[3.7] Spirit Walker | CI Charged Dash HOWA Scion | All Content | Uber Elder video
My other GUIDE:
[3.7] Dreamfeather Machine | Champion/Gladiator - https://www.pathofexile.com/forum/view-thread/2171678
[3.7] Trickster Death Oath + Soulrend DOT - https://www.pathofexile.com/forum/view-thread/2593632
Hello, I wanted to share my new build with you. Build is characterized by incredible damage and large AoE. Having some practice in playing Charge Dash we are incredibly mobile. We play CI with huge ES Leech. And Intellect, the most important stat. More Intellect more ES and more Damage!
How This Build Works
HOWA provides us with 1-10 Lightning damage per 10 Intelligence, which gives 1-10. Having 1800 intellect gives us 180-1800 lightning damage, it is a huge amount considering that it is against all boosts. To use the full potential of HOWA you need to find a skill that does not need a lot of Attack Speed and still does not seem to be Clunky, that's why it Charged Dash build, I tested every skill working witch Claw and there is nothing better than Charged Dash if we want to devote ourselves completely to stacking intellect. Charged Dash - Attack Speed increases the speed of punching, Movement Speed increases the movement speed of the spirit, the smaller the Movement and the higher the attack speed the maximum number of stacks increases. Thanks to this mechanics, we can neglect Attack Speed and still make huge numbers and do not feel slow as melee without great attack speed.
https://youtu.be/962M0IExRxg - Sheaper (Deathless)
https://youtu.be/DwAbzM0uUj8 - Delve Kurgal Boss (83 lvl)
https://youtu.be/tf_mG-QGpxA - Eldered Lair T16
https://youtu.be/PJs9belo4cE - Minotaur
https://youtu.be/qz-TdF3SFOU - Palace (Duo Boss almost Bosses Instakill)
https://youtu.be/uqcEVAcES3g - Phonix
https://youtu.be/WrSZqSJFtDI - Tarrace (Sheaped T13)
https://youtu.be/-GU4p7H9URg - Uber Elder (one stupid Death in Expanding Nova)
https://youtu.be/_Ikrynhqg3g - Vaal Temple (- max resist, extra light damage)
PROS AND CONS
- All content done
- Amazing feeling and the pleasure of playing
- Boss killer
- Solid clearspeed
- Great Lab Farmer
- Amazing in the Mine
- Currently off meta
- This is an Attack but still a caster playstyle
- Easy to start gearing, just stack the int
- Cant do ele reflect map
- Charged Dash really needs a lot of practice to use it in the best possible way
- endgame corrupt can cost (not required but useful)
A little about Charge Dash Action, Mechanics and Tips IMPORTANT! READ!
it's worth reading https://pathofexile.gamepedia.com/Charged_Dash
Charge Dash has a lot of interaction. In short, the faster our movement speed, the faster the spirit moves, but it reduces the amount of stacks we get. The spirit always overcomes the same distance and the movement speed depends on how long it will take, the faster it will defeat the distance, the fewer stacks, in addition, Attack Speed increases the speed of punching stacks. This can be gently bypassed by staggering. I focused on providing the greatest amount of damage, I treat Attack Speed as an addition which is not as important as with other melee skils. Our AoE also does not increase from +Melee range, which is an additional advantage considering that we play at Claws.
Our damage depending on the status of the skill. While the ghost moves, we deal base damage (Projection phase, PoB damage), when it stops moving, our damage increases by 150% and pulse with it until we stop channeling (Steering phase), when we finish channeling releases stacks dealing 75% damage per stack (Release phase), generally it is a nice addition but during clearing maps and on bosses do not focus on stacks and their number, channeling as long as possible, preparing the spirit in such a way that freeing the stacks jump to a safe place.
Importantly, Charged Dash and every pulse do not overlap, so it's enough that one pulse hits the target, even release will do full damage from all stacks if only one touches the target.
When making maps Quicksilver speeds up our cleerspeed, you can also use Vaal Haste on maps.
At encounters such as the Azurite fight in delve you only have to spin the ghost around character once and still channeling and everything will rain as soon as you try to come to us.
For deadly fights like, for example, huge Legion spawn on a high tier with difficult mods map, we make short jumps trying to be constantly on the move to avoid trouble.
You can also use the environment to help, for example when you want to increase your DMG quickly, we enter a wall or other obstacle and automatically get 150% increased damage during the channeling. Or standing behind the wall or the door, let in a ghost that will clean the entrance.
As I wrote at the outset this skill really requires practice to use its full potential. But worth it, the damage is really amazing. The pleasure of playing even greater!
https://pastebin.com/a6YKwDXJ - This is a copy of my character in PoB.
PoB only shows the regular dps from Charged Dash (Projection), so when the spirit moves, this DPS multiplies by 150% (2.5x) when the ghost stops moves (Steering). And 75% (0.75x) on release for each stack (Release).
DPS (flask off): 2 951 899 (Projection) / 7 379 748 (Steering) / 2 213 924 (Release per stack, so my max stack its 8 now i can get 17 milions)
DPS (flask on): 3 617 974 (Projection) / 9 044 935 (Steering) / 2 713 480 (Release per stack, so my max stack its 9 when flask is on so i can get 24,5 milions)
The values are given for skills, items and tree that I am currently using, nothing has been overclocked.
our most important stats are:
Intellect / Energy Shield / Resist Cap / % for All stats or Intellect on one of the rare items good to have Aspect of Spider.
We use the flat lightning damage option to the limit, additionally, in the selection we look for the greatest % increase intellect, later % to elemental damage, at the end % for dexterity.
Corruption: LGOH gives nothing so every corruption will be better. The best are flat lightning damage, Attack Speed, or Frenzy Charge on kill. You have to remember that no corruption is worth even 1% of intellect, so first 12% int and high elemental damage then corruption, optionaly.
Rare: high intelect / high Energy Shield / Sheaper option is % Intelect.
Nothing boosts our character like % intellect, so it's the only right option. It's nice to have one with corruption to intellect, additionally having about 200 dex and str will have 40% boost damage from the lowest attribute.
Rare: High Int / High ES / Resist
*Fenumus' Weave can work for start too, to have cheap Aspect of Spider on!
Rare: Movement Speed/ High Int / High ES / Resist
Rare: High Int / High ES / Resist
Here we are looking for corrupted with % int, even at the expense of smaller amount of intellect, with this amount% is more important (smaller is not lack, only instead of ~ 50 is, for example ~ 30)
Rare: High Int / + ES / % ES / In the amulet you can have one of the best options for boosting our dps, the sheaper amulet can have "1% Increased Damage per 15 Intellect" (with my over 1800 int it is over 120% increased Damage!)
Rare: High Int / High ES / Resist / Additional options are -% lightning resistance to nearby enemies, Effect of Shock.
Enchant options: In fact, none will significantly increase DPS, to Range and to Movement Speed for Charge Dash will increase our clear speed slightly. That's all.
I bought this helmet myself with enchant and now I do not use it because PoB shows a loss on DPS after that I have nowhere to fill up resists.
Jewels are very important,
Pure Talent: 25 all stats (so int) and 5% penetration of elemental resits
Brute Force Solution: So valuable Intelect.
Fertile Mind: Same like Brute.
Emperor's Wit: % Intelect (expensive and hard to reach, it can be exchanged for another Brute Force or Fertile Mind)
Watcher's Eye: the only is Maximum mana as Extatra Maximum ES, thanks to intellect we have a lot of mana, if you can not afford look for Another Ferile or Borute.
Corruption: % increased Damage, except Watcher's Eye and Emperor's Wit those are cheap Jewel so Corrupt to damage are cheap too.
Charged Dash - Elemental Damage with Attacks - Damage on Full Life - Infused Channeling - Pulverise - Concecrated Effect/Increased Area of Effect
Utility CWDT 4 link
CWDT - Immortal Call - Summon Lightning Golem - Increased Duration
Aura 4 link
Discipline (35%) - Herald of Thunder (25%) - Blood And Sand (10%)- Enlighten (It is not required, if we do not have it, we give up Blood and Sand)
+ Aspect of Spider from Gear 25% mana reserver if we dont have it on gear just use Arctic Armour, Fenumus' Weave can be used for start too.
Curse CWDT 4 link
CWDT (1 lvl) - Storm Brand (8 lvl) - Curse on hit (max) - Conductivity (max)
Movement 3 link
Whirling Blades - Fortify - Faster Attack
Utility 3 link
Blood Rage - Ancestral Protector - Clarity (to Watcher's Eye, if we do not have a jewel then we do not have to turn on clarity)
PASSIVES & ASCENDANCY
https://bit.ly/2Kc5CnQ - 92lvl Tree
Why did I choose Scion?
Because you can get a perfect ballance, it's in the middle, which makes it easy to get apart in every direction. Inquisitor and Elementalist may seem better, but you must remember that we still need Accuracy, which complicated matters when it comes to skill tree or items. That's why the Ascendant is perfect, thanks to Jugg we forget about Accuracy, we get Stun Immunity and Endurance Charge which increase the reduction on physical damage (this is important, we do not have armor gear) and 15% increase damage. Inquisitor gives us Elemental Damage, Penetrate Resist from the tree and thanks to use of Pure Talent Jewel additional Resits Penetration and Concencrated Ground really gives big ES regen even when it's halved by using Ghost Reaver. We do not have to worry about Strength and all from tree can be converted into Intellect by Brute Force. There is no better solution than the Ascendant for this build.
PHANTEON / BANDITS
Major: Soul of Lunaris
Minor: Soul of Gruthkul
BANDITS: Kill them all!
BUILD IS STILL UNDER CONSTRUCTION, I WILL SUCCESSFULLY DEVELOP.
Last edited by loczek123 on Jul 27, 2019, 5:31:34 PM
Last bumped on Aug 16, 2019, 1:52:34 PM
on Jul 26, 2019, 4:51:49 PM
on Jul 26, 2019, 6:06:00 PM
Just so you know, the added damage from the HoWA claws is PER WEAPON now so you're not doubling it by using it two of them. You're only getting the benefit of more INT from that % increase mod. You ate getting dual wielding bonuses as well, but you're certainly not doubling your damage by using an additional HoWA claw.
To all the girls in the red high-heeled shoes,
they took all our money and stole all our boos.
They ain't got their cherries, but that's no sin,
they still got the box the cherry came in!
on Jul 27, 2019, 3:13:55 PM
Hmm. I checked it in PoB and you're right, thanks. Although this does not change the fact that with this amount of intellect there is no better option than dual HOWA, with another weapon the loss is huge, the shield is also large and even high ES shield does not give a big boost to ES by the loss of a huge amount of intellect.
on Jul 27, 2019, 4:50:15 PM
Interesting build. Can you level with charged dash?
on Aug 3, 2019, 2:29:06 PM
Yes, definitely it is a nice skill for lvling (I did not even realize it), you have to take into account that when I was doing this character I had a lot of low-level unique tabula etc. I do not know how it works on leveling from zero. I will check on the next league if nothing bad will happen, it will be my starter build and I will do a lvling guide.
on Aug 4, 2019, 5:14:26 AM
Looks really interesting! I'd love to try it. Could you post screens of the passive path? I'm on a Mac and cannot run the builder app. Thanks!
on Aug 11, 2019, 9:03:26 AM
In PASSIVES & ASCENDANCY section you have link to browser passives :)
on Aug 12, 2019, 3:49:10 PM