Warcry attack gem idea (Bursting Cry)

For a long time I was looking for melee to get a real damaging warcry and I think it's quite about time or atleast in the near future since we get all that good melee stuff happening and Bane (where I got my idea from)


Idea:

Bursting Cry
Type: Warcry, Channeling, AoE, Fire, Cold, Lightning
Mana Cost: X-X
Cast time: X.X - X.X
Critical Strike Chance: 5%
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Requires Level: 28

Per 1% Quality: 2.5% increased Warcry Cooldown Recovery Speed triggered from the skill.

Gain 1 stage every X.X seconds (reducing with gem levels)
Deals (X-X) to (X-X) base physical damage

A warcry applying other warcries and would be channeled to gain stages and release a damaging wave that travel faster for each stage up to 8. the skill gain X% more Damage per warcry linked to it.

The type of damage depend on the weapon type, but is initially physical. You can stack effect uppon dual wielding.

-Mace/Staff = 10% more Physical damage
-Axe = 50% Physical converted to fire damage
-Sword = 50% Physical converted to lightning damage
-Claw = 50% Physical Converted to cold damage
-Dagger = 30% Physical Converted to chaos damage

The other parts of the skill that interact with equipments are when you Dual wield/Two Hands/1H Shield.

-Dual Wield = Skill gain 10% more speed for generating stages but does 10% less damage
-Two Hands = Skill does 10% more damage
-1H Shield = has 5% chance to knockback on hit per stage

The damage would scale from a low flat physical base damage. Also the skill gain More Damage with Hits and Ailments for each stage.


Important to notes:
-the skill doesn't bypass the cooldown for the warcries linked with it. It will check if their cooldown is up on release then unleash them if so.

-The gem would be able to gain tags from the warcries linked to it such as ''duration'' and ''Chaos'' for exemple since they're considered supporting gems while linked with it.

-Bursting Cry is not affected by the "Warcry" type until the global warcry cooldown is up. (this is for balancing issue since it would be stupid to let people abuse the War Bringer node from the Berserker) (or you can put an equivalent cooldown on the node effect equal to your warcry cooldown)

This is just an Idea for you GGG. You can change it the way you want but in the end, again, please make this happen :)

Last edited by axeltt012#4323 on Jun 18, 2019, 7:40:11 PM
Last bumped on Jun 5, 2019, 12:45:44 PM
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If it doesn't scale with your weapon it's basically a spell. But you don't want it to be a spell right? So it doesn't scale with spelldamage. What's left? Elemental + Chaos? Probably not totem, mine nor trap or minion.

Let's be real, the damage will most probably be either very low or very high with the scaling it has.

Channeling will probably lead to more trouble. How do it actually trigger the warcries? At the start of the channeling? After release? Whenever the cooldown ends? The last thing might lead to problems with CAST WHILE CHANNELING + ENDURING CRY + IMMORTAL CALL especially considering the huge 20% Quality bonus that lead to 33,333...% less cooldowntime if not combined with something more.

It's basically an enhancement (= support) for the triggered cry itself than a skill on it's own but with the quality it's a very strong support. Maybe change it to some support skill?
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SuperMotte wrote:
If it doesn't scale with your weapon it's basically a spell. But you don't want it to be a spell right? So it doesn't scale with spelldamage. What's left? Elemental + Chaos? Probably not totem, mine nor trap or minion.

Let's be real, the damage will most probably be either very low or very high with the scaling it has.

Channeling will probably lead to more trouble. How do it actually trigger the warcries? At the start of the channeling? After release? Whenever the cooldown ends? The last thing might lead to problems with CAST WHILE CHANNELING + ENDURING CRY + IMMORTAL CALL especially considering the huge 20% Quality bonus that lead to 33,333...% less cooldowntime if not combined with something more.

It's basically an enhancement (= support) for the triggered cry itself than a skill on it's own but with the quality it's a very strong support. Maybe change it to some support skill?



-Exactly it scale just like a spell (see flameblast) you can add any flat or % attack damage to it as long as it doesn't specify a weapon type.

-As your question to when the warcries happens, it is at the end of the cast at the same time you release your button. see:(-the skill doesn't bypass the cooldown for the warcries linked with it. It will check if their cooldown is up on release.) Also, the warcries linked with it should trigger their buff/debuff effect at the same time but since the innitial skill is a travelling cone of damage while warcries are instant effects you will benefit from them before the damage occur on the monsters.

-If you're worried about immortal call, ill tell you they're changing it so it's not a problem: https://www.pathofexile.com/forum/view-thread/2509916
Also I don't see why you would do this as your clearspeed would suffer a lot and would do almost nothing, staying in place mitigating damage up to a maximum percent (no more immunity with immortal call) is quite useless to be honest.

-"It's basically an enhancement (= support) for the triggered cry itself than a skill on it's own but with the quality it's a very strong support. Maybe change it to some support skill?"
Well yes and no. The skill doesn't bypass the warcry cooldown linked to it. I made the skill lose the warcry tag when there is no warcry up. It also help to not abuse certain mechanics. But in the meantime yes it does let you use multiple warcry at once wich is the main reason to play the skill. Pretty sure there won't be many people stopping animation and channeling a skill to gain that accessibility to multiple warcry as now they are intant and doesn't affect negatively your clearspeed.

I also believe it will make warcry nodes on the tree/ascendency a more justifiable reason to exist even tho you can still take them for nice support just like people do now.

Don't worry mate I play this game since act 2 was released and I know much about how mechanics work here. I looked up pretty much everything you can choose to play around the spell before posting this here, but Im up to some critics for sure. thanks for the reply
Last edited by axeltt012#4323 on Jun 4, 2019, 4:27:14 AM
Wouldn't the varunastra benifet the most because of it's mod that makes it count as a 1-handed sword, axe, mace, claw & dagger?
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CoatedExponent6 wrote:
Wouldn't the varunastra benifet the most because of it's mod that makes it count as a 1-handed sword, axe, mace, claw & dagger?


Well this is quite a good idea for the overall damage but you would be all over the place with elemental and chaos at the same time rescaling. Sure you would gain 10% more physical damage + the benefit of convertion but you would lose a part of your skill damage on the scaling with +% elemental damage and the good old Atziri's Promise and other stuff. So I think it might be a good idea but not what you're looking for since =you really want weapon's with stats that help the skill damage like increased elemental damage/chance to poison/chance to bleed and so on. Your weapons are entientially stats sticks

See for exemple: Debeon's Dirge (https://pathofexile.gamepedia.com/Debeon%27s_Dirge) wich is the obvious one you can play with the skill.
Last edited by axeltt012#4323 on Jun 4, 2019, 4:38:08 AM
Since the base damage is pretty much ignorable I might try dualwield Paradoxica
Last edited by SuperMotte#2631 on Jun 4, 2019, 1:08:17 PM
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axeltt012 wrote:
...

Don't worry mate I play this game since act 2 was released and I know much about how mechanics work here. I looked up pretty much everything you can choose to play around the spell before posting this here, but Im up to some critics for sure. thanks for the reply


According to your profile... I joined the game before you. :P
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SuperMotte wrote:
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axeltt012 wrote:
...

Don't worry mate I play this game since act 2 was released and I know much about how mechanics work here. I looked up pretty much everything you can choose to play around the spell before posting this here, but Im up to some critics for sure. thanks for the reply


According to your profile... I joined the game before you. :P


I joined Diablo 1 when I was 4years old. Is this good enough? please senpai?!?

But TBH I lost my account to email piracy and wasn't able to recover... battle.net/Steam/Runescape(lol) and many other game I was still playing or had an account back in 2012 bacause of a [Removed by Support] that wasn't here to actually powerlevel my trash character in WoW... yeah totaly not my fault ok!
I almost began to consider turning into a normal fonctionning citizen right after this incident.

*Only sad react allowed*
Last edited by Lisa_GGG#0000 on Jun 5, 2019, 2:27:15 AM
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SuperMotte wrote:
Since the base damage is pretty much ignorable I might try dualwield Paradoxica



As I said in the post: Weapons damage doesn't affect at all the skill.
Those would do nothing since you have to deal damage with them to double meme

Think of it like it's a spell and you're wearing wands except it has the attack tag and you're wearing "no-homo" stats-sticks in your hands
Last edited by axeltt012#4323 on Jun 4, 2019, 11:58:20 PM
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axeltt012 wrote:
"
SuperMotte wrote:
Since the base damage is pretty much ignorable I might try dualwield Paradoxica



As I said in the post: Weapons damage doesn't affect at all the skill.
Those would do nothing since you have to deal damage with them to double meme

Think of it like it's a spell and you're wearing wands except it has the attack tag and you're wearing "no-homo" stats-sticks in your hands

Attack skills use the user's weapon(s) (or unarmed damage in case of FB/Doryani's fist), period.
weapon damage affecting it or not, you are still attacking with the weapon, and Paradoxia's mod would take effect.


Unless you completely change how tags interact with damage calculation, which would be unnecessarily complex and confusing imho.
If you do not want your suggested cry to interact with your weapons directly, remove the attack tag then.
SSF is not and will never be a standard for balance, it is not for people entitled to getting more without trading.
Last edited by Fruz#6137 on Jun 5, 2019, 2:45:35 AM

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