maraketh splinter drop rate needs a buff

Actually its price keeps doing down and down quite fast.
If you arn't running red tier maps you will see barely any maraketh or templar splinters watch grim's video for explaination.
"
Exxxiled665 wrote:

so it would take you 100 days for an emblem? do you think that's fair? and we are both using a very popular skill,imagine what some guy gets who uses some regular skill and cant clear the monolith


First of all, 1 Emblem, not 1 splinter.
This means 1 5-way run per day and 3 3-way runs per day when playing casual, not efficient.

On the other hand farming Legion content is so rewarding you can simply buy yourself the 5-way run each hour... without HH and inspired learning you'll loose currency though, which is another issue, not the topic of Marketh Splinters itself though.

Also... if you're playing heavy-strike and expect to clear quick then that's your problem.
Instead of adjusting the Splinter-drops we should rather look at the timer inherent to the mechanic, as well as the general return of the mechanic.

The splinter-drop itself is fine as-is, you're getting the full stones quicker then breachstones by far with the same time-investment, nonetheless those Emblems provide a VASTLY superior experience compared to Breachstones.
GGG balance is like getting a pizza which is burnt on the sides, raw in the middle and misses the most of the toppings.
Then upon sending it back you get a raw side, burnt middle and enough toppings to drench everything in grease.
Everything fixed but still broken.
"
Kulze wrote:
"
Exxxiled665 wrote:

so it would take you 100 days for an emblem? do you think that's fair? and we are both using a very popular skill,imagine what some guy gets who uses some regular skill and cant clear the monolith


First of all, 1 Emblem, not 1 splinter.
.


i misread that. how the hell do you get 1 maraketh emblem per day? that sounds a bit unbelievable unless you play 8-12 hours a day. i play the same build as you and i dont even get 1 splinter per day
Last edited by Lyutsifer665#1671 on Jul 6, 2019, 3:01:11 PM
"
Exxxiled665 wrote:

i misread that. how the hell do you get 1 maraketh emblem per day? that sounds a bit unbelievable unless you play 8-12 hours a day. i play the same build as you and i dont even get 1 splinter per day


T2 Glacier-farming.

Shape Leyline, Elder Mausoleum (or the other way around) and good luck!

Enter the map, 95% of the time the monolith is at the start before the cave, open the monolith, kill Legion, screw everything else.

Today alone I got 5 pure exa drops in 2 hours, playing casual after the initial - fairly intensely played - 2 hours I got a 1 ex prophecy, a blood of the karui, 2 legion-specific uniques, 60 more marketh splinter (2 generals especially), 25 stacked decks and... well... in general far above 1 ex per hour while watching a stream.

It's actually fairly easy, you'll get 1 Emblem per 3 hour of time-investment if you're doing it right. At least roughly 3 hours, give or take.
GGG balance is like getting a pizza which is burnt on the sides, raw in the middle and misses the most of the toppings.
Then upon sending it back you get a raw side, burnt middle and enough toppings to drench everything in grease.
Everything fixed but still broken.
"
Kulze wrote:
"
Exxxiled665 wrote:

i misread that. how the hell do you get 1 maraketh emblem per day? that sounds a bit unbelievable unless you play 8-12 hours a day. i play the same build as you and i dont even get 1 splinter per day


T2 Glacier-farming.

Shape Leyline, Elder Mausoleum (or the other way around) and good luck!

Enter the map, 95% of the time the monolith is at the start before the cave, open the monolith, kill Legion, screw everything else.

Today alone I got 5 pure exa drops in 2 hours, playing casual after the initial - fairly intensely played - 2 hours I got a 1 ex prophecy, a blood of the karui, 2 legion-specific uniques, 60 more marketh splinter (2 generals especially), 25 stacked decks and... well... in general far above 1 ex per hour while watching a stream.

It's actually fairly easy, you'll get 1 Emblem per 3 hour of time-investment if you're doing it right. At least roughly 3 hours, give or take.


this is load of bf

I haven't got that much loot in whole day of farming let alone 1 Maraketh emblem.

5 pure ex drops in 2h? lmao
"
TorsteinTheFallen wrote:

this is load of bf

I haven't got that much loot in whole day of farming let alone 1 Maraketh emblem.

5 pure ex drops in 2h? lmao


It's high, yes, commonly you'll get 1-2 of them instead of 5, I was far overdue for exa as I've gotten 12 divine and 4 annuls without a single exa beforehand.

In general you'll drop 2-3 T1 currency per hour, which means annul/exa/divine. The chance for each one is fairly similar (I think a bit weighted towards divines still?) so you'll get a decent amount anyways.

If you're not able to fully create a single emblem (which is fairly easy in a day) via T2 Glacier farming... well... you're either not efficient, your build is too slow or you're just not skilled enough, simple as that.

1 Marketh Emblem is 3-4 hours of farming usually with the spawn-rate on T2 Glacier. Given you're running at least 40 Glacier per hour, which is a fairly low amount anyway compared to top-tier farmers.
GGG balance is like getting a pizza which is burnt on the sides, raw in the middle and misses the most of the toppings.
Then upon sending it back you get a raw side, burnt middle and enough toppings to drench everything in grease.
Everything fixed but still broken.
it's sad that the only diminishing returns they ever implemented were in having alot of mtx which slows down other player's loading time and performance and in stash tabs, where too many of them let's you get lost in micromanagement cause handling them is a pita.
offline
"
Kulze wrote:
"
TorsteinTheFallen wrote:

this is load of bf

I haven't got that much loot in whole day of farming let alone 1 Maraketh emblem.

5 pure ex drops in 2h? lmao


It's high, yes, commonly you'll get 1-2 of them instead of 5, I was far overdue for exa as I've gotten 12 divine and 4 annuls without a single exa beforehand.

In general you'll drop 2-3 T1 currency per hour, which means annul/exa/divine. The chance for each one is fairly similar (I think a bit weighted towards divines still?) so you'll get a decent amount anyways.

If you're not able to fully create a single emblem (which is fairly easy in a day) via T2 Glacier farming... well... you're either not efficient, your build is too slow or you're just not skilled enough, simple as that.

1 Marketh Emblem is 3-4 hours of farming usually with the spawn-rate on T2 Glacier. Given you're running at least 40 Glacier per hour, which is a fairly low amount anyway compared to top-tier farmers.


So you want to tell me that is the way how PoE should be played?

We should all just go f*ing Glacier and grind the same zone over and over, like 40x per hour, 100x per hour?

That's PoE today yeah? If it is, ill just skip it all together.
"
TorsteinTheFallen wrote:

So you want to tell me that is the way how PoE should be played?


No, I'm telling you what the most effective method is to acquire the specific content, which is similar to the Cortex-Fight in Synthesis, or the Mastermind in Betrayal, or a Delve-Boss.

I don't think I have to tell you that the RNG regarding delve-bosses isn't optimal either, neither was how the mods on Cortex could roll.
At least for Legion we have a clear-cut way of accessing the content. Do 'X' maps and you'll get 'X' return, the only difference there being the ability to clear more mobs as well as being slower or faster.

"
TorsteinTheFallen wrote:

We should all just go f*ing Glacier and grind the same zone over and over, like 40x per hour, 100x per hour?


Welcome to the world of GRINDING Gear Games. Their name isn't for show.

But no, you don't HAVE to... only if you want to access the end-game content more often then 3-4 times in a league, that was always the common theme.

You asked about changing the splinter drop-rate... which no, it shouldn't be done. A decent HH-build (don't get me started on this stupid oversight from GGG... if it even is one) can reliably get 20 ex profit per hour in a 5-Emblem run. A 'normal' build on the other hand will ALWAYS (with very very lucky exceptions) have a loss there, that's how it's set up this time.

Unhappy with it? Well, it's different from other league-mechanics, actually a decent one this time definitely (albeit to simplistic for my personal taste) and fairly well executed in comparison to some others.

Take Breach as a benchmark instead, the encounter of Legion itself is vastly superior that a Breach feels lackluster even, and then you want to top it off by running content which also rewards you with such immense amounts of profit compared to a Breachstone that it's just not something able to be done with a bigger amount of splinters.

You got the choice here basically:
More splinters but vastly reduced drop-rate in the Timeless Conflict.
Or keeping the splinters but making the area something rare and special. (At least for some builds but that's another topic in itself)

Can't have both, would be ridiculously bad game-design, so bad not even GGG does it... and that sometimes says a lot here sadly, we've seen quite a few brain-dead executions of mechanics over the years after all. Core-concepts are always solid, the balance is what GGG can't handle properly.

Changing it mid-league though? No, impossible, the Emblems will most likely see adjustments after the league, given it goes core (which it should)

"
TorsteinTheFallen wrote:

That's PoE today yeah? If it is, ill just skip it all together.


Yes, it is, so go ahead and skip it.
By the same reasoning you had to skip Harbour Bridge Betrayal-farming though, or Quarry Sulphite farming in Delve, or skipping Alva-temple farming in Quarry. All of them are or were vastly superior to T16-farming by a large margin, Legion is just so rewarding even low-tier that NOTHING else in the game (besides Emblems, which is Legion specific as well) even comes close.

So, if you use it or not depends on your personal goals entirely.
Want to kill uber-elder? Don't bother with it, no need.
Want to acquire currency for something? Well, here's your best shot.

Simple as that.
GGG balance is like getting a pizza which is burnt on the sides, raw in the middle and misses the most of the toppings.
Then upon sending it back you get a raw side, burnt middle and enough toppings to drench everything in grease.
Everything fixed but still broken.

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