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comeoutandplay wrote:
We initially announced that looting is free-for-all in Path of Exile. Players would be able to see and pick up any items that dropped.
It's important to us that Path of Exile has a cut-throat feel where players are not only competing against monsters, but also their fellow players. We do not feel it is an option to arbitrarily hide items from players who have not been allocated them.
As we saw here and here, many players really objected to this.
Several legitimate problems with free-for-all looting were raised:
- Ranged players are unable to get to the items in time.
- Items might just get scooped up by one player with substantially lower latency than the other players.
Over the past few months we've thought long and hard about this topic, and have come up with a system that we feel captures the cut-throat feel that we're trying to go for, but helps mitigate the valid complaints.
We're proposing the following system:
- All white text items are free-for-all.
- All magic/rare/unique/currency/gem items are allocated to a nearby player for a very small amount of time.
- All players can see the item, and a countdown of how much time remains until it's available to anyone is shown.
- The allocation time is intended to be very small (enough time to compensate for a little latency, reaction time and travel distance). We're thinking a base time of something in the order of 1 second when standing next to the item.
- The time would be increased by the time it takes for the character to run to the item. An item allocated to a ranged player might unallocate after two seconds, for example.
- It's important that the time is low enough that the player can only get the item if they are paying attention and make an effort to immediately grab it.
- The allocation times can be lower or non-existent in hardcore or cut-throat leagues.
Players who wanted an allocated looting system will hopefully be happy that this system mitigates item loss due to latency and travel distance.
Players who wanted a free-for-all looting system will hopefully be pleased - with this system they can take any item they want if the allocated player is not paying attention to the drops.
This is a concept based on feedback only. It's not locked in stone, but we like the direction it's going in.
What do you guys think about this suggestion? Please don't just post "allocated sucks", or "I won't play if it's free-for-all".
And how is the policy working out for you? Almost no one is even talking about this game anymore and it's because of the loot system.
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Posted byIPityDaFool#5045on Mar 15, 2013, 12:00:32 PM
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goood mooooorning. /facepalm ...
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Posted byNomadFX#0730on Mar 15, 2013, 12:08:04 PM
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This thread is full of great solutions for imaginary problems.
In Wraeclast, if someone tries to kill you... you just kill them right back.
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Posted byTrapperkeeper#6979on Mar 15, 2013, 12:09:16 PM
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b15h09 wrote:
Seriously, do we need to get into name calling?
Dude you are commenting on something you clearly aren't reading correctly.
Nobody here cares about the definition of Keynesian policy nor do they give a shit what you or i think about it. We use it as a country, we instituted it back when the great depression happened, it worked. This has nothing to do with relation money creation. I'm asking about a vendor that would allow trade-ups and downs with monthly updated orb value according to the community. If you wanted to compare the economy of this game with anything it would be gold standard, and we all know how that turned out :\.
I JUST WANT TO KNOW WHAT WOULD BE WRONG MAKING A VENDOR THAT TRADES CURRENT ORB VALUES UP AND DOWN??? just one worthwhile answer people caman
Last edited by Le0wn#1616 on Mar 15, 2013, 12:14:16 PM
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Posted byLe0wn#1616on Mar 15, 2013, 12:13:55 PM
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Putting in vendors with recipes for all the orbs in game would go against the established policy of requiring hours of shit boring farming and interacting with players.
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Posted bypoltus#5374on Mar 15, 2013, 12:16:57 PM
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Le0wn wrote:
I JUST WANT TO KNOW WHAT WOULD BE WRONG MAKING A VENDOR THAT TRADES CURRENT ORB VALUES UP AND DOWN??? just one worthwhile answer people caman
Because there is no "current value." Pretty much all of the values after Chaos are dictated solely by the players.
IGN: Troheim
Item Shop: www.pathofexile.com/forum/view-thread/368180
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Posted byevantide2#4536on Mar 15, 2013, 12:23:28 PM
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Le0wn wrote:
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Sneakypaw wrote:
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Le0wn wrote:
I would love a mods opinion on this, or a reason why. There are no reasons that anyone would want to get rid of exalted orbs or GCP right now. The past 3 days I can't find a single exalted orb for sale under 19 chaos. So here's my question, IF you want people to enjoy the game and be able to craft what they want, why not create a vendor that has updated values every month or so (according to avg price)? That way the market is still dictating prices of currency, but scalpers can't horde currency and manipulate the value. If you don't believe me look at trade chat, there is more WTT for currency than there is for anything else, which is a giant waste of time. If this is not going to change id love to know. Thanks for your time !
Sooooo, It's not like they don't trade Exalts, but that you don't have enough currency to pay them.
You have completely missed the point of the paragraph above.
This is a terrible idea. Then there would be no bartering and you could get whatever you wanted whenever you wanted as long as you have the funds. Supply and demand should dictate everything. Also, it would create an almost stock market effect with that vendor. If the price dropped a little people would buy hordes of that item. Then when it went back up, sell it all for a tidy profit.
I think the free flowing economy we have now is best. IMO anyway.
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Posted byragnarok1#2281on Mar 15, 2013, 12:48:41 PM
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Supply is far too hamstrung by the games insane RNG but otherwise I agree with you.
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Posted bypoltus#5374on Mar 15, 2013, 12:56:55 PM
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Le0wn wrote:
I JUST WANT TO KNOW WHAT WOULD BE WRONG MAKING A VENDOR THAT TRADES CURRENT ORB VALUES UP AND DOWN??? just one worthwhile answer people caman
Price fixing through vendors would create a price at which you could neither undercut, nor overprice from, essentially destroying the free market. May as well say 100 copper = 1 silver, 100 silver = 1 gold. Kinda the antithesis of what GGG is trying to do with a player driven economy.
Even if you updated the values monthly at the guidance of the community, it would require integrity in the community not to create multiple accounts to artificially alter rates for personal profit. You'd see armies of bots creating accounts to fix prices at rates that would be beneficial to those with a hoard of certain currency (probably RMT sights). A free market has to be free to operate in a healthy manner. If you allow any form of price fixing, you're just inviting cartel behavior.
As to the efficacy of Keynesian economics, if you think a 98% debasement in the value of a dollar 'worked', then yeah, it worked.
No. Calm down. Learn to enjoy losing.
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Posted byb15h09#7812on Mar 15, 2013, 1:04:48 PM
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b15h09 wrote:
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Le0wn wrote:
I JUST WANT TO KNOW WHAT WOULD BE WRONG MAKING A VENDOR THAT TRADES CURRENT ORB VALUES UP AND DOWN??? just one worthwhile answer people caman
Price fixing through vendors would create a price at which you could neither undercut, nor overprice from, essentially destroying the free market. May as well say 100 copper = 1 silver, 100 silver = 1 gold. Kinda the antithesis of what GGG is trying to do with a player driven economy.
Even if you updated the values monthly at the guidance of the community, it would require integrity in the community not to create multiple accounts to artificially alter rates for personal profit. You'd see armies of bots creating accounts to fix prices at rates that would be beneficial to those with a hoard of certain currency (probably RMT sights). A free market has to be free to operate in a healthy manner. If you allow any form of price fixing, you're just inviting cartel behavior.
As to the efficacy of Keynesian economics, if you think a 98% debasement in the value of a dollar 'worked', then yeah, it worked.
Thanks for this! I didn't agree with keynesians but history is what it is. I didn't take into account the multiple account makers. I guess making a voting regulation on account longevity for that? the way it is looking to me is exactly what happened back during the beggning of the stock market....... FLuff up a stock so everyone really wants in then when the value goes up sell all your stock leaving everyone else with pockets turned inside out. Only its with exalted orbs. I see the ability to abuse way more open this way, compared to a voting system that could be regulated np to make sure the market stayed uninfluenced by unethical acts. Sorry about calling you a scrub, you seem really well versed and i thank you for your reply. Most informed answer all week lol.
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Posted byLe0wn#1616on Mar 15, 2013, 1:35:15 PM
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