Announcing Path of Exile: Legion

Looks good, thanks GGG.

Some folks fail to realise that information on new leagues is dribbled out slowly. They should reserve judgement (and their vocal, unsubstantiated opinions) until after the league is released.
Well that's might be nice league. :-) dont fail IT GGG. Dont forget to NERF winter orb :-)
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Geistermeister36 wrote:
None of this makes melee even close as competitive as ranged and spell builds. You failed to rebalance it. Honestly I'm not even surprised.

And seriously, you want to make a MELEE League and of 5 Unique Items that are either new or updated 4 of them are for spellcasters. And the one that isnt, is not even a good leveling item because it has reduced movement speed. WHAT THE FUCK ?

You really hate melee dont you ?


wtf man are you so stupid or you dun ever red the text?
Path of Exile: Legion contains 12 new unique items for you to discover. In addition, we have chosen 15 existing unique items that are themed around Legion's five armies and have rebalanced them so that they have become powerful rewards to find in the new league.
Any chance to put a server in the Middle East? We have ping around 150 here.
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UnclePobatti wrote:
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Upforsale wrote:
We have been promised a " simple, repeatedly fun mechanic, possibly a new fan favorite" I was looking forward to breach/beyond, or atleast abyss, something int the line of "here.. bunch of extra mobs with loots".

"Unfreezing" seems totally tedious, frustrating and time-consuming as well as punishing for non-crazy aoe builds or anything you can't control the targeting.

I'm not sure, and are leaning more on the opposite mindset.

Instead of being thrown into a death-zone the moment you leave Lioneye's watch and interact with league content for the first time, you're actually able to manually select the difficulty of the encounter. If I understand it correctly that even includes tagging chests and leaving the legions alone if you're totally outclassed or don't want to risk combat.

So it's the intention that weaker characters will purposefully tag fewer legion mobs than more powerful classes. That's great since you get agency which was sorely needed in the past few leagues where you were mostly beholden to and dragged-along entirely by the whims of RNG.

This extreme agency means that GGG can freely make these enemies super challenging without it feeling unfair or frustrating.

Trouble is, some classes and character types may have problems.

How does a Necromancer prevent his/her minions tagging more legion mobs than the player can comfortably handle? If you cast a spell like arc would that activate every mob at the same time and cause you to be trapped in the middle to be slaughtered? How do you cause a spell like arc or winter orb to only target specific enemies and not others? Even melee abilities now have additional splash-range so it would be tricky to avoid tagging more enemies than you really wanted to.


just give a try...
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micdy70 wrote:
someone know when exactly synthesis will end on console?

Synthesis ends June 3rd on PC, June 10th on console.
Legion begins June 7th on PC, June 10th on console.

What I can't understand is when do console Synthesis characters/stash migrate to Standard, and how much time will we get to manage that migrated stuff before Legion launches?
I'm personally not a fan of the whole "League" mechanic GGG has going for PoE. But I gotta say, Legion looks pretty freakin amazing. Luckily I have a secondary Inquisitor build in mind that may just be perfect for it. A Flicker Strike - Oro's Sacrifice + CI & Incandascent Heart to be exact. We'll see, as I greatly dislike the concept of rolling another character to join the new content. If I don't care for Legion, I'll just continue my path to Lv. 100 with my main. The big question I have though, is are the core fundamental changes to melee combat going to be Legion only then become core in Standard after Legion ends? If so this kinda sucks.
I think the league mechanic would be better if you hit the ones you DID NOT want to fight, instead of having to hit everything twice. Hitting everything twice is going to get boring fast.
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Nomorenamestopick wrote:
I think the league mechanic would be better if you hit the ones you DID NOT want to fight, instead of having to hit everything twice. Hitting everything twice is going to get boring fast.


This I imagine would work like if everything you hit phases out of existence like the snap. If that's the case then i think it would be nice way of changing how the league mechanics work. Too bad it's probably set in stone now.
Very excited for all of this, I'm really hoping that knockback will feel better with all of these changes. I saw a marauder swinging at Hailrake with Heavy Strike in the video, but it was just a flash and didn't really show what it looks like chaining hits with a high attack speed. I'd love to be able to use knockback + bleed as a reliable damage source.

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