damage per frenzy charge", you will simply multiply it by 10 and add to your stats as permanent, flat 100% spell damage or 10% dodge.

How to recolour.
• Get a corrupted version with 6 white sockets :)
• Or. Place your 6 linked Farrul's Fur into the Crafting Bench and spam "at least two blue sockets" until you see 4 (or more) blue sockets. Then start farmimg Jun's mission, your goal is to assign Vorici to the Research Lab and promote him to captain. You can attack Research hideout now, and use Vorici's crafting bench, to recolour 1-3 random sockets into white.

BiS Items: Rings and Helmet

Essence Worm allows us to run Wrath without sacrificing mana. We're Mind over Matter build, mana is our life. Also allows us to ignore increased mana reservation from Supreme Ego keystone.


Precursor's Emblem. Another huge step in our damage scaling.
Best modes:
Maximum Power Charges (mirror tier)
Lightning Damage per Power Charge (super strong)
Critical Strike Multiplier per Power Charge
Chance to gain a Frenzy Charge on Hit (very-very expensive)

There are several variants of Precursor's Emblem. To equip best evasion chest green two-stone ring is required. Otherwise blue, topaz ring is cheaper/better.

Any helm with +1 to maximum power charges. There are two sources. Corruption and Warlord's affix. Also try to get some life, mana and resistances from this slot.
Skullhead is a cheap and common example of what you can find on the market. Just as an example. Any helm is good.

Arc chains an additional time best for damage
Increased Arc Damage slightly worse version
Increased Temporal Chains Curse Effect defensive choice

Ordinary Items: Gloves, Boots and Belt

Not much to say. Pretty basic rares with life/mana/resistances. Some nice bonuses:

Chance to Unnerve Enemies for 4 seconds on Hit (Hunter)
Increased Cast Speed. Socketed Gems are Supported by Faster Casting (shaper)
Adds X to X Lightning Damage (fossils/Redeemer)
Global chance to Blind Enemies on hit (Redeemer)

of Reflection
of Spite
of Thunder
of the Tempest

You have Tailwind if you have dealt a Critical Strike Recently (Hunter) Huge damage increase!
Chance to Dodge Spell hits and 30% movement speed (Incursion)
Chance to Dodge Spell Hits (Shaper/Redeemer)
Chance to avoid Projectiles (Crusader)

Damage Leeched as Life if you've Killed Recently
Increased Attack and Cast Speed if you've Killed Recently
Increased Mana Regeneration Rate if you've cast a Spell Recently
Increased Movement Speed if you haven't been Hit Recently

Increased Lightning/Elemental Damage (Fossils/Crusader)
Gain a Flask Charge when you deal a Critical Strike (Hunter)
Increased Cast Speed during any Flask Effect (Hunter)

Fertile Catalyst enhances Life and Mana modifiers.
Prismatic Catalyst enhances Resistance modifiers.


Before we start. There are many harmful ailments in the game. You can become immune to some of them with the following flask prefixes:

Bleeding - of Staunching
Freeze - of Heat
Curse - of Warding
Ignite - of Dousing
Poison - of Curing
Shock - of Grounding

I do recommend to get at least "of Staunching", "of Heat" and "of Warding".

Life and mana flasks. Yeah, we have some leech and recovery on kill from other flasks, but better be safe than sorry.

Utility flask for maps, when we need speed but not damage.
Atziri's Promise - Chaos resistance against some nasty bosses, some damage and our only source of life leech.
Cinderswallow Urn - Damage, cast speed and movement speed. Plus insane mana and health recovery on kill.

Veiled Mods:
Regenerate 3% of Life per second during Flask Effect a little help against the bosses.
Reduced Mana Cost of Skills during Flask Effect minor QoL upgrade.
Chance to avoid being Stunned and Increased Movement Speed during Flask effect an additional movement speed, if you no longer care about anything else.

Diamon Flask - huge damage increase with the possibility to add any affixes you like. Bottled Faith is a very expensive, but very powerful upgrade of crit flask.
If your crit is already capped, use The Wise Oak. In this case Lightning resistance should be your highest uncapped Elemental Resistance!


Unnatural Instinct - expensive upgrade. Saves one talent point ang gives huge amount of mana, some damage and blocking chance. Put it above witch's starting location.

Watcher's Eye - Expensive, but just insanely strong jewel.
Useful mods for us:
Damage Penetrates Lightning Resistance while affected by Wrath. Huge impact on dps.
Increased Lightning Damage while affected by Wrath. Only as a second mod. Medium impact.
Increased Critical Strike Chance while affected by Wrath. Only as a third mod. Very little.

Rare jewels are one of the most effective slots for taking damage mods.
Priority list:
Increased Maximum Life No life - garbage
Critical Strike Multiplier We want to have three crit multi mods. In our dreams.
Spell damage/lightning damage/damage Decent budget option.
Cast speed Decent budget option.
Elemental Resistance Better get it on the rare gear. But if resistance is needed...

Abyss jewel to put into a belt.
Adding fire damage to make Cinderswallow Urn work.
Critical Strike Multiplier

Skill Gems

Offensive Skill Links

Placement - Chest.
Arc is probably the best spell in a game. Its both good for dealing with huge crowds and with single enemy. We can cast it without aiming. We can cast it from any angle, any distance.
Vaal Arc also grants a buff making you lucky when damaging enemies with Arc for a short duration.

*Replace Controlled Destruction with Increased Critical Strikes to overcap critical strike chance and become immune to reflected damage.

Awakened support gems:
• Power Charge on Critical -> Awakened Added Lightning Damage (at least lvl 5)
• Lightning Penetration -> Awakened Lightning Penetration
• Spell Echo -> Awakened Spell Echo
• Controlled Destruction -> Awakened Controlled Destruction
• Inspiration = Inspiration

Placement - Gloves.
Orb of Storm is our second damage skill. It has an impressive 2m dps, and this damage can be doubled by casting Arc inside the area of OoS.

Awakened support gems:
• Power Charge on Critical -> Awakened Added Lightning Damage (at least lvl 5)
• Lightning Penetration -> Awakened Lightning Penetration
• Controlled Destruction -> Awakened Controlled Destruction

Placement - Essence Worm
Wrath is the strongest aura for this build.

Defensife Skill Links

Placement - Weapon
Keep Arcane Surge at ~level 6. Mana spend, required to get Arcane Surge, mush be equal to or less than the Flame Dash manacost.

One empty slot for your favorite Vaal Aura. Portal? Vaal Grace? Vaal Haste? Vaal Impurity of Lightning? Vaal Summon Skeletons?

Placement - Weapon
Keep CwDT at the same level as Immortal Call's required level.

Placement - Helm or Boots
Keep CwDT at level 1, Armageddon Brand at level 4, and Wave of Conviction at level 7.

Placement - Helm or Boots
Keep CwDT at level 1 and Cold Snap at level 7.

This build have enough avoidance to make enemies unlikely to hit us. And enough healthpool and reduction to survive any hit that could be taken. But several heavy hits in a row is something that still can kill us.
So, if any damage has been received, several defensive mechanics come to our aid:
Cold Snap chills enemies, reducing their action speed. Enemies that die while in the area have a chance to grant Frenzy Charges.
Temporal Chains Reduces enemiest action speed. Again! More time until the next hit.
Blind Frequent damage of Armageddon Brand trying to blind enemies. Wave of Conviction does the same, but also reduces enemy resistance.
Immortal Call gives more damage reduction against any possible incoming attacks.

All this together reduces the chances of opponents to inflict a couple of blows in a row, and gives us time to kill/heal/run after the received damage.

Fast recap

10 power and 10 frenzy charges!
Recommended starting budget ~25ex.

• ~8m Shaper dps with everything up. Arc 5M + Orb of Storm 1.5M + 1.5M
secondary damage from Orb of Storm while we cast Arc in it.
• And 20% more damage while there is at most one Rare or Unique Enemy
• And ~25% more thanks to the lucky lightning damage from Vaal Arc's buff.

• 7.1k eHP. Mind over Matter, 5k hp + 2.1k mana.
• 8% reduced damage taken. Up to 18% reduced damage taken while there are at
least two Rare or Unique Enemy nearby.
• We take no extra damage from Critical Strikes.
• ~20% evade chance
• 11% attack block and 3% spell block
• 60% attack dodge and 62% spell dodge*
*40% and 42% base, plus Elusive with 125% increased effect, that buffs our
attack dodge and spell dodge on average by 20%? (Im really bad at math)
• Blind CwDT setup.
• Immortal Call CwDT setup.
• Temporal Chains and leaving chilled ground CwDT setup.

• +200% movement speed (65% base +45% avarage from Elusive +20% Onslaught +70% Quicksilver Flask)
• All bossfights and mapmods. Immune to damage reflect, does not rely on

Workshop and All kinds of strange variations and improvements

Timeless Jewel

Timeless jewels are real hell. They are completely random, there are thousands of possible combinations, it is difficult to rely on their outcome.

Any build can be improved by Timeless Jewel. But this one was originally built around Elegant Hubris, as the only source of Frenzy charges at that moment.

1. Get your Elegant Hubris

2. Put them in the sockets. Yeah, only two options. They are more or less equal.

3. Check out the new nodes, pay special attention to the ones that I highlighted in cyan.

Normally we pick passives that are in the red square. But in this case they will be changed randomly.

What are we looking for:
Keystone: Supreme Ego Appears only on Elegant Hubris "Of Chitus". Auras from your Skills have 50% more effect. But you can only have one Aura. Super strong for us.
10% chance to gain a Frenzy Charge on Hit Insanely powerful.
+40% to Critical Strike Multiplier Super strong.
10% increased Maximum Life
10% increased Damage per Power Charge
10% increased Damage per Frenzy Charge
8% Chance to Block Spell Damage
8% Chance to Block Attack Damage
30% increased Effect of Shock
80% increased Spell Damage
30% increased maximum Mana

Latest changes:

Changes to skill gems:
Offensive Skill Links>Vaal Arc; Arcane Surge replaced by Inspiration.
Defensife Skill Links; Lightning Warp+Less Duration+Swift Affliction replaced by Flame Dash+Arcane Surge and Vaal Aura of your choice.

‣ Added Ascendancy
‣ Flask tab has been rewritten.
Last edited by PaulMarch on Jan 23, 2020, 4:28:13 PM
Last bumped on Jan 23, 2020, 4:47:34 PM
i want to try this
Hey! On paper it looks pretty solid, but all of us want to see your build in action. Could you post some videos please?
I’ll try to add a video in the near future.
Woohoo, my first video! Mom, Im Youtuber!
Used GeForceNow for recording, was a bit weird and awkward, but everything went well. And I was lucky to meet Legion Monolith! So even more to show in a single video.
I hope that better quality will be uploaded later. Right now its... terrible.
Hi I followed this build but did it a little differently please tell me what u think. I got endurance charges from being hit and spell damage 80% along with frenzy on hit from hubris.
It all depends on the location of these notables. Keep in mind, small passive skills give nothing, and investing 8 points just to get 80% spell damage? Naaah. One point to get 80% spell damage? Jesus, wow!
Wouldnt Clear Mind be a good choice of jewel for this build?
This build is already doing massive damage. Right now Im looking for some way to increase survivability, and add curse and leech. While Clear Mind adds nothing but damage it's still a possible budget variant if you can't afford decent gem with increased maximum life.
Hi, I was looking for a necessary elegant hubris and found such a jewel.

What do you think about him?

p.s sorry for my english, i use google translate :)
Last edited by awakes on Oct 7, 2019, 5:13:53 AM

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