scale arc chain range with aoe

"
Cyzax wrote:
"
Baron01 wrote:
This is absolutely crazy idea although GGG seems to follow similar reasoning...

It isn't at all 'crazy'... You keep people playing longer if they get new experience (even if enforced) than if they do the same old time and time again. People playing longer means more income to keep the company and game running.

"
Baron01 wrote:
The nerf thoroughly killed Arc for all playstyles.

And yet... I play an arc character in this league, and it is doing well :-)


Yup, my Arc'em Knight is absolutely alive and kicking.
Carry on my waypoint son, there'll be peace when maps are done.
Lay your portal gem to rest, don't you die no more.

'Cause it's a bitter sweet symphony this league.
Try to make maps meet, you're a slave to the meta, then you leave.
"
ARealLifeCaribbeanPirate wrote:
I'm definitely with Fruz on this one, Arc does NOT need the ability to use Conc Effect.


This seems to be a recurring misconception in community

do you think ball lightning users use conc effect too?
"
biyte wrote:
"
ARealLifeCaribbeanPirate wrote:
I'm definitely with Fruz on this one, Arc does NOT need the ability to use Conc Effect.


This seems to be a recurring misconception in community

do you think ball lightning users use conc effect too?

Ball lightning is a very good example of an unnecessary confusing skill ( for no reason apart than the balance team is not capable of keeping a consistent tagging system accross all skills ), just like orb of storm.
SSF is not and will never be a standard for balance, it is not for people entitled to getting more without trading.
"
biyte wrote:
"
ARealLifeCaribbeanPirate wrote:
I'm definitely with Fruz on this one, Arc does NOT need the ability to use Conc Effect.


This seems to be a recurring misconception in community

do you think ball lightning users use conc effect too?


What are you even talking about? Ball lightning is a skill with MOVING AOE, which is why literally every single person using it (all three of them) runs Slower Proj for single target.

I was simply pointing out that Arc traps/mines are already a powerful option for vaporizing bosses, and adding the AOE tag would enable what is already an incredibly strong skill access to the strongest damage-boosting support gem in the entire game, since OP doesn't seem to realize that anything allowing an increase in radius would also enable a decrease in radius.

A much, much better option would be to add flat linear distance to the chains as the gem levels.
Divine Ire's pulses (while channeling) get a longer range from increased area of effect but don't do area damage and therefore aren't affected by area damage modifiers.

The same concept could easily be applied to Arc, giving the chains an area of effect, the area in which a valid target can be picked, without turning them into area damage.

I don't think it would be misleading at all. The pulses clearly hit one target at a time, they don't deal damage in an area.
Last edited by artifleur#2737 on Nov 23, 2019, 1:58:06 PM
"
ARealLifeCaribbeanPirate wrote:
"
biyte wrote:
"
ARealLifeCaribbeanPirate wrote:
I'm definitely with Fruz on this one, Arc does NOT need the ability to use Conc Effect.


This seems to be a recurring misconception in community

do you think ball lightning users use conc effect too?


What are you even talking about? Ball lightning is a skill with MOVING AOE, which is why literally every single person using it (all three of them) runs Slower Proj for single target.

I was simply pointing out that Arc traps/mines are already a powerful option for vaporizing bosses, and adding the AOE tag would enable what is already an incredibly strong skill access to the strongest damage-boosting support gem in the entire game, since OP doesn't seem to realize that anything allowing an increase in radius would also enable a decrease in radius.

A much, much better option would be to add flat linear distance to the chains as the gem levels.

You still do not seem to understand. Scaling the chain range with AoE does not mean that the skill does area damage, which means that Concentrated Effect will reduce the range of the skill without affecting its damage at all.

Report Forum Post

Report Account:

Report Type

Additional Info