New Shatter Sound Makes Shatter Builds Unplayable
New shatter sound is trash
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please change back to old shatter sound! there's no reason to change something perfect
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I seriously can't even tell the difference between when I shatter and fail to shatter enemies now.
This means the change violates a core rule of good game design: the player should readily know what's going on. It's bad from a design-standpoint, and just sounds godawful. Revert it ASAP. My guides: Summon Homing Missile (SRS) | Act II starter RF | Budget Oro's Flicker Strike
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just to keep this thread on top, i post here again: pls bring back the old shatter-sound. thank you
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" I second this. Bird lover of Wraeclast
Las estrellas te iluminan - Hoy te sirven de guía Te sientes tan fuerte que piensas - que nadie te puede tocar |
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Haha so that was the thing that felt not exactly right. Yes please old shatter sound back.
I AM MAD
ZAP!ZAP!ZAP! ME SOOO WIZZARD! |
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+1 my vote for old Shatter sound. Don't let Michael Bay into POE's sound design.
I'm hoping against hope that it was just a bug and soon they'll post Patch Notes with, "Fixed a bug that was causing Bleeding Explosion sound effects to play when Shattering enemies." Need game info? Check out the Wiki at: https://www.poewiki.net/
Contact support@grindinggear.com for account issues. Check out How to Report Bugs + Post Images at: https://www.pathofexile.com/forum/view-thread/18347 |
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" +1 |
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+1, please bring the old sound back. New sound is no where near as satisfying.
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Posting to show displeasure at new shatter sound. Please revert GGG, I miss how fun and satisfying the old sound was.
+1 to thread |
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