Developer Q&A - Part I
" Any plan on doing a "Breach 2.0", "Beyond 2.0" type of league where you just add more things to the past community favorite league mechanics? or would this be bad for marketting? |
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" Thanks for bringing on these together! This was a really fascinating and exciting read! IGN: Steeldraconis
G3 Patreon: https://www.patreon.com/goodguygaming Youtube: http://tinyurl.com/y5nvpcpo Check out the CHAD Zerker build: https://www.pathofexile.com/forum/view-thread/2478633 S𓆣C𓆣A𓆣R𓆣A𓆣B𓆣G𓆣O𓆣D𓆣L𓆣I𓆣V𓆣E𓆣S𓆣 |
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I really like the answers given to a lot of these questions.
Here's to hoping the bring back old style races like descent, endless ledge. With alt art prizes for reaching certain goals.... Not this 3 week flashback that favors people who don't work for living... |
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Big F about no trade changes.
Smaller F about crafting recipe changes. I already hated the unveiling system in Betrayal, but having to do it again in Synthesis, and at much slower rate on top of that was a huge turn-off for me (amongst many other things). And the looting aspect of the game is already a complete disaster & travesty at this point, along with the slot machine rng crafting making gearing (especially a new character going through acts) an utterly dull, boring & uninteresting aspect of the game.... which is a shame, since that is usually one of the fun parts of ARPG games. Finally: nothing about any UI updates or changes :/ The game's ui (especially the combat stats) is already awful and extremely outdated, but it sounds like nothing is ever going to happen to improve there. |
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" Kinda feels like the core issue being raised was ignored on this one. Chris pretty much addressed clear speed as an overarching game problem, and that faster clearing to rewards accelerates progress..... when the question seemed more focused on how a clear speed build is neccisary to meaningfully interact with mechanics like Incursion and Memory Decay. It felt like Chris was answering the Clear speed question he wanted to address rather then the one that was actually posed. But I do feel it's a big issue. I've made a few builds this league that I quickly found just could not reliably get through memories fast enough to feel 'viable'. It wasn't about the speed of character progress, but about the ability to engage with the league mechanic, which is very much a seperate issue. |
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" i would LOVE to see this feature added to the game. maybe even a replay of the last 10 seconds before you died! that'd would be SO good to have. ░░░░░░░░▄▄▄▀▀▀▄▄███▄░░░░░
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+1
“Human decency is not derived from religion. It precedes it.”
― Christopher Hitchens My QoL List: https://www.pathofexile.com/forum/view-thread/3279646 |
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So nothing is going to change. Good to know. Fuck trade amirite? Player's interactions amirite? How about that players retention?
Hardcore game my ass. This game is already easy enough and fucking trivial with all these powercreeps and speed meta builds. |
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" Excuse me, isn't that a plain bullshit? Essence - "good luck killing that double regen triple essences crab" Breach - DPS, AoE, stun and chill immunity check (literally the first league that forced me to play a very specific build instead of the one I planned initially) Abyss - "you don't have enough dps -> go play standard" Bestiary - "kill things instantly or die to oneshot" Incursion - "you are unable to play this league if your build isn't in this list: … " Delve - "our game has no naturally scalable defence, so you must abuse that one broken mechanics or you must oneshot everything before it kills you" Betrayal - "look, why don't you play offscreen 2M dps build yet?" Problem: impostor syndrome Solution: nerf everything Result: depressing mess Last edited by a_z0_9#4860 on May 2, 2019, 9:12:40 PM
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Hint: Quit talking so much about consoles. Most of us don't care.
There needs to be something "just short of high end crafting" that can be made accessible to all. The gap between "crap" and "wow" is too wide. |
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