As a Casual, I am sad that Synthesis is ending so soon
" If you hadn't made the claim of casual you wouldn't have had an issue getting your main point across. My main character in Betrayal ended it with about 16 days played time as well, also hitting 36. 16 days is 384 hours. Casual play would fall much closer to around 90-180ish for 1-2 hours a day, or longer sessions with plenty of unplayed days in between. You may not be hitting streamer level play, but there's still a wide berth between them and "cacual" gaming. Casual level player typically won't even break 24, not for lack of skill but simply lack of time invested. Frankly it was a struggle for me to hit 12 this league. Even when I first started midway through abyss I hit 19 while just trying to figure everything out. This league was easily the least enjoyable since I've started. My highest synthesis character has less than 4 days, and who knows how much of it was afk. One thing I learned pretty early on is to review the profiles of folks whenever I think something they say is suspect. It won't tell you everything but generally gives one an idea of their experience level. Some of the most experienced players in game may post with a low or nonexistent league challenges completed number. I bet if you were to ask everyone in this thread who's hit 36 at one point - they would agree that hitting 36 may not quite be "hardcore", but its far from casual. Yep, totally over league play.
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Playing SSF Flashback took until yesterday to get Impulsa:
Now there is not time to generate currency to craft it. 1 month races are good for content but too short for everything else. "You've got to grind, grind, grind at that grindstone..."
Necessity may be the mother of invention, but poor QoP in PoE is the father of frustration. The perfect solution to fix Trade Chat: www.pathofexile.com/forum/view-thread/2247070 |
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Oh... and hardcore casual.... really?
Not only should they not be in the same sentence, but it's basically like trying to desperately prove you're not a no-lifer. "Hardcore" is subjective but you can't be hardcore and casual. Not everyone's hardcore, nor is everyone casual and that's ok. We folks in the middle are simply neither. Yep, totally over league play.
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" You can assume all you want, but the 3 month model, is the best for both the players and the business, have a look on this video, Chris explains in detail, why we have 3 month leagues, you cant run from those graphs and numbers, you will never guess who helped Chris realise that the consistancy of 3 month schedules is the best thing for path of exile. https://www.youtube.com/watch?v=pM_5S55jUzk Last edited by hyttemaier#4911 on May 28, 2019, 9:29:05 AM
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casual players are not defined by achievements or time played.
what differences casuals from hardcores is that the seconds are focused around making their game more efficient and optimized, something that requires a great investment of time and practice of certain patterns, or follow some strategy while trying to optimize that strategy. only because you are good at some game it doesn't mean you are hardcore. harcore players study the game, casual gamers just play it, maybe following some strategy someone else developed but without fully understand it. casual players care only about the new content, so redo a character, run the 10 act over and over is the most tedious part for them/myself. poe is hardcore focusing more and more? ok, casual will play it sometimes, but won't remain in the long run. that is where the addiction to content kicks in to balance that. Last edited by Sol_Starving#2921 on May 28, 2019, 10:24:44 AM
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People still haven't figured out that OP's just messing with you all?
The fact that they only put one step from "ultra hardcore" to "hardcore casual", which is where they put themselves and insist still counts as "casual", is... really telling, hahah. No casual gets a headhunter 2 months into every league. I've gotten 40/40 twice and 36/40 a couple more times and still haven't gotten a headhunter within a league (I have one in standard from accumulated league wealth). Last edited by codetaku#0468 on May 28, 2019, 11:43:58 AM
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The OP makes good points. Unfortunately the message got lost by the use of the word "casual". Being a law clerk you are an educated individual and would look past that word and review the content. The angry mob decides otherwise and bays for blood. Form over substance is something to think about when drafting a message across on any general discussion forum.
On to the topic - It comes down to the hard dollars. The game is F2P and hence is entirely reliant on MTX as revenue. It is clear from their internal data (and frankly common sense would tell you) that spending is highest at a new launch. Ask yourself - why does Apple keep needing to launch new iPhones instead of focusing on improving existing versions? Finding the sweet spot in terms of how many launches per year really is more a science than an art. An optimal balance between league cycles and player retention is absolutely key and the reality is that leagues depopulate rapidly after the first month and with that revenues goes down. GGG needs to keep things fresh and having a 4 month league instead of a 3 month league is a loss of 25% of revenue based on napkin math. Anyone that posts on this forum constitutes the top 10% of the player base. The rest of them can be termed "casuals". We are a vocal minority, which whilst important to GGG, still represents only a minority share of the wallet despite the impressive supporter packs next to our name. Last edited by DAKKONx#3689 on May 28, 2019, 12:40:59 PM
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3 months is quite short for a league and I am a regular player for 2 leagues. Coming from WoW it feels very hectic gearing up a starter from scratch and building every 3 months. WoW patches typically last 5-6 months which feels much more relaxed.
Chris has said that poe business model revolves around those 4 quarterly peaks. If leagues lasted just a month longer, GGG would lose alot of revenue because they would go from 4 to 3 cycles. So I can't see them changing it up much. Expect to see more leagues like flashback if anything! It might be good if previous leagues stayed live for the first month or of two of their predecessors. So there would be two leagues active at any time. That way you could have much longer leagues and keep 4 per year. It would make the game more confusing though. It's a tough call. 3 months is still a good compromise and better than having a new league every month or something. |
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"look at me I've completed 36 of the 40 chores that daddy chris put in game, therefore I'm gonna call myself casual while I know in truth that only a few % of the players actually bother to get this many, I'm sad this path of crafting league is ending.."
"hardcore CASUAL" it's like saying, top player but only playing 2-4 hours and somedays skipping it.. "Parade your victories, hide your defeats. Mortals are so insecure." Once you break the cycle of fear no angels or demons can whisper you their sweet nothing words. poe0.2/10. Nuff said. Last edited by Xystre#4581 on May 29, 2019, 7:23:28 AM
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" Thanks for this. In the end, that is really a financial issue for GGG, and while it is inconvinient for me and others like me (many voiced their concerns in this thread), at this point 3-month reset paradigm is far too important for GGG to abandon. I still believe that changing it would be good for the game, even if hurting cashflow in the short term. However I don't see them doing it no matter what. I am done with this topic. PoE4life
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