[3.7] Sad of Dying - The undying Juggernaut Build

Introduction
Beeing more the lazy guy I tried lots of builds utilizing trigger mechanics and except for Rico's life Mjolner build I ran mostly into one issue: Dying!

Stumbling upon a very interesting item:

I decided to create my own build letting my char in best case never die.

The Idea
Basically the build evolves around having Endurances charges grant each:
* 500 armour
* 4% to all resistance
* 1% reduced elemental damage
* 4% physical damage reduction
* 1.0% life regen per second
* 13% increased damage
* 9% area of effect
And we have 9-11 of them based on which items are chosen.

As damage base I choose Cyclone - CoC - Purifying Flame as the passive tree I used as basis was a left over of a Ngamahu Slayer build utilizing much crit nodes and it seemed to be a good base with just minor changes for more crit and survivability.

Achieved Survivability so far
* ~1400 life regen
* ~1500 life leech
* 90% physical damage reduction
* 76/75/75 resistances with enough buffer for reduction from map mods
* ~6700 life
* 5% evade and 22% block chance
* leech continues on full life and applies to ES (only with original gear!)
* stun immunity

Skill Tree / PoB
PoB (original): https://pastebin.com/1hVpq2DT
POB (Dual Wield): https://pastebin.com/jH2wVqc9
PoB (current): https://pastebin.com/x7NYMKKr

Major focus in tree is on crit and endurance charges + life.

Ascendency / Bandits
Unstoppable and Unflinching is required.

For DPS choose:
Undeniable + Unyielding

For even more Survivability you can choose:
Unbreakable + Unrelenting

You can also mix them.


Bandits just kill all, two skill points give too much stuff e.g. 10% max. life.

Original gear
Spoiler




Old Dual Wield Gear
Spoiler





One Handed + Shield (Current)
After a lot of testing and theory calculation I figured out I was at way to much Crits per Second.
I tried to reduce Attack Speed in Tree and Equip but was not satisfied with the result.
I found another interesting Way: Using a shield.

So I did rebuild the tree a bit and bought a nice shield and now I am at same DPS (at least it fells like) and have more Life and Defences.


Another nice and budget shield is:


Exept for Nebuloch and at least one Kaom's Way I would say all equip is optional but the other uniques are more or less BiS.
Just make sure to get resistances capped and Cyclone cost reduced to zero.

CoC Formula
According to Rico's calculation we shall not have more than ~6 Hits per second on a 150ms cooldown skill (CoC in this case) if we don't have cooldown recovery speed.

Calculation for this build is:

1 / (Attack Speed * Hit Chance * Effective Crit Chance) (of Cyclone, according to PoB)

This Value shall not be less than 0.165, compare:
https://www.pathofexile.com/forum/view-thread/1846362
Section: "About target APS for Cyclone"

Jewels
Life is first priority.
Afterwards crit % and elemental damage + missing resists.

One Watchers Eye with "% of Fire Damage Leeched as Life while affected by Anger" adds pretty much survivability, especially in low/no regen maps.

Flasks
One for Bleeding:


Rest 40% Damage nad Move Speed:


Luxury options
* better rolls on equip (especially Nebuloch)
* bleed immunity ring
* 2 Abyss Sockets in the boots
* Watcher's Eye with multiple Anger mods
* Elder Kaom's Way + Mark of the Shaper instead of two Kaom's

Gems
Spoiler

Chest (6L):

This is our main DPS setup.
Purifying Flame seems to do more Damage than Wave of Conviction with my Gear, but you can also use it.

Aura Setup (4L):


CWDT (3L):

Just some Damage and nice Explosions.

CWDT (4L):


Curse (3L):

You can put whichever curse you want, Flammability does most damage addition.

CWDT (2L):

Adds some nice Damage Debuff to enemies, personally I added Portal to this for QoL.



Leveling
As I had leveled the char before even thinking about this build so I have no real experience leveling it at the moment.

Anyhow as:
http://www.pathofexile.com/forum/view-thread/2556162/page/1
has very similar passive tree I believe leveling as described in this guide should work here too. I did that on a slayer and it was pretty smooth.
If anyone can confirm this to be a good way, would be much appreciated.

Budget
Hard to say, I invested ~10 ex total for the current gear, but I would say the build works also with less investment.

SSF/Hardcore
One friend playing SSF said, he already has nearly all equipment, so I guess it is at least SSF viable (Nebuloch is Elder on Lvl 6+ Map).
Hardcore may be an option at least this would be the major target of this build.

Maps/Bosses
* lesser / no regen is doable with decent leech
* elemental reflect is definitely impossible.
* T16 multimod is possible.
* normal Atziri was very easy
* Lab: Not tested but should be very easy due to regen
* Shaper/Elder: not tested

Potential Issues
Stuttering Visuals/Spells
For sure having to much visuals may cause this.
I am not 100% sure but also to much Attack Speed / Critical Chance may cause this, I added a lvl 1 Precision to my setup because I had 22 Mana left unreserved and it seemed to stutter casting resulting in less DPS, deactivating Precision instantly increased my clear speed and made the game fluent again.
So having more crits then 6.66 per second is to much seems to make CoC stutter.

Dying
First of all Life is criticcal, it should not be below 6k for endgame content.
Also watch your Debuffs, Bleeding from high level Legion removes Life pretty fast.

Outro
On a first try I did not die at all up to T16 multimod Maps.
But recently reaching to deep into Delve I died some times (~220).
Also in some very bad combination situations I got outdpsed by the enemy.

With regards to Bleeding which was a recent threat I can say in most cases it just does nothing now, in the rarest cases I just use flask.

If you have any feedback or great improvement idea feel free to comment.

Videos
T16 Minotaur, died once due to beeing to dump to move out of Lightning
T15 Corrupted Shaped Plateau - 10 Mods
Delve 250 - Just to show current Build Status

Credits
Much inspiration came from:
http://www.pathofexile.com/forum/view-thread/2556162/page/1
Especially the base for the passive tree.

Changelog
2019-08-07 Build created
2019-08-09 Updated gear, added lots of information
2019-08-10 Added a Watcher's Eye, Alternative Aura Vitality
2019-08-11 Moved some life nodes around to reach life cluster
2019-08-12 Added my first Video of a T16 Map
2019-08-16 Added Bandit Info
2019-08-17 Switched to Purifying Flame + More DPS from Tree
2019-08-17 Added Formula for CoC and switched to Shield in Offhand
Last edited by Mirathas on Aug 18, 2019, 12:59:48 AM
Last bumped on Aug 18, 2019, 1:30:34 PM
Will give this a g, ty for sharing.
One thing I have to admit... I died already :-(
Anyhow I have done some redesign lately on gear, which seems to perform better, just have to update the build, hopefully I will do so soon.

Edith says: Build has been updated to recent gear.
Last edited by Mirathas on Aug 9, 2019, 4:16:27 PM
After doing some adaptions on tree, adding a watchers eye with LGoH with Vitality and Fire Damage Leech with Anger, the Build got a lot stronger in terms of survivability.
Reached Level 93 (in Lvl 14/15 Maps) & Delve 235+ without dying anymore.
You can find a second one:
[3.7] Sad of Dying - The undying Juggernaut | T15 Corrupted Shaped Plateau - 10 Mods

Featuring Mods:
Many Totems
Vulnerability
+25% Monster Damage
+25% Monster Chaos Resist
+40% Monster Elemental Resist
60% less effect of curses
50% reduced Flask charges
30% less armour
40% reduced block chance
NO REGEN!

This was a great success whereas Blood rage nearly killed me multiple times :-)

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