[3.9] Scourge Arrow Poison Prolif Pathfinder - Fast, tanky, easy and fun to play, beginner friendly

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d3viant6 wrote:
i give up on this build, way too spongy, even with soul raker sustain is no good, I give up. I died more times in one DAY that whole LEAGUE. Not worth the exa I already put into it.

Poison = hugely overrated


Sad to hear that, I personally never had issues with survivability on this build after I got the core stuff for sustain.
My builds:
[3.9] Scourge Arrow Poison Prolif Pathfinder - Fast, tanky, easy and fun to play, beginner friendly
[3.9] Power Siphon/Kinetic Blast Poison Prolif Pathfinder - Very fast and tanky poison wander
I redacted my comment, I gave it another shot after COLD scourge was far worse, even with redic ST, clear is garbage, blight unplayable. I actually went for a LOT more evasion, more leech, and took phase /leech nodes (freedom and vitality+corruption anoit) vs. full life nodes.

It's a HELL of a lot cleaner, I can DPS thru most trouble now, clear is great, so you can import my PoB to see the differences, I feel this is far better if you have sustain issues (as I DID)

https://pastebin.com/r7ZJvMww

YMMV but this is only setup that feels ;good; to ME
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d3viant6 wrote:
I redacted my comment, I gave it another shot after COLD scourge was far worse, even with redic ST, clear is garbage, blight unplayable. I actually went for a LOT more evasion, more leech, and took phase /leech nodes (freedom and vitality+corruption anoit) vs. full life nodes.

It's a HELL of a lot cleaner, I can DPS thru most trouble now, clear is great, so you can import my PoB to see the differences, I feel this is far better if you have sustain issues (as I DID)

https://pastebin.com/r7ZJvMww

YMMV but this is only setup that feels ;good; to ME
Dunno man, evasion to me feels weak unless you have tons of it (especially as yesterday you were raider instead of pathfinder), if you don't have a lot of it and lots of dodge on top of it as well, it feels like 1 shot fiesta.

Now iron reflexes is something I played previous season with different skill but the general idea was to abuse pathfinder's perma flasks and molten shell / vaal molten shell, popping that jade flask of reflexes and then getting 10k molten shell into 27k vaal molten shell I would only die from degens or from trying to facetank too much, even on a non-leeching build.

This season I played a different build and I already miss not having any reliable defenses.

And yes, cold scourge is only good if you invest in super expensive dex stacking gear setup. If it isn't nerfed, it's gonna be even more expensive next season I bet.
Used something similar (divine flesh version) with extra flask nodes, with malevolence + agony + microbots + enlighten 4 with precision + blood magic, kiara's determination + forbidden taste flasks, and dirty techniques as anointment. Works well.

Is there no replacement for scourge arrow as main skill, if scourge will be fixed\remove right?
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loveMepls wrote:
Used something similar (divine flesh version) with extra flask nodes, with malevolence + agony + microbots + enlighten 4 with precision + blood magic, kiara's determination + forbidden taste flasks, and dirty techniques as anointment. Works well.

Is there no replacement for scourge arrow as main skill, if scourge will be fixed\remove right?


I dont think it will be nerfed very hard for dots, if even, but if it will be nerfed really hard then there is always option of split arrow + barrage in 3.9 what will have even more damage than SA unless they will nerf split arrow numbers.
My builds:
[3.9] Scourge Arrow Poison Prolif Pathfinder - Fast, tanky, easy and fun to play, beginner friendly
[3.9] Power Siphon/Kinetic Blast Poison Prolif Pathfinder - Very fast and tanky poison wander
well I hit a +1 frenzy on gloves and found a decent enough despair ring and NOW it's feeling better, but my HP is into dangerous territory :-) still fun build, wrecks Blight

The buff on added chaos dmg for 3.9 actually makes me think this build may get stronger in 3.9 + elemental scourge arrow builds are getting a nerf which makes lab enchant cheaper next league (hopefully)
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d3viant6 wrote:
well I hit a +1 frenzy on gloves and found a decent enough despair ring and NOW it's feeling better, but my HP is into dangerous territory :-) still fun build, wrecks Blight



That is pretty nice, even though I would definitely recommend trying to get ring wtih some life and despair but that works too.

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Miischra wrote:
The buff on added chaos dmg for 3.9 actually makes me think this build may get stronger in 3.9 + elemental scourge arrow builds are getting a nerf which makes lab enchant cheaper next league (hopefully)



It also means pretty significant early game boost with that flat chaos what is awesome. I am very happy with how the nerf turned out.
My builds:
[3.9] Scourge Arrow Poison Prolif Pathfinder - Fast, tanky, easy and fun to play, beginner friendly
[3.9] Power Siphon/Kinetic Blast Poison Prolif Pathfinder - Very fast and tanky poison wander
"
Miischra wrote:
The buff on added chaos dmg for 3.9 actually makes me think this build may get stronger in 3.9 + elemental scourge arrow builds are getting a nerf which makes lab enchant cheaper next league (hopefully)
Yep, out of 4 possible scourge arrow builds I was considering for next season, this one definitely is getting ahead as the new changes synergize with it while actually nerfing the other builds.
This will very likely be my league starter!

Question is how much flat chaos dmg SA needs to be better than TR for leveling after lvl 28.
SA Mirrage Archer, is it a bugg that MA always fires fully charged? Otherwise SA with MA + TR without MA might be a thing for leveling, one tap SA to keep MA up and TR when needed for Blue/rare packs.

I know we dont have the numbers yet but still.

Last edited by BeastCC on Dec 3, 2019, 4:40:07 AM

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