[3.8] Ultimate EDTrickster [2M dps - UNKILLABLE] (ALL content)
■ Welcome to this guide, exile! ■
This is my take on ED-Contagion trickster. It took on all content in the game in 1.5 weeks, around 55 hours played at the time. It focuses on much more defenses than other ED guides you will find out there, while achieving similar to higher damage numbers. While there are many other ED guides out there, the concepts shown here are the ones that prove to work best overall to clear the most game content. Most of them are nothing new, but this guide compiles the best ones to provide a well rounded character for all content.
I have played more than 350 hours of ED trickster in legion (40/40 challenges) and have carried more than 130 uber elders, most of them deathless. I have killed depth 606 triple damage + AOE aul.
[3.8] End Game Setup: https://pastebin.com/YswRuHBA
[3.8] 10ex uber elder setup: https://pastebin.com/GMysxbM9
[3.8] 3ex shaper viable setup: https://pastebin.com/fmUMzY5k
Outdated PoBs below, use at your own risk:
[3.7]Compilation PoB by Prolix: https://pastebin.com/zShV8UMd
Theorical BIS setup for the big bois:
[3.8] 300ex+ BiS setup: https://pastebin.com/PT5jT5dj
■ Build Overview ■
This build has around 1.1M ED dps, 7-8k EHP and 2k effective regeneration per second.
AS any ed build, it relies on Essence drain and contagion for map clear and regeneration. It also has a 6 free sockets in your chest where you can put any chaos dot skill (soulrend or bane) to effectively double your dps (2M total dps with soulrend).
It differs from other ED tricksters by being EXTREMELY TANKY, utilizing many defense layers to be very durable. It is hardcore viable.
■ Videos ■
■ T17 Uber elder week 1 legion deathless (trash gear)
■ Depth 606 insane AUL Extra cold + aoe + crit + chain + endurance(2nd try)
■ Extra cold + ignite + damage AUL (1st try)
Hard Minotaur full facetank:
■ Build Concept ■
■ OFFENSE ■
This is a chaos DOT build. There is absolutely nothing special. We scale spell damage, chaos damage, damage over time and most importantly: chaos DOT multiplier.
We are NOT lowlife based so we are missing a quarter of the maximum theoretical ED damage, bu we more than make up for it in survivability. Lowlife also quickly becomes expensive.
We also socket our gems in +x to level of socketed gems uniques and rares, to boost the base DOT of essence drain. They are items such as:
Overall, there isn't many ways to scale our damage, as only the following are possible:
- All increased damage sources (spell, dot, chaos...)
- Chaos damage over time multiplier
- ED gems level
- Increased chaos damage taken by enemies
- Lowlife for pain attunement
And we scale all of these, except lowlife. While one could argue we can always fit a bit more increased damage sources, we're already above 800% total increased. It is difficult to get significantly more.
■ DEFENSE ■
Now, the spicy part!
Here are all of our defense layers:
■ MAXIMUM DODGE: a lot of people have been saying it's bad, lately. That it doesn't prevent oneshots and is just giving you a false sense of security. These people are the ones taking acrobatics on the tree and calling it "heavy investment". They have30-40% dodge, they dodge one hit every three. We have 75% dodge, we dodge 3 hits every 4.
This is the difference.
■ 45% evasion: on top of 75% dodge, we also have 45% chance to evade. On top of other small avoidance sources we also take, we end up having above 90% chance to not get hit when we're supposed to.
■ Large EHP pool: We have 5.1k life and 2.5k es as MoM hybrid. ES is always up because of ghost dance and Wicked ward, both giving up big ES recovery. We stack faster ES recharge start to make wicked ward almost always active.
■ 20% phys mitigation: name says it all. We permanently have 3 endurance charges, and pantheon gives us up to 8% additional.
■ Blind and chill: We blind and chill bosses. I can facetank deadly Minotaurs. It's situational, but really strong if you know how to use it. These come from our flasks, and can (should, probably) be used by most builds. Note that the blind chance is not used in avoidance calculations in this guide as it is highly situational.
■ 240% movement speed: really fast. We are hard to hit and can easily dodge telegraphed attacks such as syndicate haku/janus slams. (some of them will still hit you, but it's no problem since we have other defense layers. Just get hit 4head.) This amount of movement speed is nothing special as most builds can achieve it, but feels really nice with ED trickster as ED's playstyle allows us to be running almost all of the time instead of casting things.
■ Pros and cons ■
■ PROS ■
■ Fast mapper
■ All endgame bosses viable, including deep delve bosses.
■ Hardcore viable
■ Cheap, clear upgrade path. Shaper 3EX, uber elder 8EX.
■ CONS ■
■ Doesn't do the DEEPEST delve bosses (4+ mods depth 1300 auls will kill you, but that's not really a build problem...)
■ You are a meta slave
■ Performs really poorly in the timeless domain, requires heavy swaps for HoGM (but can actually do it)
■ potentially clunky 1-2 playstyle (altho very fast)
These pros and cons are pretty much what you would expect from any ED build. Here are other options for ED/contagion that are also great in what they do:
■ LowLife occultist or trickster: Lowlife doesn't synergise very well with trickster. That said, the limited damage scaling options mean LowLife will still be the best damage. Be warned that the damage isn't much higher, and LL trickster feels really squishy. I don't know how occultist feels, it could be an option.
■ Full tank trickster: it is possible to achieve really high tankyness by using a shield and swapping a few setups. We're looking at 11k ehp+ with 60% dodge and 45% block. Since we cannot use an ED bow, we cannot scale gem leves as efficiently and the damage is more or less divided by 3. ED's damage is already kind of low, you're reaching at most 400k singletarget with this. It just isn't worth it in my opinion. It will be the best setup if you have infinite currency and a +4 hyrri's ire, but don't count on that too much...
If you want a good allrounded build that clears fast, has most of the damage scaling options available and can facetank the world, this is most likely the guide for you.
Information for Halls of grandmasters:
After a discussion in this thread, here are a few tips to clear Halls of grandmasters with this build:
■ Gear, gems and explanations ■
Finally, the core of the guide!
My gear for reference:
MATATL's boots with up to 12% attack dodge are best in slot. They always come with 30% movement speed. Try to get life and resistances on top of the dodge/MS mod. A bad pair of boots with just MALTATL's prefix and some life will be good enough for uber elder, don't stress it too much.
GEMS: I recommend placing a 4l wither totem here. If you can't afford red sockets or strength for increased duration, use faster casting instead. Don't use blight totems, it's lower range, worse hinder and takes a jewel slot. It's a noob trap.
ENCHANT: Movement speed or Regeneration. I prefer movement speed.
This is the only piece of gear you should invest in up to uber elder. While the rest of items you wear can be 2 chaos trash, this one is important!
If you are on a budget, get a 4-5 links Cane of unraveling.
You should upgrade to a 6L one to do shaper. If you don't own a level 3 or 4 empower, use decay support instead.
Your endgame weapon should be an ED BOW and soul strike for better energy shield sustain. You can get a 6l base to craft on using divination cards. Roll +1 gems using alterations, regal-annul to make it rare and multimod. The crafts will cost you 4ex, the base around 2 to 3 ex.
GEMS: There's no variation when it comes to ED. You may replace Empower by decay as stated above, but empower will be much better as soon as you have the ED BOW.
If you are on a budget, life and resists will do up to uber elder. If you have a bit more to spend, elder gloves with chaos multiplier are great.
GEMS: These games provide the most cast speed and AOE to contagion. There is no variation possible.
ENCHANT: Of SPITE. Chills enemies around you when you get hit. awesome. Of LIGHT is also a somewhat decent choice but almost never actually triggers.
Very cheap and difficult to beat! +1 gems allows us to have an additional level on enlighten as well as slightly boosted auras. It also gives the most ES out of any unique helmets, and also provides a lot of evasion. Best in slot, unless you obtain some truly insane rare hubris circlet. Martyr crown's is a good 1alch unique if you don't have access to vertex for some reason. I killed uber elder with it, it works. Just get high Energy shield to synergise with your ascendancy:
GEMS: Auras linked to enlighten. Flame dash should be linked for the mana cost reduction. You don't need enlighten at all if you don't run aspect of the spider.
ENCHANT: Don't bother, too expensive...
Best in slot rare hubris:
Vertex can be beaten with a properly crafted rare. It is difficult to break 300es with more quality of life than vertex (750 eva and +1 gems), so Vertex is the go to helm as long as you can't afford a very well crafted helm like this:
This is crafted on an already enchanted base hubris circlet (20ex this league) and by spamming dense/aberrant fossils to hit good ES (aim for 315+) and the chaos resistance mod.
Shaper has 25% - 10% from witchfire brew chaos resistance, so this -9% is a 11% MORE damage multiplier. With the enchant giving you 4.5% more damage too, this helmet grants a total of 16% more damage compared to the vertex, with some life and resistances, and a bit more ES, but less evasion.
■ Body armor
This pretty much best in slot. A very good rare will beat it, but Hyrri's Ire is the best chest available for the build. It has insane evasion, giving us 500 flat ES from our ascendancy.
The dodge and spell dodge are also really cool, allowing us to reach dodge cap. Perfect form is an other option, but does not offer as many benefits as Hyrri's Ire. I'll go over it in the "popular alternatives" section.
GEMS: I personally use a 5L soulrend for situations that need it (read: almost none). This is handy when there's an "allies cannot die" rare or totem in a pack, or to boost single target. A CWDT setup is also a viable option, and probably the one I will go for. Blight could also be an option because infused chanelling is a thing, but is a bit lower damage, as you can't really expect to reach 20 blight stacks.
Life, resists. The usual. Try to get +1 Min endurance charge if possible, it is a massive survivability boost.
This is our way to generate endurance charges.
LadyLoriana's item, thanks!
Again, aim for life, resists, and an endurance charge. You may also minmax it by having a chaos multiplier elder mod, but that's way more expensive. Not needed for uber elder, just get life and resistances.
Once again, I cannot stress how good +1 min endurance is for a single suffix if you are rescapped already.
In blight league, you may use 3 oils on an amulet by talking to cassia to allocate a notable of the passive skill tree on your amulet. This section covers the notables you should go for, what they give and their cost.
■ Beef [Clear/Clear/Sepia]
A good node to annoint really early on. Dirt cheap, it's better than nothing. Strength helps, especially for leveling.
■ Freedom of Movement [Clear/Sepia/Violet]
Phasing on kill
10% movement speed while phasing
5% dodge while phasing
A very good node, especially for the low price. It's not very good for the 3 points it usually costs on the tree, but as an amulet anoint it makes a lot of sense.
■ Constitution [Golden/Golden/Silver]
14% increased maximum life
Probably the best node to anoint on most life builds that don't already have it. It's the best life node in the game, nothing can really be said about it. It's better than soul of steel if you don't have the 3 endurance charges and a +1maxres chest.
■ Soul of steel [Golden/Golden/Golden]
30% increased armor
+1% to all maximum elemental resistances
+5% additional physical damage reduction
There's a reason this is the most expensive anoint in the game. Not only is this passive busted, it has insane synergy with the build.
With a +1 res Hyrri's (not too toooo expensive, people usually go for other corruptions) you're hitting 78% elemental resistances.
Despite not having armor, we have a lot of physical damage reduction from endurance charges and pantheon, and a 5% additional is just huge.
Constitution will be ever so slightly better if you don't have endurance charges on your jewelry, but otherwise soul of steel is just by far the best anoint you can make.
Stygian vise with an onslaught jewel. On the belt itself, life and reduced flask charges used. This is a good spot to put aspect of the spider.
On rare jewels, aim for LIFE at all costs, then any damage source that affects you, like in any other build.
Green nightmare is a good option in the late game, as it gives frenzy charges on kill and a bit of dodge chance to reach cap without flasks. The 3% it gives puts us at 70% flat, which goes up to 75% with lunaris pantheon. Don't forget dodge as increasing returns for each point you get, so you really want to reach that magic 75% cap.
Watcher's eye is really expensive this league, but pretty cool. The mod you are looking for is chaos multi while affected by malevolence. Due to the price, this should be one of your last upgrades. It boosts your damage by around 7% compared to a normal rare jewel.
Lethal pride gives us strength. We need 111 to run increased duration. Lethal pride can add 4% life on nearby nodes, try to get as much strength (flat life) and 4ù hp increases as you can by divining it. I personally have 2 strength nodes and one +4% life node.
Unique jewels placement
On lethal pride, aim for Strength and life notables. Fire res and totem placement speed are nice quality of life as well but should not be the focus.
My jewel gives:
Classic flasks setup. Aquamaring is a 4uses flask with a belt mod, and synergises very well with the build. It also lasts 6.30 seconds, giving a total uptime of 25 seconds. It is basically always up, even on bosses. I would consider this better than a basalt. Witchfire brew is a must have, insane damage boost.
If you don't like the aquamarine setup, you may use a jade flask for additional evasion or a basalt for additional physical damage mitigation.
■ Passive tree ■
BANDITS: kill all of them! 2 passive points is better than anything they give.
■ Pantheon ■
■ Leveling ■
Leveling is surprisingly smooth, as blight got massively buffed.
It is a great League starter, but will not be the fastest.
Grab blight in act one after killing hillock. Try to get a 3link setup with the following support gems:
All these gems are purchaseable from Nessa in act 1 after killing Hillrake and getting a quicksilver flask.
Upgrade your blight setup with a 4 link if you can with:
Grab essence drain to boost your single target, but blight is still clearing well at this point. Try to grab a 3link essence drain:
Also, kill all bandits for 2 passive points.
You should start to have close to capped resistances at this point, aim for 75% all elemental resistances. Chaos res doesn't matter.
At this point, you might start to have a few alchs worth of currency to spend, consider buying these cheap uniques:
At around level 30 (start of act 4), I would recommend starting to use contagion and essence drain combo. Drop blight and use a 4l essence drain:
as well as a 4 (drop faster casting if you have only 3 links) links contagion:
Now is a good time to start to invest in dodge on the tree, start by taking 40% with acrobatics. Eldritch battery might also help with your mana issues if you have some ES on your gear. Use malevolence and discipline (swap discipline for purity of elements if you don't have enough resistances):
Level 60-early endgame:
If you own a 5link setup, use:
Now is a good time to do the first 3 labs. See ascendancy choices in the passive skill tree.
At level 62, you can start using the vertex to boost your auras a bit:
Your next upgrade should be a 5l cane of unraveling, this will allow you to clear up to red maps easely:
Notice that we don't take mind over matter. Take it when you have at least 2000 energy shield. This will happen when you obtain Hyrri's ire, most likely:
■ Popular alternatives ■
This section will cover different popular options to the gear recommended. Some of them are good, others are big no-noes for this, it'll be written under the item. here they are, in no particular order:
Queen of the forest
Rating: Viable alternative
Queen of the forest is a good choice if you're looking for more speed. It has low evasion and no dodge, meaning it'll result in a much less tanky character. The bonus resistances are nice, and the movement speed is of course amazing.
Make sure to replace the aquamarine flask by a jade flask of reflexes to benefit fully from this item, to reach 45k evasion.
Rating: Very poor choice
Chaos Impresence makes sense on paper, but just doesn't deliver. Despair is amazing, but Witchfire brew already provides a despair aura, making it redundant. Even when using Impresence, the chaos Dot on witchfire brew ends up being about 5% more damage, making it a worthwhile flask anyways.
The Dot damage is nice, but is nothing in comparison to an elder amulet. The lack of phys mitigation from endurance charges and resistances makes this item underwhelming, especially for its often high pricetag.
Rating: Very poor choice
No Evasion or ES makes this item an awful synergy with the trickster ascendancy.
The chaos damage is nice but is only about 7-8% more dmg in the end, nowhere near enough to make this item worth using.
Rating: Very poor choice
Blight totems deal an insignificant amount of damage compared to ED. They stack wither in a very short range, and the hinder doesn't stack since we already hinder enemies with Aspect of the spider and Wither. It also costs a jewel slot that should be used for life and damage.
Spreading rot is however a very viable item to use if you have a 5 or 6link blight setup in your chest. But do NOT replace your wither totems by blight totems.
Devouring diadem mana reduction allows room for Flesh and stone, complementing the build well. It also gives ES from Feast of flesh. On top of this, it saves 1 point on the passive tree. On paper, really good.
However, it has low Energy shield, giving a low amount of ES from the Trickster ascendancy. Running flesh and stone also means no gem socket room to run a 6l damage setup in your chest armour. The points on the tree are irrelevent, we want to be pathing to Arcane Expanse anyways. The ES recovery is somewhat unreliable, and we already have multiple other sources of ES recovery (soul strike+rings, wicked ward, trickster ascendancy).
In the end, the benefits from this helm are not enough to justify the lower ES and giving up evasion. A rare crafted hubris will also provide a sizeable damage boost, and the vertex will be just as good if not better until then.
The perfect form
Rating: Very poor choice
Perfect form is a popular items in ED trickster builds, but just doesn't fit here.
It is often used for builds that do not path towards Phase Acrobatics. In our case, We are aiming for 75% dodge chance, so we will take Acrobatics and the 3 small nodes behind no matter what. Spell dodge is neat, but attack dodge is infinitely more valuable. Not pathing to Acrobatics is a mistake, and missing 10% dodge from Hyrri's Ire is a very questionable descision.
Perfect form also has less evasion, meaning it's missing 300 Flat ES from Escape Artist. While arctic armor is a nice buff on paper, we can already apply chill when hit using of spite glove enchants, and the physical damage reduction doesn't apply when moving (on ED, it just isn't up at all). This means that even for free, it's arguable if it's even worth the gem socket it takes.
TL:DR: It's not an awful awful choice per say, but if you can't afford hyrri's, use a high evasion rare. Don't use Perfect form.
Rating: Very poor choice
Atziri's step used to be a nice item, but given the current powercreep, it's not competitive against new temple items.
Spell dodge is nice but nothing compared to attack dodge. Temple boots always grant 12% attack dodge and 30% movement speed as well, and you can get more life and resistances on them.
Atziri's step is an item I'd only consider usable in SSF settings, but even then I would probably value resistances on a nice pair of rare boots more than spell dodge from this item. In league, get temple boots, they are only a few chaos.
People often say that in the endgame, you can beat Hyrri's ire with a well crafted rare sadist's garb. While it is true, I have yet so see someone crafting a viable rare alternative for less than 100ex. You'll want the 10% dodge essences provide, and hitting life, evasion and ES on top of that is insanely difficult.
The item shown above is nice, but isn't strong enough to get the +1% maxres Hyrri's ire I'm wearing. It also cost me twice as much.
Go for this only if you fixed the rest of your gear, it is an insanely difficult goal, for not much returns.
Rating: Viable alternative
Extremely good alternative, really difficult to achieve. Unlike the rare sadist's garb, this will be a sizeable upgrade however.
The "of deshret's" mod means you can allocate Wind dancer for 1 point:
This will empower Ghost Dance by 20%, as well as providing a very sweet oneshot protection from the 20% less damage taken.
You will however want to get a lot of strength to compensate the loss of Lethal pride.
In addition, it's possible to get onslaught on kill on Melding. This removes the need for a stygian vise and allows a very defensive Elder leather/crystal belt with lots of life, ES and recovery rate. This more than offsets the loss of strength from Lethal pride.
Be warned tho, this mod is very rare. Imo, it's not worth using Brutal restraint if you don't have onslaught on the melding wheel, or don't need the strength from Lethal pride (unlikely). If you can, go for it, but it's probbaly out of reach of most players, so it's not in the guide.
Last edited by Darkxellmc on Nov 2, 2019, 8:19:43 PM
Last bumped on Nov 16, 2019, 2:47:59 AM
on Jul 5, 2019, 7:47:50 PM
on Jul 5, 2019, 7:49:00 PM
a POB would be great
on Jul 6, 2019, 2:10:58 AM
My profile Is public, but yeah, I'll add one.
on Jul 6, 2019, 4:42:28 AM
Could you post leveling steps please. Cheers
on Jul 6, 2019, 6:54:13 PM
Last edited by vosszaa on Jul 6, 2019, 6:54:56 PM
on Jul 6, 2019, 6:54:23 PM
Added a leveling section. Leveling is piss easy with this, but not very fast. It's pretty much the same for any Chaos dot shadow, so there's that.
on Jul 7, 2019, 10:23:07 AM
Could you explain further your choice of the Green Nightmare Jewel, while I see the value of it, it looks like something you spec into as your last few points. Also, judging from your pictures, your lethal pride jewel appears to only be giving you extra strength, 4% life and some armour, am I missing something here?
Last edited by IchiMorghulis on Jul 7, 2019, 12:06:35 PM
on Jul 7, 2019, 12:05:39 PM
Thanks for the guide. I've been reading through ED/C builds for awhile now, and I think this one looks pretty great.
I wanted to refer to the 3ex, 10ex, and endgame item sets side by side, so I made a single PoB that contains all three of them. Under the "Items" section of PoB, I can just flip between three different Item Sets now, instead of having to navigate between three different builds.
I also compiled the three passive skill trees (111, 116, and 120 points).
Here is a pastebin import code for that PoB: https://pastebin.com/zShV8UMd
Figured I would share this compilation in case others want to see all three imports at once as well. I put a link to this thread in the "Notes" section and tried to make it clear that it's all Darkxellmc's work, and I just made a combination PoB out of the 3 provided in the OP. Hopefully that's alright. Or if Dark actually likes this idea and wants to run with it, feel free to do so.
on Jul 7, 2019, 3:52:17 PM
Yes, that's indeed something I grabbed very late, around 94-95. It is pretty expensive in terms of passive points (costing 5 points total), but I think it is worth it.
Frenzies are a great damage and mapping speed boost for the build. I originally had them on my jewelry, but I prefer having 3 permanent endurances for the tankiness it provides. Green nightmare is a good solution to generate frenzies, as other ways are impractical.
Green nightmare also conveniently puts us at 70% base dodge, which means we get capped (75%) from our pantheon. Without it, you need your quartz flask to be up all the time. Even tho we have 3 uses of quartz flasks, it isn't reliable enough for my liking.
on Jul 7, 2019, 4:40:51 PM