Please remove lightning golem wrath

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smtad wrote:
Yes, main skill is just what I mean. lightning golem should has the same power level with others as a main skill.

Yes, this game is all about making choices. But it doesn't mean you don't have to balance this game. All what I said is just BALANCE. If not, why so many people cry "melee is weak, slef-cast is weak.....?" You can make your choice not to play melee and the problem solved, can't you?

Without EE, lightning golem is much weaker than other golems in similar investment. That's why its usage is 0.0%.

Fair enough, you should specify that you only mean with it as a main setup skill, that will avoid misunderstanding then.

You can use avatar of fire to proc ele ( you don't necessarily need to shock, especially since you can shock with vaal lightning trap and now skitterbots ), which you probably should if you play lightning golems.

And I don't know about EE making lightning golem much weaker overall, I have been playing chaos golem in Blight league, and I don't have EE at all either ( I ripped one char already, only have a low level one now ), and it still feel pretty strong.
Not as ridiculous as Zombies main setup I guess, but still pretty damn good to me.

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smtad wrote:
He said just to play other golems.

Yes, you can solve any problem by ignoring it. But what I said is all about balance.

I can agree with that, but I don't think that he meant it in the context of a main target setup.
as a support 'pet', I personally never use Lightning golem because I would rather choose one of the other, but it's pretty subjective, I think that he meant in this context, which is already different.
Those supporting buffs all have their uses imo.
SSF is not and will never be a standard for balance, it is not for people entitled to getting more without trading.
Last edited by Fruz#6137 on Sep 23, 2019, 1:10:54 AM
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Kulze wrote:

Play a golemancer and say that again. That build is a beast. Also no EE.
Lightning-Golem is a support-golem, not a Main-setup. Obviously 0,0% is common.
Also I use it at bow-builds, claw-builds (they are a joke now though) and generally all builds which depends on some sort of attack-speed for scaling. The lightning-damage added from the golem provides a good amount of extra DPS for barely any investment.
So... I would say it's actually fairly good. Has a broad range of usage in builds... just as an auxiliary golem rather then a main-setup. That's like saying that nobody plays with contagion as their main-setup... it's obviously not MEANT to be a main-DD gem.

Let's see what GGG said,

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Natalia_GGG wrote:
Golems have all been reviewed and adjusted, to make more varieties of golems have competitive levels of power. Chaos, Lightning and Stone Golems have been improved in various ways to make them more competitive with Flame and Ice Golems, as well as the new Carrion Golem. As an example, Chaos Golem has more Area of Effect on its Cascade, has 100% Physical Damage converted to Chaos, and its ongoing chaos storm now has "Spell Damage modifiers apply to this skill's damage over time", in addition to damage adjustments.


Lightning golem is not designed as a support golem. They tried to balanced it this league to make it be competitive with ice and flame ones. Obviously, they didn't make it, and the reason is what I said.
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smtad wrote:
Lightning golem is not designed as a support golem.

Yes it is.

All golems are designed as support skills, but also as main skill if one wants, there are both usages.
SSF is not and will never be a standard for balance, it is not for people entitled to getting more without trading.
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smtad wrote:
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GusTheCrocodile wrote:

To be clear, I am not making the statement that the lightning golem is perfect and needs no adjustment. I wouldn't know, I haven't studied any data to say either way. I'm just saying that the golem having this particular spell isn't a problem. Some skills being more convenient partners for EE than others is normal.

lightning golem is the ONLY one that grants 2 buffs. So why not make it just grant attack/cast speed to consist with others? Why is it so different?
"Grants two buffs"? It's just like the other golems - it has one "golem grants XYZ" buff. Then it has a few skills it uses. Those skills are different for each golem - Chaos Golem, for instance, is the only one to have a temporary DOT field around itself, and yes, Lightning Golem is the only one that uses a temporary +damage aura. Different skills are different. That's okay.

If it is the case that every golem is supposed to be "main skill" material, and if it is the case that Summon Lightning Golem currently isn't, then sure, that's a balance issue. But that's not an EE issue. Assuming every summoner uses EE with every skill is not conducive to a diverse set of build choices.

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