There are 13 notables not connected to the Passive Tree you can get with Annointment in Path of Exile: Blight. Check out one of them
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It probably simply doubles the values of all your sources of chaos res.
Not charachter screen (c key in game) |
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" If that's true, then at best this notable is worth 80 chaos res I think? ...that's pretty crazy if true. At that point, that's more like a keystone than a notable. |
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" So you just overcapped your chaos res by 80 .. which seems very useless to me tbh. |
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" No, you didnt. To cap your chaos res you need 135% chaos res on gear. |
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True, my bad. Still, why 80?
If you dont go for +max chaos res and your max is 75, you need 135 positive chaos res on gear/tree to cap it, as Aynix stated. That means this will give half of that at best, no? So 68 chaos res? Das good. 68 * 2 = 136 |
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IIRC there is new jewel that gives you a keystone which gives +10% max chaos res. So that would be 73% chaos res needed. No idea why he said 80.
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inb4 blight has a perm -500% to chaos res debuff while encounter is active
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" I wouldnt be suprised if it will be Incursion v2 (and Betrayal to some point) and eveything will deal chaos damage. |
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" I don't think those of us who are rocking our -60% will notice a difference, to be fair. Pretty much any non-ailment chaos damage has us by the short n' curlies. I could see a Breach-like interplay of league-specific or corrupted notables, tower proximity effects, and monster mods. Effects would be more valuable in/during goomba raids but might still have value outside of them. Or have two related but rather different behaviours toggled by proximity or active blighters. I could also see them not bothering with chaos as a penalty because of all the ways of getting around it: CI, shavs, Shakari, etc. [19:36]#Mirror_stacking_clown: try smoke ganja every day for 10 years and do memory game
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Meh. I still think chaos should not have a resistance. Like in early beta.
Better design space. |
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