Pillar of the Caged God. From A to Z. [3.22]

"Well you see him, exile, shrink not from God."

Introduction
"
First idea of this build was “born” in patch 0.10.5, when “Pillar of the Caged God” can be added in the game.

Description
"
English is not a native language for the creator of this guide. Sorry for any possible mistakes (or misunderstandings). So if you can offer any improvements ‒ please, write it in the comments.

News

(3.22)
* Added new gem "Trauma Support"

(3.21)
* Added new Passive Tree Masteries (view-thread/3361403).
* The Steadfast Notable Passive Skill now provides +3 to maximum Fortification (previously +4), and also now has "Regenerate 0.1% of Life per second per Fortification".
* The Devotion Notable Passive Skill no longer provides 5% increased effect of Non-Curse Auras from your Skills. It instead now provides 25% increased Effect of Consecrated Ground you create.
* Natural Authority now provides 20% increased Warcry Buff Effect (previously 30%), and causes Enemies Taunted by your Warcries to take 8% increased Damage (previously 6%).
* Quality on Intimidating/Seismic/Ancestral/General Cry now provides 0-20% increased Cooldown Recovery Rate (previously 0-10%).
* Onslaught Support has been removed. A new Momentum Support gem has been added in its place.

(3.20)
* The Inquisitor’s Pious Path Ascendancy Passive Skill no longer provides "50% increased Effect of Consecrated Ground you create."
* Added a new Totem Mastery that provides "Ancestor Totem Buff Effects Linger for 3 seconds", which replaces the "50% increased Totem Placement range" Mastery.
* GGG has removed both of these penalties so that Hexes will be consistently effective against all monsters in the game. Pinnacle bosses, Map bosses, Incursion architects, Betrayal targets, Breachlords, and others no longer have 33% or 66% less effect of curses on them respectively.


(3.19)
* Blessing Skills can no longer be supported by "Lifetap Support".
Changelogs

<--25.09.2023--> Update the sub-section "Trials" of section "Y2023" ("Chapter 1").
Updated link to the Maxed version of Builds 1 and 3 ("Chapter 2")
Added link to Maxed version of Build 2 ("Chapter 2")

<--04.05.2023--> Update the sub-section "Crucible" of section "Y2023" ("Chapter 1").
Added link to Maxed version of Builds 1 and 3 ("Chapter 2")

<--05.04.2023--> Update the guide to 3.21.

<--19.12.2022--> Update the guide to 3.20.

<--02.12.2022--> Update the section "News".

<--31.10.2022--> Released massive update of the guide.
Renamed "Chapter 1" and "Chapter 2"
"Chapter 1" represents 'Pillar...'-builds of the creator of the guide on the actual Challenge League
"Chapter 2" is the compilation of different 'Pillar...'-builds
"Chapter 3" remove

<--13.05.2022--> Changed the general idea of the guide.
Updated the sections "Chapter 1" and "Chapter 2".

<--16.04.2021--> Updated information in the Guide before 3.14 "Ultimatum".

<--28.09.2020--> Improve of guide structure before releasing a new big update.

<--18.06.2020--> Update section "News".

<--07.04.2020--> Update section "Delirium".
Update section "Q&A" in "Chapter 1".
Update sections "Gems" and "Pantheon" in "Chapter 2".
Update structure of "Chapter 3"

<--29.03.2020--> Added section "Delirium" in "Chapter 1"

<--19.01.2020--> Update PoB-Link in section "Metamorph"

<--18.12.2019--> Update PoB-Link in section "Metamorph"

<--18.12.2019--> Added section "Metamorph" in "Chapter 1"
PoB-Links from 3.8 don't change, but they have full compatibility with Passive Tree 3.9

<--09.10.2019--> Update all PoB-Links in "Chapter 2" (section "Passives")
(include update 'Gearing'-links for Blight Challenge League).
Added link on archive with 'xml'-files in "Chapter 1"

<--07.10.2019--> Update all PoB-Links
(without update 'Gearing'-links for Blight Challenge League)

<--06.10.2019--> Improve quality of text "Chapter 2" and "Chapter 3"

<--09.09.2019--> Added section "Craft" in "Chapter 3"

<--05.09.2019--> Added section "Blight" in "Chapter 1".
Update text in "Chapter 2" (section "Gems", "Passives")

<--04.09.2019--> Update text in "Chapter 1" (section "News").

<--26.08.2019--> Update text in "Chapter 1" (section "News").

<--21.08.2019--> Update text in "Chapter 1" (section "News").

<--13.08.2019--> Added section "Q&A" in "Chapter 1".

<--01.08.2019--> Update text in "Chapter 2" (section "Gems").
Update text in "Chapter 1" (section "News")

<--30.07.2019--> Update text in "Chapter 2" (section "Items")

<--28.07.2019--> Added headline-text and image in "Chapter 3".
Update PoB-Links in "Chapter 2" (section "Passives").

<--27.07.2019--> Added headline-text and image in "Chapter 2".
Update text and links in "Chapter 2" (section "Passives").
Improve text structres in "Chapter 2" (section "Items")

<--24.07.2019--> Update text in "Chapter 2" (section "Gems", "Patnheon", "Leveling").

<--21.07.2019--> Improve stuctures of "Chapter 2".
Update text in "Chapter 2". Release "Chapter 3"

<--19.07.2019--> Merge "Chapter 2. Part 1" and "Chapter 2. Part 2" in "Chapter 2"

<--07.07.2019--> Rename "Disclaimer" in "Notice". Improve quality of text

<--07.06.2019--> Update text in "Chapter 2. Part 1". Release "Chapter 2. Part 2"

<--05.06.2019--> Release "Disclaimer", "Chapter 1" and "Chapter 2. Part 1"
Q&A

NOTE! Q&A is outdated now. It will update later.

Q: Why you don’t use [Unique Item Name]?
A: In one of the sections Chapter 4 we shall focus in detail on the are potentially useful Unique Items. In the current moment notably 2 facts:
- using of the Rare Items provides a compromise among of maximum combat effectiveness and of balance defensive mechanics;
- using of the Rare Items provides more “flexibility” in future build planning.

Q: Why you don’t use Timeless Jewel?
A: In same section Chapter 4 we shall focus in detail on all aspects of the Timeless Jewel. On this moment, we all very suspicious with mechanics of working and situations with regard to the trading.
A: Update (07.04.2020). We have some problems wth prepare "Chapter 4" for publishing.

Q: Why show Amulets at first and (are later) Talismans at second (but they are clearly better)? May be better show Talismans instead Amulets?
A: We consider, that approach give understanding of the reasons for choosing Items (and reasons, on which Talismans better). Also, this means avoiding of difficulties in case, if Talismans are not available (no longer for sale or budget does not allow it to sale).
A: Update (07.04.2020). We have some problems wth prepare "Chapter 4" for publishing.

Q: Why you don’t listed values of offense/defense and pros/cons?
A: Although, it this moment we are review only one of conception of ‘Pillar of the Caged God’-builds - we are planned to consider some other conceptions at later. For that reason we don’t listed any values of offense/defense and pros/cons.

Q: Resistance is one of the most important problems of ‘Pillar of the Caged God’-builds, but I don’t really see this in thread.
A: Chapter 2 sections “Concept” and “Items”.

Q: Why you don’t use Cyclone?
A: Exist many threads of the ‘Pillar of the Caged God’-builds, which used Cyclone and channeling mechanics. They show is set to a different of the combat results. We recognize, that gem “Cyclone” is a valuable and strong choice for ‘Pillar of the Caged God’, but we would not have considered it necessary to review this conception on current day.

Q: Why thread don’t have a video?
A: It is a complex problem. We don’t have much more of time. And we don’t have time on setting, preparation, footage and assembly of video. Also, this makes it harder to actualization of builds - we are going to need of create a video instead of change PoB-link and text descriptions.
On current moment we prepared small channel for streaming build gameplay after release expansion 3.8.0. Link will be published later.
A: Update (07.04.2020). On current moment we have prepared small channel for streaming gameplay, but they rarely did. We look the other ways for gameplay representation.

Q: Are you reached 100 level with this build?
A: No. None of us will ever be achieve 100 level with any build. Regrettably, we don’t have much more of time.
Although, in Challenge League “Incursion” we are reached 95 level with ‘Pillar’-build.

Q: Why in this thread is not represented “min-max”-version of this build?
A: We consider, that:
- is impossible (exist many variants and methods for the optimization of the build);
- is not required (you cannot be replicate that result).

Q: You have other builds (don’t ‘Pillar’)?
A: Yes. But on the current moment we are publish only ‘Pillar of Caged God’-builds.

Chapter 1. Examples & experiments of builds

Within each expansion from Original Game we created builds in the same challenge league. In this chapter given most apposite and recent results.
You can download archive with 'xml'-files of builds, in case PoB-links in the spoilers do not work: link.
Y2018

Incursion

Class/Ascendancy: Marauder/Juggernaut
Bandits: Alira
PoB-link: https://pastebin.com/eqhbneCP
Delve

Class/Ascendancy: Duelist/Champion
Bandits: Alira
PoB-link: https://pastebin.com/KgBArRZR
Betrayal

Class/Ascendancy: Duelist/Champion
Bandits: Alira
PoB-link: https://pastebin.com/54c847un
Y2019

Synthesis

Within the expansion “Synthesis” (3.6.0) we also created ‘Pillar of the Caged God’-build, but it was not completed.
Legion

Class/Ascendancy: Duelist/Champion
Bandits: Alira
PoB-link: https://pastebin.com/2GircG2k
Blight

We are started at "Marauder/Juggernaut" (on ~70 lvl respec points to "Marauder/Berserker").

Class/Ascendancy: Marauder/Berserker
Bandits: Alira
PoB-link: https://pastebin.com/VLbUb7Ts
Metamorph

It is a 'Boss-fight'-League and a more reliable Ascendancy-classes use, such a:
- Marauder / Juggernaut;
- Duelist / Champion.

Class/Ascendancy: Duelist/Champion
Bandits: Alira
PoB-link: https://pastebin.com/mnt1nbkM
Y2020

Delirium

Before using Annoit "Whispers of Doom"
Class/Ascendancy: Duelist/Champion
Bandits: Alira
PoB-link: https://pastebin.com/d4SZZp6S

After using Annoit "Whispers of Doom"
Class/Ascendancy: Duelist/Champion
Bandits: Alira
PoB-link: https://pastebin.com/iEcGzvGY

Some changes and tweaks (without Annoit "Whispers of Doom")
Class/Ascendancy: Duelist/Champion
Bandits: Alira
PoB-link: https://pastebin.com/0kT34Dkx

We consider, that using "Whispers of Doom" was not profitable.
The second curse may have significantly increased DPS, but other Notables (like as "Serpent Stance" or "Titanic Impacts") such more cost-effective.
Harvest

Some experiments with reworked Warcries.

Class/Ascendancy: Marauder/Juggernaut
Bandits: Alira
PoB-link: https://pastebin.com/K93F2yND
Heist


Class/Ascendancy: Duelist/Champion
Bandits: Alira
PoB-link: https://pastebin.com/S2DnyESL
Y2021

Ritual


Class/Ascendancy: Duelist/Champion
Bandits: Alira
PoB-link: https://pastebin.com/i1D4JFbV
Y2022

Archnemesis


Class/Ascendancy: Duelist/Champion
Bandits: Alira
PoB-link: https://pastebin.com/gQJ6U6Xw
Sentinel


Class/Ascendancy: Templar/Inquisitor
Bandits: Alira
PoB-link: https://pastebin.com/F1bQ0ngL

Class/Ascendancy: Maroider/Juggernaut
Bandits: Eramir
PoB-link: https://pastebin.com/0uHP4UuW
Kalandra


Class/Ascendancy: Duelist/Champion
Bandits: Alira
PoB-link: https://pastebin.com/9jfbZ9bP

Class/Ascendancy: Maroider/Juggernaut
Bandits: Eramir
PoB-link: https://pastebin.com/NCe3sUiA
Sanctum


Class/Ascendancy: Duelist/Slayer
Bandits: Alira
PoB-link: https://pastebin.com/t2yth3Yh

Build created for re-checking some mechanics. Conclusions:
* not good enough results of damage from Brutal Charges in comparison with Endurance Charges;
* the "Strength of Blood" Keystone doesn't work with the "Vaal Pact" Keystone because now the "Vaal Pact" Keystone doesn't provide Instant Life Leech; It also may use for a character with solid Life regeneration.
* Ascendancy Notables of Slayer really good, but they are not so useful for build in comparison with (Ascendancy) Notables of Champion; you may use them with the "Forbidden Flash+Flame" combination.

---

Class/Ascendancy: Duelist/Slayer
Bandits: Alira
PoB-link: https://pastebin.com/uKXntAic

After some updates, the build has "re-forged" using some tweaks to improve damage and take really good (and really unexpected) results (fully cleared all content and Sanctum without Relics&Boons simultaneously):
* between 3.75 and 7M pDPS with "Boneshatter" and middle-budget gear;
* between 9 and 30M pDPS with "Boneshatter" and high-budget gear:
** Alternate Quality gems (including "Phantasmal Ancestral Protector";
** "Lethal Pride" 15673;
** "Bane of Legends" from "Forbidden Flash+Flame".
Y2023

Crucible


Class/Ascendancy: Templar/Inquisitor
Bandits: Alira
PoB-link: https://pastebin.com/wufEu5fN

Trials


During 3.22, was created a lot of 'Pillar'-build with different active skill gems supported by "Trauma". They have solid DPS and may feel revolutionary. But most of them were wrong because DPS, which shows for those builds, has the incorrect configuration for counting stacks of Trauma.
In most cases (for gems such as, "Glacial Hammer" and/or "Heavy Strike") they have relevant DPS on 60-90 stacks (in comparison with "Boneshatter" and 20-25 Trauma stacks).
I tried to find any video, that can prove a case of sustaining a 60+ stack as a realistic choice, but didn't find any. In that, using "Boneshatter" is more preferable now (especially, if you do not have alternative quality gems).

Class/Ascendancy: Marauder/Juggernaut
Bandits: Eramir
PoB-link: https://pastebin.com/eBfg5ynQ

---

The updated version of tree and gear slightly reduces the effective pool against elemental damage, but it improves the score of stable traumas from 15-20 to 30-33 (and significantly increases DPS). Build has two separate options:
1) for Mapping & Sanctum (with more 'burst'-damage);
2) for the Trial of Ancestors (with more survivability).

Class/Ascendancy: Marauder/Juggernaut
Bandits: Eramir
PoB-link: https://pastebin.com/r0BwDW7g

"Well you see him, exile, shrink not from God."
---
view-thread/2513898 - [3.21] Pillar of the Caged God. From A to Z.
view-thread/2972787 - [3.12] Replica Oro's Sacrifice. Investigation of meme. (outdated, but not so long)
Last edited by Psijik on Sep 25, 2023, 9:54:10 AM
Last bumped on Aug 6, 2023, 3:57:53 AM
Chapter 2. Builds compilation



Description of the main concepts and basic principles of 'Pillar of the Caged God'-builds working.

Primary
'Pillar of the Caged God'-builds have a lot in common with 'Facebreaker'- or 'Hollow Palm'-builds. Variations can be different, but the main formula is simple:
- Equip “Pillar of the Caged God”;
- Stack Attributes;
- Add some of Attack/Cast Speed and Flat Damage.

Basic Leveling
Spoiler

There are various combinations of gem links for leveling. They depend on the player's personal choice. For example, you can use the following combinations:

In Acts 1-2:
“Ground Slam” + “Added Fire Damage” + “Additional Accuracy” + “Ruthless”

After Act 2:
“Ground Slam” + “Added Fire Damage” + “Chance to Bleed” + “Ruthless”

Tips & Tricks:
- Precision is a good choice to accumulate Accuracy Rating (without “Resolute Technique” Keystone);
- Pick up Accuracy Mastery "+500 to Accuracy Rating; ‒2 to Accuracy Rating per Level" to accumulate Accuracy Rating on the first levels;
- Herald of Ash is a good choice to boost effective damage and widen AoE;
- The main sources of incoming damage are:
** Physical in Acts 1-4;
** Elemental in Acts 5-10;
- Acts 5-6 are the most dangerous ones; They have a lot of incoming Elemental damage, and the character doesn’t have the required resistance (especially in the fight with Innocence).

Leveling Items



Build 1. Pillar of the Forged God
Spoiler

Status: Active

Short List of Features
- Melee Physical Staff Build (Wow!)
- Low-Budget Strength stacking (only "Alberon's Warpath")
- Simple leveling & cheap early mapping (a Fistful of Chaos')
- uses Cluster Jewels (1 Large and 1-2 Medium)
- Alternate-Quality Gems are optional
- 5-7k Life ; 20-40k Armour without Flasks (+20-23 stack of Fortify)
- 1-2.5M of pDPS (+1-2.5M of Impale DPS) with “Sweep”

Concept
The Main Concept is creating a strong and tough melee-build with the unpopular unique item. No more, no less. This is a long journey, but now it is a very flexible and adaptive system for comfortable cleaning of content (excluding Uber Pinnacle Bosses).
- stack a lot of Strength;
- use a lot of Physical Flat Damage;
- take Armour to negating penalty from “Abyssus”;
- use Cluster Jewels for sustaining Critical Strikes with Warcries.

Passives

NOTE! Each “10 Strength” Node provides a bonus of “18% Increased Physical Damage” (16% from ‘Pillar…’ + 2% from Strength bonus). This is an important fact which is considered at the build planning.

Step 1. Choose a base class
Classes located closer to “red sector” of the passive tree are more profitable (Marauder / Duelist / Templar / Scion). You spend less passive points, roading to Strength, and save Jewel Sockets (instead, use Jewels of conversion attributes like “Efficient Training”).

Step 2. Choose a “Bandit Lord”
Choose a bandit (Act II quest “A Bandit Lord”) depending on its bonus efficiency (for ‘Pillar…’-character):
- Oak (insignificant)
** few Damage Reduction and Physical damage boost as ~12 Strength

- Alira (good choice)
** Critical Strike Multiplier and Elemental Resistance

- Kratyn (insignificant)
** few Attack Speed and Chance to Avoid Elemental Ailments

- Eramir (good choice)
** +2 passive points -> more flexibility in planning

Step 3. Pick up Nodes and Notables
Taking many 2H-Notables is unprofitable because they are ill-placed on the passive tree (you should take a few weak Nodes) and provide bonuses of 10-15 Strength (check NOTE! above). Instead, you can take Nodes of Strength and Elemental Resistance (for more Life/Damage and less Resistance on Items respectively).
You can use the following values, when allocating passives (include Ascendancy, but without Jewels):
- 110-113 points;
- 500-600 Strength;
- 130-160% Increased maximum Life;
- 125-150% Increased Armour (while you using Armour);
- 200-300% Critical Strike Multiplier;
- 25-35% All Elemental Resistance;
- 4-7 Jewel Sockets (minimum 1 Cluster Jewel Socket).
PoB

I have prepared a completed build file as “ready to use”. File has following details (please, you need to check a block “Notes” after opened file in PoB):
- gem links;
- pantheon recommendation;
- a short description about playstyle;
- a short description about tips & tricks;
- PoB-trees with planning points (40/70/90) for a different levels;
- PoB-tree with points (111) on level 90 and budget gear;
- build “add-ons” (recommendation and improvements for endgame playing).


https://pastebin.com/FutcrjCC = Champion
https://pastebin.com/yDhRbvp9 = Champion (Maxed)



Build 2. Pillar of the Caged Brute
Spoiler

Status: Active

Reference(-s)
** Pukiz
** Kalan_Bos

Short List of Features
- Melee Physical Build with Staff (Wow!)
- Medium-Budget Strength stacking (required rare items for stacking)
- Simple leveling & cheap early mapping (a Fistful of Chaos')
- uses Cluster Jewels (1 Large and 1-2 Medium)
- Alternate-Quality Gems are required for Endgame (Divergent Boneshatter)
- 4-6k Life; 35-55k Armour without Flasks (+20-23 stack of Fortify; +3-8 Endurance Charges)
- 1.0-2.5M of pDPS (+0.5-1.5M of Impale DPS) with “Boneshatter” with 5 Trauma stacks in budget gear

Concept
It is a new option for ‘Pillar…’-builds, which was born after “Precise Technique” Keystone was added in game. Now (last three Challenge Leagues) It is the most popular variation of ‘Pillar…’-builds if you “poe.ninja”. I tried to understand and, possibly, improve the mechanisms of that build.
- stack a lot of Attributes (especially Strength);
- stack a lot of Armour to negating self-damaging from “Boneshatter”;
- use Cluster Jewels for sustaining Strength and Attack Speed.

Passives

NOTE! Each “10 Strength” Node provides a bonus of “18% Increased Physical Damage” (16% from ‘Pillar…’ + 2% from Strength bonus). This is an important fact which is considered at the build planning.

Step 1. Choose a base class
Marauder is a best option because “Juggernaut” Ascendancy class provides required Accuracy (for Strength) and defense against incoming and self-damages. Other Ascendancy classes of Marauder also provide useful bonuses (if the character uses “Forbidden Flesh/Flame” Jewels).

Step 2. Choose a “Bandit Lord”
Choose a bandit (Act II quest “A Bandit Lord”) depending on its bonus efficiency (for ‘Pillar…’-character):
- Oak (insignificant)
** few Damage Reduction and Physical damage boost as ~12 Strength

- Alira (good choice)
** Critical Strike Multiplier and Elemental Resistance

- Kratyn (insignificant)
** few Attack Speed and Chance to Avoid Elemental Ailments

- Eramir (good choice)
** +2 passive points -> more flexibility in planning

Step 3. Pick up Nodes and Notables
Taking many 2H-Notables is unprofitable because they are ill-placed on the passive tree (you should take a few weak Nodes) and provide bonuses of 10-15 Strength (check NOTE! above). Instead, you can take Nodes of Strength and Elemental Resistance (for more Life/Damage and less Resistance on Items respectively).
You can use the following values, when allocating passives (include Ascendancy, but without Jewels):
- 110-113 points;
- 500-600 Strength;
- 130-160% Increased maximum Life;
- 125-150% Increased Armour;
- 1-4 additional Endurance Charges;
- 25-35% All Elemental Resistance;
- 4-7 Jewel Sockets (minimum 1 Cluster Jewel Socket).
PoB

I have prepared a completed build file as “ready to use”. File has following details (please, you need to check a block “Notes” after opened file in PoB):
- gem links;
- pantheon recommendation;
- a short description about playstyle;
- a short description about tips & tricks;
- PoB-trees with planning points (40/70/90) for a different levels;
- PoB-tree with points (111) on level 90 and budget gear;
- build “add-ons” (recommendation and improvements for endgame playing).


https://pastebin.com/LykpmJrV = Juggernaut
https://pastebin.com/QuxRzY9J = Juggernaut (Maxed)



Build 3. Pillar of the Judgement Might
Spoiler

Status: Active

Reference
** Decranix

Short List of Features
- Melee Elemental Build with Staff (Wow-Wow!)
- Medium-Budget Strength stacking (required “Abyssus”, "Astramentis" and “Shaper’s Touch”)
- Simple leveling & cheap early mapping (a Fistful of Chaos')
- uses Cluster Jewels (1-2 Large and 1-2 Small)
- uses Timeless Jewel (only for conquer Keystone)
- Alternate-Quality Gems are optional
- 4-5.5k Life + 2-3k ES; 35-40k Armour without Flasks (+20-23 stack of Fortify)
- 1.5-3M of eDPS (from first stage) with “Ice Crash” in budget gear

Concept
This is a really interesting concept, which uses expected items for unexpected synergies (please, check above for reference of the original creator).
- stack a lot of Attributes (use “Shaper’s Touch” to maximise effect from Attributes);
- take Armour to negating penalty from “Abyssus”;
- use Cluster Jewels for sustaining Attack Speed and non-Physical Leech.

Passives

NOTE! Each “10 Strength” Node provides a bonus of “18% Increased Physical Damage” (16% from ‘Pillar…’ + 2% from Strength bonus). This is an important fact which is considered at the build planning.

Step 1. Choose a base class
Pick up Templar because “Inquisitor” Ascendancy will require two key mechanics (ignore Elemental Resistances and recover Energy Shield).

Step 2. Choose a “Bandit Lord”
Choose a bandit (Act II quest “A Bandit Lord”) depending on its bonus efficiency (for ‘Pillar…’-character):
- Oak (insignificant)
** few Damage Reduction and Physical damage boost as ~12 Strength

- Alira (good choice)
** Critical Strike Multiplier and Elemental Resistance

- Kratyn (insignificant)
** few Attack Speed and Chance to Avoid Elemental Ailments

- Eramir (good choice)
** +2 passive points -> more flexibility in planning

Step 3. Pick up Nodes and Notables
Taking many 2H-Notables is unprofitable because they are ill-placed on the passive tree (you should take a few weak Nodes) and provide bonuses of 10-15 Strength (check NOTE above). Instead, you can take Nodes of Attributes and Elemental Resistance / Suppression Chance (for more Life/Damage and less Resistance / Suppression on Items respectively).
You can use the following values, when allocating passives (include Ascendancy, but without Jewels):
- 110-113 points;
- 360-410 Strength;
- 100-170 Dexterity;
- 100-170 Intelligence;
- 100-110% Increased maximum Life;
- 50-80% Increased Armour;
- 250-350% Critical Strike Multiplier;
- 5-9 Jewel Sockets (minimum 1 Cluster Jewel Socket).
PoB

I have prepared a completed build file as “ready to use”. File has following details (please, you need to check a block “Notes” after opened file in PoB):
- gem links;
- pantheon recommendation;
- a short description about playstyle;
- a short description about tips & tricks;
- PoB-trees with planning points (40/70/90) for a different levels;
- PoB-tree with points (111) on level 90 and budget gear;
- build “add-ons” (recommendation and improvements for endgame playing).


https://pastebin.com/0pyvPBjV = Inquisitor
https://pastebin.com/Ys6eDP4T = Inquisitor (Maxed)

"Well you see him, exile, shrink not from God."
---
view-thread/2513898 - [3.21] Pillar of the Caged God. From A to Z.
view-thread/2972787 - [3.12] Replica Oro's Sacrifice. Investigation of meme. (outdated, but not so long)
Last edited by Psijik on Sep 25, 2023, 9:55:55 AM
reserved
"Well you see him, exile, shrink not from God."
---
view-thread/2513898 - [3.21] Pillar of the Caged God. From A to Z.
view-thread/2972787 - [3.12] Replica Oro's Sacrifice. Investigation of meme. (outdated, but not so long)
Last edited by Psijik on Oct 31, 2022, 8:36:22 AM
reserved
"Well you see him, exile, shrink not from God."
---
view-thread/2513898 - [3.21] Pillar of the Caged God. From A to Z.
view-thread/2972787 - [3.12] Replica Oro's Sacrifice. Investigation of meme. (outdated, but not so long)
reserved
"Well you see him, exile, shrink not from God."
---
view-thread/2513898 - [3.21] Pillar of the Caged God. From A to Z.
view-thread/2972787 - [3.12] Replica Oro's Sacrifice. Investigation of meme. (outdated, but not so long)
reserved
"Well you see him, exile, shrink not from God."
---
view-thread/2513898 - [3.21] Pillar of the Caged God. From A to Z.
view-thread/2972787 - [3.12] Replica Oro's Sacrifice. Investigation of meme. (outdated, but not so long)
reserved
"Well you see him, exile, shrink not from God."
---
view-thread/2513898 - [3.21] Pillar of the Caged God. From A to Z.
view-thread/2972787 - [3.12] Replica Oro's Sacrifice. Investigation of meme. (outdated, but not so long)
reserved
"Well you see him, exile, shrink not from God."
---
view-thread/2513898 - [3.21] Pillar of the Caged God. From A to Z.
view-thread/2972787 - [3.12] Replica Oro's Sacrifice. Investigation of meme. (outdated, but not so long)
I don't understand your English...
There are some excellent crafting tips in here regarding pillar. But There are some catastrophic flaws to this work in progress pillar plan. The pillar uses a decent amount of uniques that come with no resists. To compound that, you pick an ascendency which has no resists built (perfectly fine in itself)... but then every single item you suggest including every jewl is added flat.. and str... do you know what that will do on a character that is already starved for survivability and probably wearing an abyssus (for more phys damage incoming ) to boot?


I would like to point out reworking your suggestions and factoring in how to build resists into a pillar build because it is a fundamental problem to these characters.

Report Forum Post

Report Account:

Report Type

Additional Info