Failing a Blight Encounter/Map feels so much worse then just failing a Legion/Abyss/Breach

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girng wrote:
The mobs dropped loot while killing monsters in the Breachstone. That is not all-or-nothing. Your definition is ridiculous, not mine.

Blight mobs also drop loot when the event finishes ( even in case of failure ).

What is ridiculous now ?
SSF is not and will never be a standard for balance, it is not for people entitled to getting more without trading.
Last edited by Fruz#6137 on Oct 1, 2019, 12:04:55 AM
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girng wrote:
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gibbousmoon wrote:
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girng wrote:
You did not "completely waste" your breachstone, because loot was dropping while you were killing mobs. That is not "all-or-nothing" lmao.


For this statement to make sense one would have to assume that, according to your definition, the only all-or-nothing league content which can exist require that the game literally void any and all drops while trying to reach the "all" condition.

Your definition is ridiculous. It also completely misses the point of the design distinction we are making in this discussion.

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girng wrote:
Did you even play Breach? I find it hard to believe you did lol.


Why the fuck would I say that I wasted my breachstone once if I had never played any Breach material? (In fact I played the league as well, but that is irrelevant, as the mechanic is in Standard now.)

[Removed by Support]

Please read and respond to what I have actually written, instead of conveniently ignoring what I have actually written in order to call me a liar. [Is that better, GGG mod? It's the same message, only a lot wordier.]


The mobs dropped loot while killing monsters in the Breachstone. That is not all-or-nothing. Your definition is ridiculous, not mine.



Do you understand the OP's point? I don't care if you agree with it or not. (I happen to agree only partially.) Do you understand it?

Your posts indicate that you do not, but I'd like to give you the benefit of the doubt, in case I am misunderstanding you.
Wash your hands, Exile!
Last edited by gibbousmoon#4656 on Oct 1, 2019, 2:38:58 AM
Lol this got slightly out of Hand.

I hate the Blight Mechanic you encounter in maps. And I dont hate the Fails due to a bad/leveling build. I do Hate the Fails due to a Boss spawning which is just to tanky after me oneshotting everything else beforehand. Then I fail after spending close to a minute, wasting my time, might not get any Spore to pop open and feel frustrated.
Before some Patches sometimes you just got overrun and couldnt do anything. or you lagged so much it was impossible to finish the Encounter.

Im absolutly fine with Blighted Maps now that they are dueable. Except for there laughable droprate. But a Boss spawning at a Point were you suddenly need to dish out 5x the damage to stay succesful after having no issue with everything else before?
Thats just annoying.
It would be fine if it wouldnt kill your whole process of the Map/Encounter.

Edit: Possible Fix: Boss hits the Pump = one Reward Spore gets destroyed (even the x3-x4 etc ones)
You lose a good chunk loot due to failing that specific Encounter. But not the whole Deal. Let several hit the Pump you fail the whole Encounter. Like if you would after dying to often = you are not ready for that Content of the Game


Its a Game. Its supposed to be fun.
The sources of Frustrations are way to manyfold.

Extern Sources like Lag/Perfomance and what not are one thing.
But Gamedesign Things that can get so frustrating so fast?

Yeah thats no fun.



Failing a Breach in a Map is annoying, but after respawning you can go back and try to finish more. Die again and the encounter is closed.
You mostly die due to a Boss spawning. BUT!
Got him damaged? He drops accordingly loot to it.

Blight Boss spawned and killed you? Better be quick or all is lost.

"You are supposed to step in the bosses path to slow him down".
Yeah, totally a good idea on an evasion character thats not designed to be tanky cause hes supposed to manuelly dogde big hits.


Blight is just not fun in so many ways combined with it non rewarding feeling in Tier 1-10 Maps makes me really dislike it.

It feels just like a big gamble everytime and too many factors are given were I can´t do anything about it.

Hence Frustration.

And beeing forced to slow down my Gameplay is the biggest frustration of them all.
And I frankly dont care if it is ARPG unlike.

A grinding game like PoE or every other game is always about getting it done the best way for the best profit (if Profit is what you are after). Wanna go slow? Sure, noones hindering you. Enjoy the Game in your own pace, no issue there. But dont blame us for wanting to play more faster/efficently cause thats the way we enjoy the game.

It should always be your choice of playstyle. But forcing a playstyle Gamedesidgn wise just makes me hate on the game.

Some more stuff:

- Breaches finally got a speed upgrade with the Breachstones together. No slow down there anymore. Finally!
- Abysses are cool as long as they dont travel for 5+ Stops and then drop nothing worth your time. If they spawn a Depth, cool shit, might get a Boss fight! And Guess what, I have several tries to kill it. Cool with me.
- Legion, kill all and fast, get rewarded accordingly. Yes, the Loots was overtuned for low Tier maps and not scaled in High maps. But those feeled like a real test of your build. Fail it in terms of only getting half freed? thats okay, still get half loot! Cause yur build was capable to clear the content to 50%.*1 Emblem Encounters? Damn yes! And again, 6 Portals = 6 tries. Each death reduces the possible loot. All good here with me.
- Delve Encounters are rerun able as long as you dont die after its completion/or succeding in it. Bosses only have 1 try per attempt, no Portals, but you can rerun the Encounter so long til you kill it. All good with me here again.
- Incursions. Die and you are out. reducing the Loot and the possible temple you got. It sucks, yeah, but you get several tries to build the temple you want. So all good with me here again. But I still hate the time it takes for Alva to open the portal each time. SO much that I skip most Incursions lol. Even if it just takes 1-2 Seconds. Im forced to wait, in this case even for a small anymation Ive seen 1000x times allready.



- Blight Encounters. Dying to it does not only reduce the chances of the loot, it also has a high risk of failing the whole encounter. Losing mostly all progress til that point + loot. It would be okay-ish if those Encounters wouldnt take so god damn long... Let me spawn anything, and fast, and quick. If i fail, my bad. Bad build etc.

BUT FORCE ME to wait the whole time and then fail to some strange reason like an totally overtuned Boss? Yeah, you got the perfect recipe for frustration there.
AND NO REWARD worth the time IM FORCED TO SPEND?

Yeah thanks. Big no-no for Blight Encounters in Maps for me.

Thx for coming to my TED Talk.
long post, sorry.

*1: Thats actually a real good comparison. After "failing" to free 50% of the LEgion Encounter, you can still see it is " I cleared 50% of the Encounter and got loot accordingly!". In Blight Encounters, even if you cleared 99% of the Encounter, a randome Boss Spawn, can destroy most of the succees. NOT because you failed 100% of the Encounter, BUT cause you failed the 1 Monster that spawned.
Thats kinda my Point. Its more complicated then that but its should clear things a bit.
Last edited by Teigo#1907 on Oct 3, 2019, 6:52:34 AM
I much prefer consequences if you fail.

Right now the biggest issue is the map drop rates. I don't mind at all the risk Vs reward as the maps are worth the time to do just not worth the trade price.

Used to play HC back when the game had 3 & 4 acts but I don't see a point anymore. You can get a lvl 90+ character in 14 hours now and they still haven't really improved server stability.

Being able to fail and 100% waste your map is a welcome situation for me. Not that I've failed even one map so far. They're kinda on the easy side.

"Never trust floating women." -Officer Kirac
Oh god, this has really turned into a quantity over quality gameplay experience. So much people that are here want and expect it - all is efficiency and devs been catering to that by giving reward carrots to replace fun for so long.

I wonder if most of you people would know what a quality game looked like anymore.
I am the light of the morning and the shadow on the wall, I am nothing and I am all.
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Crackmonster wrote:
Oh god, this has really turned into a quantity over quality gameplay experience. So much people that are here want and expect it - all is efficiency and devs been catering to that by giving reward carrots to replace fun for so long.

I wonder if most of you people would know what a quality game looked like anymore.


Lol

Quality?
Blight Encounters are the opposite of that.
Laggy, crashes and other BS.
Sure, a lot was fixed later on but e.g. my PC which fullfils the Games requierments absolutly fine is NOT able to run red Tier Blight Encounters without lagging to hell and giving me a 5 FPS Gameplay.

I take ANY Quantity over THAT Quality. Every Time.

And I think I made it clear in my posts what is not fun/non quality in those Blight Encounters.
(Im not talking about Blighted Maps!)

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