Revert back the pledge of hands change, you ruined it GGG
staff is vendor food right now there is not a single skill that is better with 'greater spell echo' than without it. and you CANNOT animation-cancel from this THREE cast sequence |
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the "more spell" damage--aoe per repeat is only good for skills like detonate dead. any projectile without aoe was better off with spell echo
Poe Pvp experience
https://youtu.be/Z6eg3aB_V1g?t=302 |
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https://pathofexile.gamepedia.com/Pledge_of_Hands
Even on poe wiki is still written: "Pledge of Hands has a legacy variant." ps: Pledge was my first 6L item for 7ex back than.. pitty :) |
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I want to give this issue more attention so I uploaded a video of what ball lightning is like before and after the nerf to the staff:
Before pledge nerf: https://youtu.be/5jpJz8Cwtd0?t=106 After pledge nerf: https://www.youtube.com/watch?v=uf8jNtc4RH8 Notice in the first video how I can do l33t 360 degree 420 noscope spins and create an impenetrable wall of lightning, even with faster casting + greater spell echo + spell echo, when I try to do that it only creates separate columns of 4 balls with the new version of the staff. Using spell echo + greater spell echo + faster casting does bring it closer to what it was like before the nerf, except you have 1 less damage support and you can't move your character since you are stuck in a 4-cast animation (initial cast + 2 repeat from greater spell echo + 1 repeat from spell echo) Doing fights like uber elder using this staff is now impossible for me, because of lack of mobility. Notice how easy it is to kite with ball lightning before the nerf to the staff: https://www.youtube.com/watch?v=UoRTx_uUCmQ Just another vid showing how mobile the skill use to be with pledge: https://www.youtube.com/watch?v=K0_O_xvihNc&feature=youtu.be IGN Sikler Last edited by sindronian#5726 on Jun 8, 2019, 8:29:04 AM
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I took the following post from another user by the name of "codetaku". They provided a good analysis and perspective that might be of use in this discussion.
" IGN Sikler
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Another rushed change from GGG. Please take the time to playtest these things.
If this change in how it plays was intentional, I can't understand why. It doesn't make sense, it's not a broken unique either. It feels like an actual mistake from them. Last edited by bobobo96#0075 on Jun 8, 2019, 6:20:53 PM
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they need to give animation cancel azap to it so it s not totaly shit
Poe Pvp experience
https://youtu.be/Z6eg3aB_V1g?t=302 |
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Give it animation cancel AND reverse it: 100% increased Spell Damage for the first shot, 50% first echo, 0% second echo.
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"Giving it animation cencel is all well and good, but if you're cancelling it you're losing most of the gain in the first place. Having to cast THREE times in a row in the same direction to get any value from the staff looks like complete horsepoo. That was already the biggest "problem" with spell echo, such as it was, and that was only two casts with a massive cast speed modifier. This looks just awful and unwieldy; I i think id rather just have a staff without the greater spell echo on it in the first place. Struggling to think of a situation where I'd want that greater echo. |
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" Even if they gave us the ability to cancel it, you're going to have to cancel it every single time you cast. The amount of damage you lose by doing that... Giving a cancel wouldn't make it worse but it still results in a big dps loss overall so I think thats only a partial solution. " Best idea I've heard so far. I'd still just prefer for them to reverse changes to previous variants of the staff and keep it to new drops, though. Probably not realistic. IGN Sikler Last edited by sindronian#5726 on Jun 8, 2019, 9:50:56 PM
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