Announcing Path of Exile: Legion

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mrpetrov wrote:
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benjaminbona wrote:
Literally 1 new melee skill

Inc aoe on cyclone and added channel tag

Some random "movement" skills for melee

"Now you can have up to 100% accuracy"

Tiny buffs to melee ascendancy

No 2h melee buffs?

Thats what you guys call a melee rework?

Really?

Yikes, what a let down


How do you know there aren't other melee buffs? I expect most, if not all, melee skills will have been revamped.

I also expect a lot more melee uniques have been revamped more generally.


What makes you think there are more revamps and buffs to melee? This is the expansion announcement, if not here then they don't exist.
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Steeldraconis wrote:
A couple of quick encouragements for the community team!

You guys are getting better and better at teasing, building hype, and creating excitement around each league!

Each league trailer is getting better and better at blending music, visualizations, and explanations. Thank you!

H Y P E!


What trailer did you just watch cause all I seem was a melee rework and 1 revamp?

That felt like salt on the melee wound not something to be excited about. The melee rework is good 100% but where the f are all the skills and gems?
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xReidx wrote:

What makes you think there are more revamps and buffs to melee? This is the expansion announcement, if not here then they don't exist.


Hi, is this your first expansion announcement?

Because they always announce more and more things as it gets closer to the actual release date.

Please stop spreading falsehoods, it might actually give newer players the wrong idea.

Thanks!
Last edited by Rockell#0417 on May 21, 2019, 6:47:27 PM
Cyclone Berserker RAGE RAGE.
IGN: ??? (Fips_PoE - Conquerors Of The Atlas, Metamorph League)

Originally joined: Jan 29, 2013.
Cyclone doesn't look like a cyclone any more, but a shot-put.

I wonder if there's a way to get the old look back?
So we need to activate enemies every single time.
How this works with totems, traps, mines?
I also predict tons of problems with any summoner build as minions target few mobs, shitload of running as rf, unpredictable targeting of wo, zillion button press for vortex, random movement for flicker etc etc
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Akarnos wrote:
After a moment, monolyt activate ... Again : Timer / Speed. (for the monolythe), please do something to let slow build play ?!?

i hope it won't just support fast builds (like every past patch ?!? )

BTW, a lot of good ideas.


Agree.
More timed content ... yay -.- ... just get over with this league and don't add it to core game, then PLEASE come up with something that doesn't generate ADHD.
I don't know how you guys at GGG keep changing things up. The shear amount of creativity that comes from your studio is astounding. Cannot wait for Legion to drop, going to have to book time off work. Thank you.
the trailer looks amazing. god old time of fighting monsters melee style.

thing is just, while melee really is exciting like in the trailer, it's likely 2 mouse clicks for a comparable spell caster to just drop dead the whole screen at once. and the next screen too.
age and treachery will triumph over youth and skill!
The ideas for this league are amazing, hitting exactly what we want. And the melee changues look SO ABSOLUTELY GOOD. So hyped for this :D

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