scale arc chain range with aoe
" Yup, my Arc'em Knight is absolutely alive and kicking. Carry on my waypoint son, there'll be peace when maps are done.
Lay your portal gem to rest, don't you die no more. 'Cause it's a bitter sweet symphony this league. Try to make maps meet, you're a slave to the meta, then you leave. |
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" This seems to be a recurring misconception in community do you think ball lightning users use conc effect too? |
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" Ball lightning is a very good example of an unnecessary confusing skill ( for no reason apart than the balance team is not capable of keeping a consistent tagging system accross all skills ), just like orb of storm. SSF is not and will never be a standard for balance, it is not for people entitled to getting more without trading.
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" What are you even talking about? Ball lightning is a skill with MOVING AOE, which is why literally every single person using it (all three of them) runs Slower Proj for single target. I was simply pointing out that Arc traps/mines are already a powerful option for vaporizing bosses, and adding the AOE tag would enable what is already an incredibly strong skill access to the strongest damage-boosting support gem in the entire game, since OP doesn't seem to realize that anything allowing an increase in radius would also enable a decrease in radius. A much, much better option would be to add flat linear distance to the chains as the gem levels. |
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Divine Ire's pulses (while channeling) get a longer range from increased area of effect but don't do area damage and therefore aren't affected by area damage modifiers.
The same concept could easily be applied to Arc, giving the chains an area of effect, the area in which a valid target can be picked, without turning them into area damage. I don't think it would be misleading at all. The pulses clearly hit one target at a time, they don't deal damage in an area. Last edited by artifleur#2737 on Nov 23, 2019, 1:58:06 PM
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" You still do not seem to understand. Scaling the chain range with AoE does not mean that the skill does area damage, which means that Concentrated Effect will reduce the range of the skill without affecting its damage at all. |
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