maraketh splinter drop rate needs a buff

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TorsteinTheFallen wrote:
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Kulze wrote:
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Exxxiled665 wrote:

i misread that. how the hell do you get 1 maraketh emblem per day? that sounds a bit unbelievable unless you play 8-12 hours a day. i play the same build as you and i dont even get 1 splinter per day


T2 Glacier-farming.

Shape Leyline, Elder Mausoleum (or the other way around) and good luck!

Enter the map, 95% of the time the monolith is at the start before the cave, open the monolith, kill Legion, screw everything else.

Today alone I got 5 pure exa drops in 2 hours, playing casual after the initial - fairly intensely played - 2 hours I got a 1 ex prophecy, a blood of the karui, 2 legion-specific uniques, 60 more marketh splinter (2 generals especially), 25 stacked decks and... well... in general far above 1 ex per hour while watching a stream.

It's actually fairly easy, you'll get 1 Emblem per 3 hour of time-investment if you're doing it right. At least roughly 3 hours, give or take.


this is load of bf

I haven't got that much loot in whole day of farming let alone 1 Maraketh emblem.

5 pure ex drops in 2h? lmao


Yeah.
You can always bring exalt down there with you and drop it to the ground. And see how it drops.

2ex in 2 hours is very rare case. More accurate will be: 2 ex in 100 maps.
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TorsteinTheFallen wrote:

So you want to tell me that is the way how PoE should be played?

We should all just go f*ing Glacier and grind the same zone over and over, like 40x per hour, 100x per hour?

That's PoE today yeah? If it is, ill just skip it all together.


Youre actually right. Its not actually playing, running 40+ maps per hour is pure grinding and farming experience with all soulnumbing effects it brings with it. But some poe users not seeing difference. Many doing this now with deadeye characters targetly created for glacier farm. No other class can grind that fast.

Its an Ice Age of PoE going right now actually.
Hmmm I am doing lava lake monoliths right now. 1 map = 1 chaos, I don't even bother alching them, I run to the close by monolith and do it, it takes me 1 minute, sometimes less per map and the yield is pretty great. Now that I run monoliths excessively I gotta say the biggest draw are the scarabs. Even something like rusted sulphite scarab is worth ~ 20 chaos and tons of them will drop.
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DarkJen wrote:

2ex in 2 hours is very rare case. More accurate will be: 2 ex in 100 maps.


Which brings us back to the insane clear-speed of the Legion-content in low-tier maps, hence 100 maps is the 'norm' with a build which is either fast or proliferates damage over large distances. Vaal Nova, ED/Contagion, fast-moving deadeyes... yes.

Also he speaks about farming, farming in PoE IS a grind, you're doing content to achieve something else entirely outside of Atlas or story progression, namely gearing for a new item or different build.

Obviously it's about efficiency there then, the only actual thing to take into consideration is just how mind-numbingly boring it will be after a while versus the rewards you're getting.

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DarkJen wrote:

Youre actually right. Its not actually playing, running 40+ maps per hour is pure grinding and farming experience with all soulnumbing effects it brings with it. But some poe users not seeing difference. Many doing this now with deadeye characters targetly created for glacier farm. No other class can grind that fast.

Its an Ice Age of PoE going right now actually.


Since a few leagues already.
Betrayal Harbour Bridge.
Alva-Temple in Quarry.
T2 Glacier for Legion.

Pick your poison.

To have a 'wholesome' experience in the game which also allows to implement drops in a manner a 'common' player can have fun.
Thoguh what's needed for that? Well, easy, HH needs to be massively adjusted and the clear-speed of builds need to have less disparity.
OR new content is implemented which simply doesn't allow the majority of builds to run it, needing very specific setups while more and more diverse mechanics in this regard are made. Hence the 'all content' build being a thing of the past.

Until then we're stuck with 'Wanna get a LOT of stuff? Well, farm mind-numbing content over and over' since it's just a lot more efficient obviously.

Also, if you're finished with Uber-elder and/or your challenges, not having a 'direct' goal in the game anymore... what to do then? Obviously a farming-method of some sorts or dropping the game until next league, hence why the most efficient way to create currency in the game is always something GGG needs to slightly balance with in mind... and thus creating the named issue from OP.

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Johny_Snow wrote:
Hmmm I am doing lava lake monoliths right now. 1 map = 1 chaos, I don't even bother alching them, I run to the close by monolith and do it, it takes me 1 minute, sometimes less per map and the yield is pretty great. Now that I run monoliths excessively I gotta say the biggest draw are the scarabs. Even something like rusted sulphite scarab is worth ~ 20 chaos and tons of them will drop.


If you alch it the return will be a LOT bigger since pack-size applies to Legion, hence the 1 alch will often provide 5c in return. Given your build can handle all mods and speed-clear the mobs.

Also the biggest return for Legion in low-tier is the following:

'Pure currency' > Splinters > Scarabs > Div-card/prophecies > other stuff.

Together you'll profit around 2 ex per hour with a sufficiently quick character, more if you're using 'Legion 1-shot' based skills like ED/Contagion or Vaal Ice Nova which will immediately unlock the whole Monolith in a single second at times, lowering your per-map time by 10-15s.
GGG balance is like getting a pizza which is burnt on the sides, raw in the middle and misses the most of the toppings.
Then upon sending it back you get a raw side, burnt middle and enough toppings to drench everything in grease.
Everything fixed but still broken.
It really wont. Currency chests/monsters for example will always drop around 3-4 orbs. Stacked decks will always be 3-4. Only thing alching does is higher chance of getting killed because it is a RED MAP
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Johny_Snow wrote:
It really wont. Currency chests/monsters for example will always drop around 3-4 orbs. Stacked decks will always be 3-4. Only thing alching does is higher chance of getting killed because it is a RED MAP


It increases the AMOUNT of noteable mobs though, not the drops from the chests or mobs themself (besides 'common drops' outside of Legion mechanics)
Hence you'll still see an overall increase in return instead of running it white or blue, simply because instead of... let's say 10 div-card mobs or chests you'll see 15 in 100 maps.
GGG balance is like getting a pizza which is burnt on the sides, raw in the middle and misses the most of the toppings.
Then upon sending it back you get a raw side, burnt middle and enough toppings to drench everything in grease.
Everything fixed but still broken.
Which doesn't matter if I die. Plus I am spamming a shaped map anyway, plenty of additional mobs without needing to improve pack size.
Last edited by Johny_Snow#4778 on Jul 12, 2019, 11:47:28 AM
Heh...


I've made roughly 2-3 emblems of the other 4. It's like other say, it's just Chayula all over again. The difference I am seeing, is that Chayula breachstones offered specific high end loot for killing Chayula so it was worth the rarity. Other than enabling a 5-emblem run, does Maraketh offer any other benefit? (Not that 5-emblem isn't worth, but it's less easy to justify than Chayula was at the time)

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