Can we have a moment of silence in memory of molten strike
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So what if the one Helmet enchantment I get in Legion
+8% AOE for Molten Strike. Gee could you drive the knife any deeper. |
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Molten was my league starter for most leagues and my uber elder killer. Nothing compared to it. It was my fav char.
Its now dead. May you rest among the fire gods molten. Till you rise again to op levels when you are overbuffed next year. (سಥ益ಥ)س (سಥ益ಥ)س (سಥ益ಥ)س (سಥ益ಥ)س (سಥ益ಥ)س (سಥ益ಥ)س (سಥ益ಥ)س
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" Tbh to me your whole explanation sounds like people just don't want to play melee. They want to kill stuff from at least half a screen away with old MS, Frostblades, Tectonic Slam etc. I don't understand why the latter two even have a melee tag when they aren't melee skills at all. Melee, for me, means go face to face and punch right into it. And when you play like that MS is literally the same as it was before, just with a little less damage. I leap slam into a bunch of monsters and press MS. I don't have to look where i click or even target something. When i am surrounded by monsters i am bound to hit at least 2 or 3 with my attack animation no matter what i do. I am also 99% sure that your statement about ancestral call is partially false. I use AC for cleaning and literally the entire screen explodes in projectiles when i use it, even at far away targets. It's true that my initial attack needs to hit for the phantoms to hit as well, but if it does (and as mentioned it always does) they attack too and generate projectiles just as always. I can't really say much about the LOH part because my Chieftain as so many lifesources with LOH, Leech and high regen that my life goes back to full in seconds even when i am not attacking. But with all the projectiles flying around (my own hit creates 7 + the ones from phantomes) there should still be plenty of sustain from LOH. PS: Just tested it regarding Ancestral call, aparently your statement is entirely false. Even when my main attack doesn't hit, the phantoms still attack if something is in range (important to note is that they have a minimum range if something is standing right next to you they won't attack) AND they create molten balls as they should. I was literally punching a wall with monsters behind me and the monsters died. Last edited by Baharoth15#0429 on Jun 20, 2019, 1:40:20 AM
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How badly will cyclone, berserker and slayer get nerfed in 3.8?
I really hope this vicious cycle of over buff followed by nerfing to a worst state than it was pre buff. IGN: Arlianth
Check out my LA build: 1782214 |
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Molten strike was too op.
Usually I suck at melee chars in all games. I usually play totem trap minion builds in this game. The highest content (uber elder) I can kill was with my molten strike jugg. -Easy to scale damage once you gain the xoph amu. -Shotgunning with anc call -Incredible old vaal pact recovery thanks to the lgoh able to recover 9000+ life in a second New cyclone is looking strong now but not even close to this. |
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" Frankly, I'd be down for a third type of weapon skill. Right now there's a strict divide between 'melee' and 'bow/wand', and the only skill in the game which bridges that divide is Spectral Throw. I very much understand why 'Melee' tags are attached to skills like Frost Blades, but frankly it would be interesting if there was another skill category entirely for skills used with melee weapons but which are not directly melee skills. Not for the reason the grognards do ("HOW DARE YOU STEAL OUR MELEE DAMAGE FOR YOUR STUPID WEAPON SPELLS!"), but because I'd enjoy seeing supports and tree options for skills specifically of that nature. Of course, the current system works fine as well. Frost Blades having an extra-long lunge range is actually super interesting to me and a very Classic Ranger-esque, skill-over-brawn aesthetic I find pleasing. Other players really like the idea of smashing the ground and creating huge AoE waves of devastation with raw power - and others enjoy the aesthetic of swinging their weapon wildly to conjure a fountain of destructive projectiles, trading control for heavy, chaotic damage. It's great that you enjoy the up-close face punching war death playstyle. Legit; this patch did a lot to smooth that style out and it's great to see. But taking other people to task for enjoying what they enjoy doesn't seem particularly kosher, ne? " Good to know. Ancestral Call has been weird since its introduction, Molten Strike is pretty much the only skill in the game that uses it effectively outside the occasional janky Glacial Hammer build. At least they didn't remove Molten Strike's ability to utilize the gem completely. " Sure. But again - that's not really Molten Strike, that's your specific build. My old Inquisitor combines extensive regen and leech, doesn't actually bother with LGoH, and managed to get the same effect. Doesn't matter. The skill lost a ton of damage and most of its utility, and while some folks are fine with that, others are going to miss the old, fun and fluid playstyle. You didn't understand, and I attempted to explain. Heh, you disagreeing with me is a different thing, ne? She/Her
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