[3.9] Divine Ire | Trickster | 50 Million Shaper Damage | Flick of the Finger Obliterator

This guide is out of date for 3.10. Please wait for an update before replicating this build unless you know what your doing.

I wanted to apologize for the lack of an official update. My job has recently become extremely busy and I currently no longer have time to properly update this guide. I have a Path of Building link that is far from complete, but I figure it is better than nothing. If you choose to try this build, carefully look through the POB. As of now, mana appears to be a potential issue along with many optimizations neglected. If you take it upon yourself to resolve or optimize these issues please share with the community on this guide. Thanks for your understanding. This guide will be officially updated in the near future when things settle.

POST 3.9: https://pastebin.com/cBVm0T88

Temporary Archive
Change Log

Updated Title from 55 to 50 Million Shaper Damage
Updated Disclaimer
Updated Cons
Updated PoB Pastebins
-Using proper 3 limited crafts instead of previously legacy 4

Updated Title From [3.8] to [3.9]
Updated Title From 58 to 55 Million Shaper Damage
Updated Disclaimer
Updated Gear Overview
Updated Mana Info in Gear Explanations
Updated 6 Link Gem Setup
-Use Inspiration Instead of Controlled Destruction
Removed Old POEURL Skill Tree
Added Legacy Gear PoB Pastebin
Updated PoB Pastebin
Removed PoB Preview
Added Anointment Options Spoiler

Fixed Grammatical Error
Updated Other Builds

Updated Disclaimer
Updated Mana Information in Gear Explanations
Added New PoB pastebin for Post Mana Nerf

Updated Title From [3.7] to [3.8]
Updated Title From 40 to 58 Million Shaper Damage
Updated Gems
-Removed Increased Duration from Immortal Call Setup & Replaced with Precision Lvl 1
-Upgraded Hatred to Lvl 21
-Upgraded Herald of Ash to Lvl 21/20
Updated Jewels
-Replaced Rare with Militant Faith Jewel

Updated Skill Tree
Updated PoB Pastebin & Preview
-Wither Set to 15 Stacks when Previously Set to 1
-Other Upgrades and Changes Listed Above

Updated Other Builds

Updated Title From 32 to 40 Million Shaper Damage
Updated Gear Overview
Updated PoB Pastebin & Preview
Updated "Updates" Spoiler to "Change Log"
Updated "Disclaimer"

Other Builds tab added

New videos added

Introduced build guide

Other Builds
Quad Divine Ire Totems | Hierophant | 36 Million Shaper Damage | 6k ES CI:



This build is expensive and not a league starter. I will not offer cheaper alternatives.
This build is a massive puzzle. If you're missing pieces your not going to see the full picture.
Please do NOT msg me in game. Post your issues or questions here so others can learn from them.

Lets get started!

1 Shots pretty much everything
Decent clear speed
Satisfying explosions

Careful game play required
Cannot run elemental reflect and no regen maps
Kill or be killed playstyle (lacking damage will make you suffer)


Gear Overview
This is the gear I use on my character:

Gear Explanations

Every item has to be shaped!
Core Items:

The build revolves around these 3 items, this body armour combined with the insane DPS is what gives the build its synergy.

Having shaped Call of the Brotherhood rings is one of the most difficult items to obtain for this build. You have 3 options to pick from, you can buy the ring outright on your prefered trading site. You can buy the Trash to Treasure Prophecy and chance a shaped two-stone ring that has the cold and lightning resistance implicit, or you can gamble and chance/scour the ring until you get it.

I gambled on my rings. Unfortunately only one ring was successful and I bought the other outright. The ring that changed took around 700 chance/scours while the other consumed over 5000 and did not change. Keep this in mind and pick whatever method best suits you.


I recommend wands or scepters.
The most important mod to have is a tier 2 or higher Elemental Damage as Extra Chaos Damage mod.
Then on top of that you want Physical Damage as Extra Lightning Damage.
Once you have one or two of those mods you want to multi-craft the rest unless you have higher tiers already on.
Increased Spell Damage with Non-Chaos Damage as extra Chaos Damage
Increased Cast Speed
Increased Critical Strike Chance for Spells or Critical Strike Multiplier

Other Armour:

Shaped Helmet, Gloves, Belt, and Boots are required. They need to have life, resistance, and preferably movement speed on the boots.


Your amulet needs to have Physical Damage as Extra Lightning Damage.
Ideally you also get Physical Damage as Extra Cold Damage and Critical Strike Multiplier.
Any resistances are also nice too.
Whatever mods you do end up with, it's very important it has an open Prefix so you can craft Channeling Skills have -3 to Total Mana Cost. Without this mod you will have mana issues.


League Alternative for Bottled Faith:

Required Mods:
Immunity to Bleeding During Flask Effect
Immunity to Freeze and Chill During Flask Effect

Other Alternatives:
Replace Cinderswallow with either a Life or Silver Flask that grants Curse Immunity


Place Militant Faith where it gives you the most Devotion without any drawbacks.

Place Unnatural Instinct Here

3 Rares:
Only use 4 if you do not use Militant Faith

Watcher's Eye - Order of Importance
Ideally you have 3 of these specific mods.

-Physical Damage Converted to Lightning Damage while affected by Wrath
-Physical Damage as Extra Lightning Damage while affected by Wrath
-Physical Damage Converted to Cold Damge while affected by Hatred
-Critical Strike Chance while affected by Hatred
-Cold Damage while affected by Hatred

Militant Faith

-Channeling Skills deal 4% increased Damage per 10 Devotion
-4% increased Elemental Damage per 10 Devotion

-Any missing attributes or resistances
-Increased Maximum Life
-To Maximum Life
-Adds # to # Physical Damage to Spells
-Adds # to # Physical Damage to Spells while Dual Wielding
-Global Critical Strike Multiplier
-Critical Strike Multiplier with Lightning Skills
-Critical Strike Multiplier with Elemental Skills
-Critical Strike Multiplier while Dual Wielding
-Critical Strike Multiplier for Spells
-Critical Strike Multiplier with Wands
-Increased Spell Damage
-Increased Spell Damage while Dual Wielding
-Increased Global Physical Damage
-Increased Cast Speed

You need to be careful when stacking cast speed on your jewels. If you get too much, then you won't be able to sustain mana. You can figure this out by multiplying your cast rate by your mana cost and make sure its just below or at your total mana regeneration rate.




Level 4 Enlighten Required



Use max level 4 CWDT
Use max level 1 Precision
Use max level 6 Immortal Call or max level 12 Steelskin
Use max level 6 Lightning Golem



Use max level 7 Arcane Surge


Path of Building

Legacy Gear 64M Shaper DMG: https://pastebin.com/NXKnuhJ2
3.9 Gear 50M Shaper DMG: https://pastebin.com/qEJptsBt


Fully upgraded Lunaris and Shakari or Tukohama

Kill all Bandits for +2 Skill Points

Anointment Options

Heartseeker for MORE DMG
Constitution for MORE LIFE


Divine Ire Deals 40% Increased Damage

120% increased Critical Strike Chance if you haven't Crit Recently
0.6% of Damage Leeched as Life and Mana if you've Killed Recently
Regenerate 2% of Life and Mana per second if you were Hit Recently

Commandment of Winter
Commandment of Blades



The Shaper's Realm

T16 Maze of the Minotaur

T16 Pit of the Chimera

T16 Forge of the Phoenix

T16 Lair of the Hydra

T15 Caldera

T15 Palace

More Coming Soon!

Last edited by natherox on May 2, 2020, 1:50:10 AM
Last bumped on Jun 14, 2020, 8:32:00 PM
Nice! Those 1-taps look pretty satisfying
I was trying to find a shaper helm with the 40% divine ire but its kinda hard atm, not found many; do you think its worth a shaper helm with 15% zealotry (and add that aura) or its better a non shaped helm with 40% divine ire?
kmN182 wrote:
I was trying to find a shaper helm with the 40% divine ire but its kinda hard atm, not found many; do you think its worth a shaper helm with 15% zealotry (and add that aura) or its better a non shaped helm with 40% divine ire?

To run Zealotry would mean having to sacrifice Wrath or Hatred, even with the reduced mana reserve helmet enchant. I do not recommend this due to the powerful buffs from watcher's eye with the mods I listed in the jewel section. Your better off just forgetting about any enchantment until your able to find one. On my build, I only lose about 1m damage with out it.

You could also experiment with other Divine ire enchantments if your able to find them such as
-Divine Ire Damages 2 additional nearby Enemies when gaining Stages
-Divine Ire's beam has 15% increased width
Last edited by natherox on Jul 27, 2019, 6:06:26 PM
Hey, since atm I can't afford a lvl 4 enlighten, could I use shapers touch with +1 to socketed gems? ( I have a lvl 3 enlighten)
PrivateScript wrote:
Hey, since atm I can't afford a lvl 4 enlighten, could I use shapers touch with +1 to socketed gems? ( I have a lvl 3 enlighten)

It would work, but not ideal.
I tried to copy a similar build but i cant do even the 10% of your damage, any advice please?

Last edited by kyomoNZ on Jul 28, 2019, 5:22:45 AM
Last edited by TvvYDPqMVV on Jul 28, 2019, 5:55:03 AM
Holy smokes man this build is look insane!! actually one tap everything
Could you add maybe leveling guide ? , like which items you level with and which gems?
Thank you im gonna try this one!
kyomoNZ wrote:
I tried to copy a similar build but i cant do even the 10% of your damage, any advice please?


I looked into your build, currently you do 1.2 mil shaper damage.
Here's what you need to change:

-Get rid of Avatar of Fire on the skill tree
-Get rid of The Red Nightmare and replace with Unnatural Instinct or another rare jewel with mods listed in the jewel section of the guide
-Replace Jade Flask with a Diamond Flask
-Change Ascendancy Node from Patient Reaper to Harness the Void
-Change gems from Empower and Inc. Critical Strikes to Elemental Focus and Energy Leech

With these changes you should get about 25 mil shaper damage.

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