So? shatter sound?!?
lets w8 for more test and good fix
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Snicker, thank you for the excellent explanation. For those not satisfied with Snickers excellent explanation, let me try to dumb it down for you.
There have been many complaints about PoE performance. GGG is trying to address this performance issue. GGG has identified the shatter sound as one contributor to the performance problem. GGG made a first pass at resolving this. They have acknowledged that they have more work to do on the shatter sound and will eventually figure out an acceptable compromise between sound quality and performance. Over 430 threads discussing labyrinth problems with over 1040 posters in support (thread # 1702621) Thank you all! GGG will implement a different method for ascension in PoE2. Retired!
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its an artistic decision its not a performance decision. they have the old sound, however much reverb it sounds best with can be bounced down into the sound, wav file 1 doesnt take up more performance than wav file 2, they chose to change how it sounded, they didnt have to, that was an artistic design choice not a performance choice.
I love all you people on the forums, we can disagree but still be friends and respect each other :)
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C'mon Snorkle, they said it was a technical issue.
~ Please separate the PoE1 and PoE2 forums.
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" You seem to have knowledge of wave files. That is good. But, that is not really an issue of swapping wave files. So that you don't have to go back to look for it, I'll copy Strained's post here for you. " Reading it again, perhaps the issue is the word "performant"? What that means in the above context is better CPU performance or requiring less CPU overhead. Over 430 threads discussing labyrinth problems with over 1040 posters in support (thread # 1702621) Thank you all! GGG will implement a different method for ascension in PoE2. Retired!
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they had a real time reverb effect being applied to the shatter sound which was eating cpu.
yes. they changed the sound and then didnt link the new sound to the real time reverb. the bit where they didnt link the new sound to the reverb is what solves the performance. the bit where they changed the shatter sound to a completely new sound is an artistic design decision and that is the part of the whole thing people are complaining about. the real time reverb sounded shit anyway, it was this tinny awful tone that just sounded drenched in mid high end. No ones complaining that they took reverb off it, theyre complaining the sound is entirely different. If the old sound needed a bit of reverb to fill out the top end and make it sound right they can apply a small amount of very short reverb to the original sound and render it down into the wav file so it doesnt need any real time reverb to sound full, or just eq it. that shatter sound was fine before all this reverb stuff was being added to everything. and by fine i mean great and the one sound in the game that everyone i know commented on and raved about and made builds just to have that sound and feel it gave to the game. I love all you people on the forums, we can disagree but still be friends and respect each other :)
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" This is a pretty disappointing response. Maybe just put the old sound back in and use what ever issues that gives you guys as motivation to get this friggin done. |
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Guys... Aren't we complicating this just a little?
If GGG can't figure out how to record and implement a new shatter sound which doesn't create performance issues, that points to much greater problems. If the previous implementation was too complex for the engine to handle, then why not go for a simpler implementation? Yeah, people are talking about .wav files, and they should!--because that's been a dead-simple solution for decades now. If you ask me, this likely has more to do with stubbornness on the part of some dev ("we CAN make this convoluted implementation work! No, I won't consider alternatives!") than with genuine technical challenges. Aye. There's the rub. Solutions to office politics aren't quite so easy to come by. Wash your hands, Exile!
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" That sounds like the right way to do it. That's always better than taking the easy way out and gaining nothing from it. Need a new signature, cuz name change. I dunno though. I guess this seems fine. Yeah, this is good.
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" mmmmmm. if the way sounds are being used is effecting performance it does beg questions. The guy quoted wasnt a ggg member, hes speculating, so we dont know what hes suggesting is actually whats up. But I cant help but feel that a sound listened to on its own by someone with a serious pair of headphones or speakers* will probably sound better with a lot of the processing they use now, in most cases. A fireball or a piece of burning ground or whatever looked at in isolation will look amazing now with all the particles and lines and madness they have going on... but when its all put together in the game so much is happening at once that you dont really notice all these things, and actually when 50 fireballs in a chilled ground map are going off with cavelike reverb splashing 5khz audio all over the place actually its just a massive fucking mess, and it would probably even look and sound better without all that stuff, with more simple arts. if its causing performance issues in the game, and this games performance is utter toilet lets be honest, my graphics card is a pretty good card and it sounds like its about to take off into space when i load up poe which no other game forces out of it, even cutting edge fps games... come on. I know people have their little bit of the game and they want to paint the town with grand ideas, thats cool man, ive worked as an audio engineer, a graphic designer, i know artistic types at work, i get it, but sometimes its about doing something small and functional rather than trying to grandstand. No enthusiastic artist wants to hear that but thats what being a commercial artist is, its not you the artist on your platform jerking off, thats what showing dead cows in a tank at a sachi art gallery is for, its about providing a functional design to enable the greater good, and thats often about less is more, about doing something invisible that just about fills a gap with minimal expense. look, its gggs game, its their artistic decisions to make for better or worse, the day we make our own game we get the final say on what is what. Our place is just to play the game and give our feedback, and thats important because ultimately you make commercial art for an audience as much as yourself because without them you dont get paid. People have given their feedback, their opinions, thats all we can do. Imo the shatter sound was the last sound in the entire game you would ever change more than you had to. Its their call where they decide to fall between the audiences experience and their artistic vision, i would never want to come across like that goes over my head, it doesnt, its not my game. Theres really great sound and visuals in poe and im not knocking the efforts or the quality of those artists, i take my hat off to them. ...but the shatter sound was one of the greatest sounds of all time *(who has serious speakers now days? I have decent speakers but then I make music on them, most speakers now days are shit and 99.99% of people dont have good speakers, its hard to even find a shop that sells good speakers) I love all you people on the forums, we can disagree but still be friends and respect each other :)
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