Announcing Path of Exile: Legion
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Looks good, thanks GGG.
Some folks fail to realise that information on new leagues is dribbled out slowly. They should reserve judgement (and their vocal, unsubstantiated opinions) until after the league is released. |
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Well that's might be nice league. :-) dont fail IT GGG. Dont forget to NERF winter orb :-)
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" wtf man are you so stupid or you dun ever red the text? Path of Exile: Legion contains 12 new unique items for you to discover. In addition, we have chosen 15 existing unique items that are themed around Legion's five armies and have rebalanced them so that they have become powerful rewards to find in the new league. |
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Any chance to put a server in the Middle East? We have ping around 150 here.
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" just give a try... |
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" Synthesis ends June 3rd on PC, June 10th on console. Legion begins June 7th on PC, June 10th on console. What I can't understand is when do console Synthesis characters/stash migrate to Standard, and how much time will we get to manage that migrated stuff before Legion launches? |
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I'm personally not a fan of the whole "League" mechanic GGG has going for PoE. But I gotta say, Legion looks pretty freakin amazing. Luckily I have a secondary Inquisitor build in mind that may just be perfect for it. A Flicker Strike - Oro's Sacrifice + CI & Incandascent Heart to be exact. We'll see, as I greatly dislike the concept of rolling another character to join the new content. If I don't care for Legion, I'll just continue my path to Lv. 100 with my main. The big question I have though, is are the core fundamental changes to melee combat going to be Legion only then become core in Standard after Legion ends? If so this kinda sucks.
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I think the league mechanic would be better if you hit the ones you DID NOT want to fight, instead of having to hit everything twice. Hitting everything twice is going to get boring fast.
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" This I imagine would work like if everything you hit phases out of existence like the snap. If that's the case then i think it would be nice way of changing how the league mechanics work. Too bad it's probably set in stone now. |
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Very excited for all of this, I'm really hoping that knockback will feel better with all of these changes. I saw a marauder swinging at Hailrake with Heavy Strike in the video, but it was just a flash and didn't really show what it looks like chaining hits with a high attack speed. I'd love to be able to use knockback + bleed as a reliable damage source.
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