Onslaught VS Arcane Surge as a balance issue

Onslaught is generally an attack/dexterity based buff. We see this by the items that provide the effect, as well as the passives and gems that support it.

Arcane surge, is a caster-only buff. We see this on ES/spell items, the blue gems/int stats.

However, casters can easily benefit from both arcane surge, and onslaught. Why?

There is no reason for caster to benefit from the effects of both, while attack builds can only benefit from one.

There is a flask for onslaught, but not arcane surge. Perhaps a better method of managing this problem would be to make an arcane surge flask. Then we can have onslaught provide the MS/Attack speed buffs, while AS provides the damage/cast speed buffs.

Also, the persistent "onslaught" buff from the synthesis implicit is broken and should be retroactively nerfed to provide the effect with 10% on kill. Also, add an arcane surge on kill implicit if synthesis is ever integrated.
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Last edited by Friagram#6685 on Jul 7, 2019, 5:49:15 AM
Last bumped on Jul 9, 2019, 5:04:16 PM
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Friagram wrote:
the persistent "onslaught" buff from the synthesis implicit is broken


LUL STANDARD.

Seriously though, Synth items are among the LEAST broken things floating around in the landfill that is Standard League.

Play a real league (or, better yet: SSF) if seeing OP items bothers you? You literally had to opt-in to playing Standard, against the explicit recommendation from GGG at character creation...
Last edited by ARealLifeCaribbeanPirate#2605 on Jul 7, 2019, 12:45:21 PM
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ARealLifeCaribbeanPirate wrote:
"
Friagram wrote:
the persistent "onslaught" buff from the synthesis implicit is broken


LUL STANDARD.

Seriously though, Synth items are among the LEAST broken things floating around in the landfill that is Standard League.

Play a real league (or, better yet: SSF) if seeing OP items bothers you? You literally had to opt-in to playing Standard, against the explicit recommendation from GGG at character creation...


Lots of people play standard. That's fine if you don't like it. But keep in mind that not everyone wants to beta test the 1 or 2 broken builds for the minor league mechanic.

This isn't really even about items, but it's rather about balance of arcane surge and onslaught mechanics themselves.

There are so many ways to easily get arcane surge, that you can have full uptime with onslaught as well. This doesn't benefit attack builds though.

And yes, permanent onslaught is broken, and when they bring synthesis to core later on it will remain broken.

If you enjoy league, that's fine, but you should keep your negative comments to yourself. Have fun in the league, chasing inspired and HH, with nerfed items.
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I agree Arcane Surge should be able to apply to attacks in some way, maybe a unique or something. But if they made it more accessible through a flask or on kill effect they would need to rename it. They might as well just add an attack specific version with slight changes.
Need a new signature, cuz name change. I dunno though. I guess this seems fine. Yeah, this is good.
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Friagram wrote:
Lots of people play standard. That's fine if you don't like it. But keep in mind that not everyone wants to beta test the 1 or 2 broken builds for the minor league mechanic.

This isn't really even about items, but it's rather about balance of arcane surge and onslaught mechanics themselves.

There are so many ways to easily get arcane surge, that you can have full uptime with onslaught as well. This doesn't benefit attack builds though.

And yes, permanent onslaught is broken, and when they bring synthesis to core later on it will remain broken.

If you enjoy league, that's fine, but you should keep your negative comments to yourself. Have fun in the league, chasing inspired and HH, with nerfed items.


Since you evidently missed my point the first time (unless you didn't and just chose to completely ignore it):

You literally made a thread complaining about the imbalance of items and mechanics in Standard League.

That's like complaining about water being wet.
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Friagram wrote:
Onslaught is generally an attack/dexterity based buff. We see this by the items that provide the effect, as well as the passives and gems that support it.

Arcane surge, is a caster-only buff. We see this on ES/spell items, the blue gems/int stats.

However, casters can easily benefit from both arcane surge, and onslaught. Why?

There is no reason for caster to benefit from the effects of both, while attack builds can only benefit from one.

There is a flask for onslaught, but not arcane surge. Perhaps a better method of managing this problem would be to make an arcane surge flask. Then we can have onslaught provide the MS/Attack speed buffs, while AS provides the damage/cast speed buffs.

Also, the persistent "onslaught" buff from the synthesis implicit is broken and should be retroactively nerfed to provide the effect with 10% on kill. Also, add an arcane surge on kill implicit if synthesis is ever integrated.


Do you even have any idea how hard it was to get those onslaught boots? I farmed for it as my league goal and I'm proud that I achieved it because I'm not playing PoE 24/7. If they'd get nerfed because some jealous dudes crying in the forums about standard league (which has all the legacy powerhouse items) I'd be quite upset about it. Not because I care about standard but because I care about the power level I achieved on my favourite Character in PoE so far. Also, how is affecting perma onslaught on other players your gameplay?
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Could we please go back to Arcange Surge vs. Onslaught?

Nobody cares about standard league boots that give you onslaught.

But Onslaught being a great buff (speeeeed meta) for pretty much every single build and Arcance Surge being a conditional buff thats only useful for spells is a quite big difference.

Not sure if they should be on the same level, but they sure as hell are not.
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HerrImHimmel wrote:

But Onslaught being a great buff (speeeeed meta) for pretty much every single build and Arcance Surge being a conditional buff thats only useful for spells is a quite big difference.

Not sure if they should be on the same level, but they sure as hell are not.


True and to counter balance the OPs suggestion of adding an arcane surge mechanism for melee, why don't we get rid of the onslaught flask? If casters want it they'll have to commit to it.

Whining to ensue...
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HerrImHimmel wrote:
Could we please go back to Arcange Surge vs. Onslaught?

Nobody cares about standard league boots that give you onslaught.

But Onslaught being a great buff (speeeeed meta) for pretty much every single build and Arcance Surge being a conditional buff thats only useful for spells is a quite big difference.

Not sure if they should be on the same level, but they sure as hell are not.


Sure thing!

OPs entire assertion (that Onslaught is supposed to be an attacks-only buff) is wrong, therefore so are all conclusions derived from it.

Onslaught doesn't have attack tags and has never, ever, even for an instant been attack-exclusive, so this is a ridiculous nonissue.
Last edited by ARealLifeCaribbeanPirate#2605 on Jul 8, 2019, 1:22:53 PM
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Friagram wrote:
Onslaught is generally an attack/dexterity based buff.



"Onslaught is a buff that grants 20% increased attack speed, cast speed, and movement speed."


Basically, you're wrong.

And you had to compare arcane surge to Rage support to even be close to a fair comparison...
You just wasted 3 seconds reading this.

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