Oni-Goroshi drop rate is ridiculous.
" Feel free to rant at me next time I'm in-game. Don't hold your breath though. ;) If I like a game, it'll either be amazing later or awful forever. There's no in-between.
I am Path of Exile's biggest whale. Period. |
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" Why rant at you? It's not your fault. Wash your hands, Exile!
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" It's your "fault" that Oni is so much fun. I doubt that you asked GGG to reduce the drop rate to the current rate though? Over 430 threads discussing labyrinth problems with over 1040 posters in support (thread # 1702621) Thank you all! GGG will implement a different method for ascension in PoE2. Retired!
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" It's actually not pedantic at all. Setting RNG for the relative spawn rates of special bosses and the relative drop rates of said bosses is a two-fold exercise. Here my criticism is less harsh, though perhaps the experience of farming would be more interesting for players if the spawn rate were 5x higher but the drop rate were only 20%. With no change in boss difficulty, of course. This does point to my earlier issue, of course: Rewarding people for tolerating boredom per se is bad game design, full stop. Wash your hands, Exile!
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" The answer to that lies in playing the first diablo with beelzebub mod. Wish the armchair developers would go back to developing armchairs.
◄[www.moddb.com/mods/balancedux]► ◄[www.moddb.com/mods/one-vision1]► |
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" They aren't. You know better. Access to a challenging boss with a 20% drop rate is a subjectively different experience from finding fragments--for example--which give you access to that boss 20% of the time. Even though the overall economic consequences are identical. " Extrinsic vs. intrinsic rewards. If people pound sand because they literally enjoy running the Twilight Strand over and over again, then they have injected intrinsic reward into the process. Let's be honest, here. Almost no one does that. Playing pool or billiards is intrinsically rewarding, and that's why you play it, unless you have already done so for many hours and now have money riding on a bet. Good ARPG design involves a delicate balance between intrinsic (i.e., fun gameplay) and extrinsic (i.e., drops which feel commensurate with the effort and risk laid out) rewards. One reason the Labyrinth was the most controversial League content ever introduced is because many players felt that balance was being utterly broken. It was--at the time--the first piece of content which was super-tilted toward extrinsic rewards, at the cost of intrinsically rewarding gameplay. Even fans of the content made comments which supported this assertion. One reason many players love Legion so much is because they feel a tight, visceral connection between intrinsic and extrinsic rewards: Kill a bunch of statues really fast, and then kill their monsters, and then get a bunch of drops. " It isn't, not for healthy people. If you are mindlessly addicted to the game, well then no hope for you, and you have my sympathy. But most of us enjoy a particular gameplay loop, and that's why we come back to the game. Even if the physical gameplay isn't as well executed as, say, Diablo III, it is connected to a system which is much deeper and thereby intrinsically more rewarding. Any system which says "fuck you" to the intrinsic rewards in exchange for an extrinsic reward may as well be a job. Or worse. Wash your hands, Exile! Last edited by gibbousmoon#4656 on Sep 1, 2019, 8:03:54 AM
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Actually, gibbousmoon's idea to 5x uber Hillock but have him drop Oni only 20% of the time would likely improve the experience, I believe.
Over 430 threads discussing labyrinth problems with over 1040 posters in support (thread # 1702621) Thank you all! GGG will implement a different method for ascension in PoE2. Retired!
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" Until you kill ten without dropping one :) Wish the armchair developers would go back to developing armchairs.
◄[www.moddb.com/mods/balancedux]► ◄[www.moddb.com/mods/one-vision1]► |
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" Killing ten Uber Hillocks instead of zero sounds like more fun to me even without an Oni drop. <shrug> Over 430 threads discussing labyrinth problems with over 1040 posters in support (thread # 1702621) Thank you all! GGG will implement a different method for ascension in PoE2. Retired!
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" What I was trying to say is it's a double edged sword, on one hand it's better if -something- is happening, but on the other hand if nothing is happening you won't get disappoint. Wish the armchair developers would go back to developing armchairs.
◄[www.moddb.com/mods/balancedux]► ◄[www.moddb.com/mods/one-vision1]► |
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