New Shatter Sound Makes Shatter Builds Unplayable

New shatter sound is trash
please change back to old shatter sound! there's no reason to change something perfect
I seriously can't even tell the difference between when I shatter and fail to shatter enemies now.

This means the change violates a core rule of good game design: the player should readily know what's going on.

It's bad from a design-standpoint, and just sounds godawful. Revert it ASAP.
My guides: Summon Homing Missile (SRS) | Act II starter RF | Budget Oro's Flicker Strike
just to keep this thread on top, i post here again: pls bring back the old shatter-sound. thank you
"
Qnfy wrote:

!!!!!PLZ REVERT SHATTER SOUND!!!!

I second this.
Bird lover of Wraeclast
Las estrellas te iluminan - Hoy te sirven de guía
Te sientes tan fuerte que piensas - que nadie te puede tocar
Haha so that was the thing that felt not exactly right. Yes please old shatter sound back.
I AM MAD
ZAP!ZAP!ZAP! ME SOOO WIZZARD!
+1 my vote for old Shatter sound. Don't let Michael Bay into POE's sound design.

I'm hoping against hope that it was just a bug and soon they'll post Patch Notes with, "Fixed a bug that was causing Bleeding Explosion sound effects to play when Shattering enemies."
Need game info? Check out the Wiki at: https://www.poewiki.net/

Contact support@grindinggear.com for account issues. Check out How to Report Bugs + Post Images at: https://www.pathofexile.com/forum/view-thread/18347
"
Qnfy wrote:
!!!!!PLZ REVERT SHATTER SOUND!!!!

+1
+1, please bring the old sound back. New sound is no where near as satisfying.
Posting to show displeasure at new shatter sound. Please revert GGG, I miss how fun and satisfying the old sound was.

+1 to thread

Report Forum Post

Report Account:

Report Type

Additional Info