[3.9] Ultimate EDTrickster [2M dps - UNKILLABLE] (Video guide)

■ Welcome to this guide, exile! ■

This is my take on ED-Contagion trickster. It took on all content in the game in 1.5 weeks in legion, around 55 hours played at the time. It focuses on much more defenses than other ED guides you will find out there, while achieving similar to higher damage numbers. While there are many other ED guides out there, the concepts shown here are the ones that prove to work best overall to clear the most game content. Most of them are nothing new, but this guide compiles the best ones to provide a well rounded character.

I have played more than 350 hours of ED trickster in legion (40/40 challenges) and have carried more than 130 uber elders, most of them deathless. I have killed depth 606 triple damage + AOE aul.
I have also played 150 hours again in Metamorph and cleared all content leaguestarting with it again.


~3ex t16 viable setup: https://pastebin.com/4xVpjVZQ
6500ehp - 450k ED dps + 650k blight dps - 75% dodge

~10ex all content setup: https://pastebin.com/97dc75gs
7500ehp - 850k ED dps + 1M blight dps - 75% dodge

Endgame setup: https://pastebin.com/CHNxZrcR
8600ehp - 1.8M ED dps + 3.5M blight dps - 73% dodge

■ Build Overview ■

This build has around 1.1M ED dps, 7-8k EHP and 2k effective regeneration per second.
AS any ed build, it relies on Essence drain and contagion for map clear and regeneration. It also has a 6 free sockets in your chest where you can put any chaos dot skill (soulrend, bane or blight) to effectively double your dps (2M total dps with blight).

It differs from other ED tricksters by being EXTREMELY TANKY, utilizing many defense layers to be very durable. It is hardcore viable.

■ Videos ■


■ Lvl 8 sirus Deathless
Metamorph https://www.youtube.com/watch?v=bX1x9tfZtzQ

■ T17 Uber elder week 1 deathless (trash gear)
Legion https://www.youtube.com/watch?v=jciHSbYh5FA

■ Depth 606 insane AUL Extra cold + aoe + crit + chain + endurance(2nd try)
Legion https://youtu.be/fjFgH-nYmSA?t=96

■ 75% chaos res AUL carry (10ex gear)
Metamorph https://www.youtube.com/watch?v=4iP-ahaXzg0

■ Easy minautaur map + boss

Hard Minotaur full facetank:

■ Build Concept ■



This is a chaos DOT build. There is absolutely nothing special. We scale spell damage, chaos damage, damage over time and most importantly: chaos DOT multiplier.
We are NOT lowlife based so we are missing a quarter of the maximum theoretical ED damage, but we more than make up for it in survivability. Lowlife also quickly becomes expensive.

We also socket our gems in +x to level of socketed gems uniques and rares, to boost the base DOT of essence drain. They are items such as:

Overall, there isn't many ways to scale our damage, as only the following are possible:
- All increased damage sources (spell, dot, chaos...)
- Chaos damage over time multiplier
- ED gems level
- Increased chaos damage taken by enemies
- Lowlife for pain attunement
And we scale all of these, except lowlife. While one could argue we can always fit a bit more increased damage sources, we're already above 800% total increased. It is difficult to get significantly more.


Now, the spicy part!
Here are all of our defense layers:

MAXIMUM DODGE: We have 74% dodge, we dodge 3 hits every 4. This is before factoring in evasion and avoidance, and is a massive defensive layer.

Insane regen: We easily reach 3k life regeneration. We do not realy on flasks or slow recovery to stay alive, we have consistent life recovery.

45% evasion: on top of 75% dodge, we also have 45% chance to evade. On top of other small avoidance sources we also take, we end up having above 90% chance to not get hit when we're supposed to.

Large EHP pool: We have 5k+ life and 2.5k es as MoM hybrid. ES is always up because of ghost dance and Wicked ward, both giving up big ES recovery. We stack faster ES recharge start to make wicked ward almost always active.

20% phys mitigation: name says it all. We permanently have 3 endurance charges, and pantheon gives us up to 8% additional.

Wind dancer: We take 20% reduced damage from the first hit on us. This is up most of the time, because we rarely get hit in the first place due toour high dodge chance.

260% movement speed: really fast. We are hard to hit and can easily dodge telegraphed attacks such as syndicate Haku/Janus slams. (some of them will still hit you, but it's no problem since we have other defense layers. Just get hit 4head.) This amount of movement speed is nothing special as most builds can achieve it, but feels really nice as ED's playstyle allows us to be running almost all of the time instead of casting things.

■ Pros and cons ■


■ PROS ■
■ Fast mapper
■ All endgame bosses viable, including deep delve bosses.
■ Hardcore viable
■ Cheap, clear upgrade path. Shaper 3EX, uber elder 8EX.
■ CONS ■
■ Single target lacks, you are not oneshoting bosses.
■ Doesn't do the DEEPEST delve bosses (4+ mods depth 1300 auls will kill you, but that's not really a build problem...)
■ You are a meta slave
■ Performs really poorly in the timeless domain, requires heavy swaps for HoGM (but can actually do it)
■ potentially clunky 1-2 playstyle (altho very fast)

These pros and cons are pretty much what you would expect from any ED build. Here are other options for ED/contagion that are also great in what they do:
■ LowLife occultist or trickster: Lowlife doesn't synergise very well with trickster. That said, the limited damage scaling options mean LowLife will still be the best damage. Be warned that the damage isn't much higher, and LL trickster feels really squishy. I don't know how occultist feels, it could be an option.
■ Full tank trickster: it is possible to achieve really high tankyness by using a shield and swapping a few setups. We're looking at 11k ehp+ with 60% dodge and 45% block. Since we cannot use an ED bow, we cannot scale gem levels as efficiently and the damage is more or less divided by 3. ED's damage is already kind of low, you're reaching at most 400k singletarget with this. It just isn't worth it in my opinion. It will be the best setup if you have infinite currency and a +4 hyrri's ire, but don't count on that too much...
■ Ci block trickster: Another cheaper way to build tank EDtrickster if you want to go for the absolutely maximum tankyness. Again, damage will severely suffer from this, but it's a good build.

If you want a good allrounded build that clears fast, has most of the damage scaling options available and can facetank the world, this is most likely the guide for you.

Information for Halls of grandmasters:

After a discussion in this thread, here are a few tips to clear Halls of grandmasters with this build:

Darkxellmc wrote:
The following is true for most builds. It'll work well here because of the heavy investment in spell damage/damage over time, but honnestly most builds can do this grayed out lines are optional:

Get a saffel's frame, for more defenses.
http://poe.trade/search/uragaatogoruok Get this item. You might as well take a 20% cast speed one, it's usually 1c.
■ Socket the following support gems in balefire (no need to link them): Burning damage, Elemental focus, controlled destruction.
Socket in saffell's: CwDT - Phase run - Ice wall (all lowest level)
■ Put both in weapon swap. ED clears grandmasters really well, despite what people say. Go in the map.
■ When you encounter a CI exile, swap to balefire and nuke him. Scorching ray has busted pvp scaling, and cannot be blocked, dodged or evaded. It WILL kill.
■ Be VERY mindful if you see someone turning on righteous fire. He will most likely also use scorching ray. Run away and take him down from a distance, using balefire makes your beam 10% longer than theirs, you will outreach.
You will die on the exiles using caustic arrow. They deal massive damage. If you're struggling too much, swap you pantheons to fully upgraded arakaali (keep shakari for minor). These are usually the last ones before the chest on the topleft branch, but that's not always the case. Keep your guard up.

Last thing, don't do HoGM in hardcore. Just don't.
that said, hope it helps. GL hf! ^^

■ Gear and explanations ■


Finally, the core of the guide!

My gear:

My gear in legion for reference:

■ Equipment

■ Flasks

■ Jewels

My gear in metamorph when reaching maps:

■ Equipment

■ Flasks

My gear in metamorph for my first sirus kill:

■ Equipment

■ Flasks

In this section, for each item slot, multiple items may be shown. They range from budget to best in slot, from left to right. You usually want to pick the first in the list, and upgrade progressively as you farm more currency in game.


■ Boots
Price scale: Budget - Expensive

MATATL's boots with up to 6% attack dodge are hard to beat. They always come with 30% movement speed. Try to get life and resistances on top of the dodge/MS mod. A bad pair of boots with just MATATL's prefix and some life will be good enough for uber elder, don't stress it too much.

To try to minmax them, you should try to get t1 life and as much resistances as you can. The two-toned boots shown here are a great example of this.

ENCHANT: Movement speed or Regeneration. I prefer movement speed.

Crafting tutorial
{5ex} Consistant 100+res matatl's boots

This crafting section is to be used if good boots are too expensive. Sometimes, very good pairs can be available for less than the crafting cost shown here, so only follow this if you actually need to.

1)Get a pair of two-toned boots with t1 life, matatl's dodge and a free suffix:
If you can get a good 3rd prefix, go for it. If you can't, you can hit a hunter exalt for desecrated ground immunity or pierce later.
2) Craft the following suffix: Prefixes cannot be changed

3) Scour the item to only get your prefixes left.

4) Craft the following modifiers:
Can have up to 3 crafted modifiers
(18-20)% to XXX and XXX resistance
(18-20)% to XXX and XXX resistance

Craft the resistances that you need. A good advice is to go for the one not given by the boots implicit. So if your boots give you lightning/cold, you should craft fire/lightning and fire/cold.

5) (optional) Slam with a hunter exalt if you have an empty prefix

6) Run uberlab to get either movementspeed or 2% regeneration enchantement

Done! simple craft, it's as easy as that.
30% MS, 6%dodge, 85+ life and 100+ elemental resistances on the cheap.


■ Weapon
Price scale: Budget - Midrange - Expensive

This is the only piece of gear you must invest in for endgame bosses. While the rest of items you wear can be 2 chaos trash, this one is important!
If you are on a budget, get a 4-5 links Cane of unraveling.
You should upgrade to a 6L one to clear red maps and conquerors.

Your endgame weapon should be an ED BOW and soul strike for better energy shield sustain. While you can usually get a 6l cane after a few weeks in a league for ~1ex, the shortbow shown here will be around 5ex to craft, and the maraketh bow around 10ex.

Crafting tutorial

{5ex} Classic ED shortbow

1) First, start by grabbing a 6l bow. The best is an ilvl 50 shortbow, but a 6l imperial bow will work just fine. You can get them easily by using the following divination cards:

2) Then, use chromatic orbs to get the following colors on your bow:

3) Then, use an orb of transmutation to make the item magic:

4) Proceed to use alteration orbs until you get the following modifier:
(parangon's)+1 to level of socketed gems

5) Use a regal orb to make the item rare.

6) Now press alt and check the amount of prefixes on your bow. If you do not see them, go in options>UI>advanced_item_desctiptions and check it on.
If your bow has only one prefix, go to 8. If it has two prefixes, use an orb of anulement on your bow:

7) If your bow now has only the parangon(+1gems) prefix and no other one, continue. Otherwise, go back to step 3.

8) Craft on your crafting bench the following modifiers:
Can have up to 3 crafted modifiers
+2 to level of socketed support gems
(36-40)% increased chaos damage over time multiplier

Using the following currency:

Congratulations! You made yourself an ED bow!

{10ex} Dot multiplier BIS bow

1) Grab an ilvl 82+ Maraketh bow without influence.
Maraketh bow has the best implicit with 10% increased movement speed, and requires 222dex to equip (which we have).

2) (Optionnal) Increase the quality of your bow using perfect fossils or betrayal quality benches.

3) Increase the quality of your item on the crafting bench (+18% quality) for 4 chaos.

4)Use the crafting bench to set the socket amount to 2.

5) Use the crafting bench to force 2 blue sockets.

6) Then, use jeweller's orbs to do what's called the "vorici coloring technique".
Set your socket amount to 3 using the bench. If it is red or blue, continue, otherwise reset your bow to two sockets and repeat. When you have 3 blues or 2 blues-1red, do the same technique for the 4th socket.
Stop when you have 3 blues and one red socket.
Then, set the socket amount to 6 using the bench to get:

7) Use orbs of fusing to 6 link your item. This should take 900 on average due to the high item quality.

8) Use a scouring orb and an orb of transmutation to make your item magic.

9)Proceed to use alteration orbs until you get the following modifier:
(of liquefaction)(31-35)% increased damage over time multiplier

10) Use a regal orb to make the item rare.
Pro tip: If you care about crafting this item fast, you may use a Craicic chimeral beast to create an imprint of your item just before regaling. This usually costs around 1ex, and allows you to go back to this step anytime you want. This can save you the process you using alteration orbs again if you have a bad annulment roll and must retry. https://pathofexile.gamepedia.com/Imprint

11) Use annulment orbs until the only left suffix is "of liquefaction"(chaos multiplier). If you remove the chaos multiplier, go back to 8.

12) On your crafting bench, craft the following mods:
Can have 3 crafted modifiers
Cannot roll attack mods

13) Use an exalted orb on the bow. You will get "Parangon's" +1 to level of socketed gems prefix.
14)On the crafting bench, remove crafted modifiers.

15) on the crafting bench, craft the following mods:
Can have up to 3 crafted modifiers
+2 to level of socketed support gems
(36-40)% increased chaos damage over time multiplier

16) (optionnal) Use a conqueror's exalted orb to add a last suffix.
I recommend redeemer for a good chance at movementspeed or onslaught on kill. Full mod list available here:

Congratulations! You made the best in slot bow for this build. This is better than a 1mod faceted fossil bow.


■ Gloves
Price scale: Budget - Expensive

If you are on a budget, life and resists will do all content. If you have a bit more to spend, elder gloves with chaos multiplier are great.

ENCHANT: Of SPITE. Chills enemies around you when you get hit. awesome. Of LIGHT is also a somewhat decent choice but almost never actually triggers.


■ Helmet
Price scale: Budget - Midrange - Expensive

Vertex is very cheap and difficult to beat! +1 gems allows us to have an additional level on enlighten as well as slightly boosted auras. It also gives the most ES out of any unique helmets, and also provides a lot of evasion. Best in slot, unless you obtain some truly insane rare hubris circlet. Martyr crown's is a good 1alch unique if you don't have access to vertex for some reason. I killed uber elder with it, it works. Just get high Energy shield to synergise with your ascendancy:

Vertex can be beaten with a properly crafted rare. It is difficult to break 300es with more quality of life (750 eva and +1 gems), so Vertex is the go to helm as long as you can't afford a very well crafted rare hubris circlet.
If you have 20+EX to throw at a helmet, check out the crafting section below. A rare crafted helm will be 16% MORE damage overall and slightly more es, but slightly less evasion.

ENCHANT: 40% Essence drain damage.
Expensive, don't bother if you don't have the currency.

Crafting tutorial
{20ex} BiS hubris circlet

This is a more advanced crafting section, and assumes you have basic knowledge of different crafting techniques.

1) Start by buying a level 4 enlighten. You will need this as you will not have +1 from the vertex. Better buy it now and not be sorry later when you are broke :p

2) Buy an ilvl 84+ enchanted hubris circlet with 40% increased essence drain damage
It is better to buy items without the new influence, but it doesn't change much. It'll just be slightly harder to roll and won't have the potential of conqueror slamming later.

3) Quality your helmet up using perfect fossils. This takes 15 fossils and resonators in average.

4)Use dense and aberrant fossils on your item.

You need to repeat this step until you hit a t1 flat or % ES prefix, and the -9% chaos resistance to nearby enemies suffix.

5) If you need, annul your item to be able to craft a good energy shield prefix.

If the item has already 310+ ES, craft whatever.
310 is the minimum you should settle for imo.

Good luck!


■ Body armor
Price scale: Budget - Midrange

Hyrri's ire is best in slot. It has insane evasion, giving us 500 flat ES from our ascendancy.
The dodge and spell dodge are also really cool, allowing us to reach dodge cap. Perfect form is an other option, but does not offer as many benefits as Hyrri's Ire. I'll go over it in the "popular alternatives" section.

If you are on a budget and cannot afford hyrri's ire, Kintsugi is a very nice chestpiece that only cost a couple chaos. It synergises very well with the dodge/evasion mechanics of this build and will prevents oneshot mechanics, especially on bosses. After playing with both for a while, I can however confirm that Hyrri's ire is still the superior choice when it comes to real endgame.


■ Rings
Price scale: Budget - Expensive

Life, resists. The usual. Try to get +1 Min endurance charge if possible, it is a massive survivability boost!
The temple mod gives up to 6% increased maximum life on top of the t1 roll. It is a bit more expensive than just flat life but well worth the cost.

3 Minimum endurance charges is our way to generate endurance charges.

Crafting tutorial
{6ex} Endgame ring (x1)

This is a more advanced crafting section, and assumes you have basic knowledge of different crafting techniques.

1) Make sure you have good resistances on the rest of your gear. These endgame rings only provide 20% all elemental resistances + the implicit, which is low.
Crafting a 100%+elemental res pair of boots could be a great way to do so.

2) Buy the following items:
These are rings with the %life temple mod and t1 all elemental resistances. You can opt for an other suffix if you'd like.
Buy any in this list that is cheap and has the least amount possible of other mods.
I would pay 15c for a 5 mod ring, and 30c for a 4 mods ring.

3)Annul your rings and pray to get a clean base.

4) multimod your ring from here. Craft +1 min endurance charge and 20% increased damage.
Done. PoG!

This can be a tedious process as it'll most likely require you to leave live alerts for days, especially if you want a good implicit base (two stone, coral or at least single resistance).
Good luck!


■ Amulet
Price scale:Expensive

Again, aim for life, resists, and an endurance charge. You may also minmax it by having a chaos multiplier elder mod and/or +1 gems level, but that's way more expensive. Just get life and resistances to start.
Once again, I cannot stress how good +1 min endurance is for a single suffix if you are rescapped already.

Anointment information:
You may use 3 blight oils on an amulet by talking to cassia to allocate a notable of the passive skill tree on your amulet. This section covers the notables you should go for, what they give and their cost.

Freedom of Movement [Clear/Sepia/Violet]
Phasing on kill
10% movement speed while phasing
5% dodge while phasing

Allows us to reach 74% dodge. This is what you should annoint unless you have a much higher budget and can reach dodge cap without it.


Low budget:

Beef [Clear/Clear/Sepia]
+30 strength

A good node to annoint really early on. Dirt cheap, it's better than nothing. Strength helps, especially for leveling.

High budget:

Soul of steel [Golden/Golden/Golden]
+150 armor
30% increased armor
+1% to all maximum elemental resistances
+5% additional physical damage reduction

There's a reason this is the most expensive anoint in the game. Not only is this passive busted, it has insane synergy with the build.
With a +1 res Hyrri's (not too toooo expensive, people usually go for other corruptions) you're hitting 78% elemental resistances.
Despite not having armor, we have a lot of physical damage reduction from endurance charges and pantheon, and a 5% additional is just huge.

Constitution will be ever so slightly better if you don't have endurance charges on your jewelry, but otherwise soul of steel is just the best anoint you can make.

Crafting tutorial
{3-10ex} Endgame amulet

This is a more advanced crafting section, and assumes you have basic knowledge of different crafting techniques.

1) Grab an elder amber amulet with t1 chaos multi:
Also grab a hunter amulet with +1 gems:
2) Make sure there is only one influenced mod on each item.

3) Use an awakener's orb on the hunter amulet, then put the hunter influence on your elder base.

4) If your amulet rolled life, just craft an endurance charge and you're done.
Otherwise, annul the amulet until you have one spare prefix and two spare suffixes

5) Craft multimod, life and an endurance charge.

6) Probaly annoint soul of steel. If you made it that far, you probably don't need freedom of movement anymore...


■ Belt
Price scale: Budget - Expensive

Stygian vise with an onslaught jewel. On the belt itself, life and reduced flask charges used. This is a good spot to put aspect of the spider.

Tip: If you already have an other source of onslaught (on a bow most likely), you may get 2% dodge instead on the jewel!


■ Jewels

On rare jewels, aim for LIFE at all costs, then any damage source that affects you, like in any other build.

Green nightmare is a good option in the late game, as it gives frenzy charges on kill and a bit of dodge chance to reach cap without flasks. The 3% it gives puts us at 64% flat, which goes up to 69% with Solaris pantheon or 74% with quartz flask.
Don't forget dodge as increasing returns for each point you get, so you really want to reach that magic 75% cap.

Watcher's eye is really expensive this league, but pretty cool. The mod you are looking for is damage over time multiplier while affected by malevolence. Due to the price, this should be one of your last upgrades. It boosts your damage by around 7% compared to a normal rare jewel.

Inertia gives us strength. We need 111 to run increased duration, and 155 to run a level 20 Steelskin. It solves all attributes problems.

Brutal Restraint of deshret Transforms the keystones in radius to Wind dancer. Wind dancer is absolutely amazing, preventing you from oneshots and being up most of the time because of the high avoidance of this build. It also empowers ghost shrouds by 20%, and makes Lunaris pantheon and Steelskin proc very reliably, not worrying of oneshots before they proc.

Unique jewels placement

■ Flasks

Classic flasks setup. Aquamarine is a 4uses flask with a belt mod, and synergises very well with the build. It also lasts 6.30 seconds, giving a total uptime of 25 seconds. It is basically always up, even on bosses. I would consider this better than a basalt. Witchfire brew is a must have, insane damage boost.

If you don't like the aquamarine setup, you may use a jade flask for additional evasion or a basalt for additional physical damage mitigation.

■ Gems and links ■


■ Weapon

There is no variation when it comes to essence drain. You should push for a 6l as soon as possible and buy a level 3 empower. If you only have a level 1 or 2 empower but you have a 6l, you should use Decay support instead:

■ Helmet

You should put your auras in your helmet because vertex gives +1 level of socketed gems. This means you will only need a level 3 enlighten instead of 4. It will also give a slight damage and ES boost by leveling your auras more.

■ Gloves
If you use an es base gloves, you should put your Contagion setup here for ease of coloring. Intensify and area of effect supports are mandatory to make contagion's aoe massive. Faster casting is a nice quality of life boost.

■ Boots

I recommend placing a 4l wither totem here. If you can't afford red sockets or strength for increased duration, use faster casting instead. Don't use blight totems, it's lower range, worse hinder and takes a jewel slot. It's a noob trap.
Wither doubles our damage against anything that stands 2 seconds in the wither circle, it should be used against endgame bosses.

■ Body armor
Here you have some choice. For more damage, the best option is blight:

A CwdT setup is also viable with the following gems:

If you do not have aspect of the spider on a piece of gear, you should use flesh and stone in sand stance:

Lastly, a phase run gem can be good to add in. it's your choice wether you want to link it to CwdT or cast it yourself, but it is a good addition:

■ Passive tree ■

Acsendancy order: Ghost dance - Escape artist - Patient reaper - Prolonged pain
Bandits: kill all of them! 2 passive points is better than anything they give.
An argument can be made for killing kaitrin if you plan on reaching level 99+.

■ Pantheon ■


■ Leveling ■


Leveling is surprisingly smooth, as blight got massively buffed.
It is a great League starter, but will not be the fastest.

Level 4-12:

Grab blight in act one after killing hillock. Try to get a 3link setup with the following support gems:

All these gems are purchaseable from Nessa in act 1 after killing Hillrake and getting a quicksilver flask.
Skill tree:

Level 12-30:

Upgrade your blight setup with a 4 link if you can with:

Grab essence drain to boost your single target, but blight is still clearing well at this point. Try to grab a 3link essence drain:

Also, kill all bandits for 2 passive points.
You should start to have close to capped resistances at this point, aim for 75% all elemental resistances. Chaos res doesn't matter.

At this point, you might start to have a few alchs worth of currency to spend, consider buying these cheap uniques:

Skill tree:

If you don't mind using a different skill, bane is better than ED/contagion to level. At level 24 you can equip bane, and you get the gem from the "lost love" quest in act 3. With the following 4 links, you will be cruising up to maps with ease:

Level 31-60:

At around level 30 (start of act 4), I would recommend starting to use contagion and essence drain combo. Drop blight and use a 4l essence drain:

as well as a 4 (drop faster casting if you have only 3 links) links contagion:

Now is a good time to start to invest in dodge on the tree, start by taking 40% with acrobatics. Eldritch battery might also help with your mana issues if you have some ES on your gear. Use malevolence and discipline (swap discipline for purity of elements if you don't have enough resistances):

Skill tree:

Level 60-early endgame:

If you own a 5link setup, use:

Now is a good time to do the first 3 labs. See ascendancy choices in the passive skill tree.
At level 62, you can start using the vertex to boost your auras a bit:

Your next upgrade should be a 5l cane of unraveling, this will allow you to clear up to red maps easely:

Notice that we don't take mind over matter. Take it when you have at least 2000 energy shield. This will happen when you obtain Hyrri's ire, most likely:

Skill tree:

■ Popular alternatives ■


This section will cover different popular options to the gear recommended. Some of them are good, others are big no-noes for this, it'll be written under the item. here they are, in no particular order:

Queen of the forest

Rating: Viable alternative
Queen of the forest is a good choice if you're looking for more speed. It has low evasion and no dodge, meaning it'll result in a much less tanky character. The bonus resistances are nice, and the movement speed is of course amazing.
Make sure to replace the aquamarine flask by a jade flask of reflexes to benefit fully from this item, to reach 45k evasion.


Rating: Very poor choice
Chaos Impresence makes sense on paper, but just doesn't deliver. Despair is amazing, but Witchfire brew already provides a despair aura, making it redundant. Even when using Impresence, the chaos Dot on witchfire brew ends up being about 5% more damage, making it a worthwhile flask anyways.
The Dot damage is nice, but is nothing in comparison to an elder amulet. The lack of phys mitigation from endurance charges and resistances makes this item underwhelming, especially for its often high pricetag.

Cherubim's maleficence

Rating: Very poor choice
No Evasion or ES makes this item an awful synergy with the trickster ascendancy.
The chaos damage is nice but is only about 7-8% more dmg in the end, nowhere near enough to make this item worth using.

Blight totems

Rating: Very poor choice
Blight totems deal an insignificant amount of damage compared to ED. They stack wither in a very short range, and the hinder doesn't stack since we already hinder enemies with Aspect of the spider and Wither. It also costs a jewel slot that should be used for life and damage.
Spreading rot is however a very viable item to use if you have a 5 or 6link blight setup in your chest. But do NOT replace your wither totems by blight totems.

Devouring diadem

Rating: Situational
Devouring diadem mana reduction allows room for Flesh and stone, complementing the build well. It also gives ES from Feast of flesh. On top of this, it saves 1 point on the passive tree. On paper, really good.
However, it has low Energy shield, giving a low amount of ES from the Trickster ascendancy. Running flesh and stone also means no gem socket room to run a 6l damage setup in your chest armour. The points on the tree are irrelevent, we want to be pathing to Arcane Expanse anyways. The ES recovery is somewhat unreliable, and we already have multiple other sources of ES recovery (soul strike+rings, wicked ward, trickster ascendancy).

In the end, the benefits from this helm are not enough to justify the lower ES and giving up evasion. A rare crafted hubris will also provide a sizeable damage boost, and the vertex will be just as good if not better until then.

The perfect form

Rating: Very poor choice

Perfect form is a popular items in ED trickster builds, but just doesn't fit here.
It is often used for builds that do not path towards Phase Acrobatics. In our case, We are aiming for 75% dodge chance, so we will take Acrobatics and the 3 small nodes behind no matter what. Spell dodge is neat, but attack dodge is infinitely more valuable. Not pathing to Acrobatics is a mistake, and missing 10% dodge from Hyrri's Ire is a very questionable descision.
Perfect form also has less evasion, meaning it's missing 300 Flat ES from Escape Artist. While arctic armor is a nice buff on paper, we can already apply chill when hit using of spite glove enchants, and the physical damage reduction doesn't apply when moving (on ED, it just isn't up at all). This means that even for free, it's arguable if it's even worth the gem socket it takes.

TL:DR: It's not an awful awful choice per say, but if you can't afford hyrri's, use a high evasion rare. Don't use Perfect form.

Atziri's step

Rating: Very poor choice

Atziri's step used to be a nice item, but given the current powercreep, it's not competitive against new temple items.
Spell dodge is nice but nothing compared to attack dodge. Temple boots always grant 12% attack dodge and 30% movement speed as well, and you can get more life and resistances on them.
Atziri's step is an item I'd only consider usable in SSF settings, but even then I would probably value resistances on a nice pair of rare boots more than spell dodge from this item. In league, get temple boots, they are only a few chaos.

Rare chestpiece

Rating: Situational
People often say that in the endgame, you can beat Hyrri's ire with a well crafted rare sadist's garb. While it is true, I have yet so see someone crafting a viable rare alternative for less than 100ex. You'll want the 10% dodge essences provide, and hitting life, evasion and ES on top of that is insanely difficult.
The item shown above is nice, but isn't strong enough to get the +1% maxres Hyrri's ire I'm wearing. It also cost me twice as much.

Go for this only if you fixed the rest of your gear, it is an insanely difficult goal, for not much returns.

■ Questions and answers ■


The 3Ex cheap version is already too much for me! I'm leaguestarting/am a new player.
How do I start?

Worry not! Just grab a 5L cane of unraveling, a rare chestpiece instead of hyrri's ire, and a rare jewel instead of the green nightmare.
This will down the cost of the build to ~40c, which is what you will have after running a few maps.
Make sure you follow the passive skill tree and grab enough life/resistances on your gear to reach 75% against all elements. You should then upgrade your gear piece by piece.
Grab a 6l cane and a high evasion chestpiece when you can. When you have more than 2000 energy shield, start Using MindoverMatter. This is where the build really kicks in and you'll start rolling on endgame content, getting currency and upgrading your gear.

Can I reach 75% dodge instead of 74%?
Just grab the minor 3% node on the tree next to survivalist. It means you will get hit 4% less often, which is a viable option for 1 passive point. You may also choose to help kraitin instead of killing all the bandits.
I will look for a way to get more dodge using the new crafting methods if possible. If we can get 6% more back, we reach dodgecap with pantheon down and no annoint, meaning we can annoint soul of steel.

How do you generate endurance charges?
The crafted suffix on rings and amulets is:
+1 to minimum endurance charges
You cannot have less than your minimum amount of charges. If our minimum amount of charges is 3 (2 on rings and 1 on amulet), we permanently have 3 charges.
This also means we have full endurance charges, as 3 happens to also be the default maximum.

Why do we take Pain attenument?
We don't. The jewel socket near Pain attenument and melding has to contain a Brutal restraint of deshret jewel. It modifies keystones in range, and will replace pain attenument with Wind dancer, giving us a sizeable defensive boost.

Last edited by Darkxellmc on Feb 12, 2020, 7:21:16 AM
Last bumped on Feb 21, 2020, 5:34:34 AM
a POB would be great
heehaw2002 wrote:
a POB would be great

My profile Is public, but yeah, I'll add one.
Could you post leveling steps please. Cheers
Last edited by vosszaa on Jul 6, 2019, 6:54:56 PM
Added a leveling section. Leveling is piss easy with this, but not very fast. It's pretty much the same for any Chaos dot shadow, so there's that.
Could you explain further your choice of the Green Nightmare Jewel, while I see the value of it, it looks like something you spec into as your last few points. Also, judging from your pictures, your lethal pride jewel appears to only be giving you extra strength, 4% life and some armour, am I missing something here?
Last edited by IchiMorghulis on Jul 7, 2019, 12:06:35 PM
Thanks for the guide. I've been reading through ED/C builds for awhile now, and I think this one looks pretty great.

I wanted to refer to the 3ex, 10ex, and endgame item sets side by side, so I made a single PoB that contains all three of them. Under the "Items" section of PoB, I can just flip between three different Item Sets now, instead of having to navigate between three different builds.

I also compiled the three passive skill trees (111, 116, and 120 points).

Here is a pastebin import code for that PoB: https://pastebin.com/zShV8UMd

Figured I would share this compilation in case others want to see all three imports at once as well. I put a link to this thread in the "Notes" section and tried to make it clear that it's all Darkxellmc's work, and I just made a combination PoB out of the 3 provided in the OP. Hopefully that's alright. Or if Dark actually likes this idea and wants to run with it, feel free to do so.
IchiMorghulis wrote:
Could you explain further your choice of the Green Nightmare Jewel, while I see the value of it, it looks like something you spec into as your last few points. Also, judging from your pictures, your lethal pride jewel appears to only be giving you extra strength, 4% life and some armour, am I missing something here?

Yes, that's indeed something I grabbed very late, around 94-95. It is pretty expensive in terms of passive points (costing 5 points total), but I think it is worth it.

Frenzies are a great damage and mapping speed boost for the build. I originally had them on my jewelry, but I prefer having 3 permanent endurances for the tankiness it provides. Green nightmare is a good solution to generate frenzies, as other ways are impractical.

Green nightmare also conveniently puts us at 70% base dodge, which means we get capped (75%) from our pantheon. Without it, you need your quartz flask to be up all the time. Even tho we have 3 uses of quartz flasks, it isn't reliable enough for my liking.

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