Developer Q&A - Part I
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my impression is that most people are just asking for an AH for maps and currency and not for a complete one. imo that would be an acceptable middle ground so that good items don't get devalued too much, but people can progress without wasting time not playing.
even though the current trading system doesn't bother me that much, i do wonder why console and china can have one, but one for the international pc version is unthinkable. why do chris and these very senior devs approve of an AH for one platform, but not for another? i'm sure tencent in china and the console platform owners just demanded one. |
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Read the damn comments!
We want better trading system! U need finally start play you own game to find out what's wrong not just kill kitava and its done. You already lost me as paying customer don't lose playing gamer |
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" Man if you read most of the trade related questions , people are asking for at least maps and currency trade system improvement, so you don't have to whisper 30 people to get 10x maps. Don't try to hold it, flow with it.
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" LOL, man this is so true, without the bots I wouldn't be able to trade any currency. Don't try to hold it, flow with it.
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No planned changes to trading is a huge mistake that will only be a detriment to player retention in the long run. Please reconsider.
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" yeah, it's called making more maps drop so we don't have to do this ridiculous fucking bullshit in order to sustain | |
" I really dislike the fact that it takes 500 maps before I can run a good delve. This huge RNG on maps for master content is terrible, altough I like the master rework a lot. Please make it more decision based. For example, all forest maps contain einhar, all mine/cave maps contain Niko/sulhite and all temple like maps contain Alpha. So you can choose what master content you like to invest in. And invest in Bestiary master content. It feels so boring compared to delve and incursion. About betrayel I wont even waste my energy talking about it, I think its known how people think about that content. Thanks for the QA though, was nice to read. |
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One thing I've noticed about PoE after playing some other ARPG's is that the loot drops are awful and you very rarely, if ever, use them for your character.
In PoE if you get a good loot drop it's either currency or a rare unique that you will trade for currency so you can buy what you need for your character. Again this forces players into having to use the awful trade system. PoE is a crafting/trading game and not a looting game. The excitement of having loot drop and getting an upgrade you can use is just not there in PoE. I really hope this could be addressed in the future. |
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" Sad.... Just sad |
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I want to get few things out.
As someone who is playing since closed beta, I am very much content with many of long standing debatable design choices (trading, interaction, balancing ways). What bother me greatly, over span of last little over a year, is how short-term decisions are made, especially concerning the fabled "retention". Last year I finally got to the point where I can support the game to any extent I want and the Crucible supported pack was something "yeah, this is what I will do". Thing is, since that moment (pretty much ever since the Betrayal launch), well into Synthesis and until this moment still, I am looking for a reason to do so. I think GGG did I great job of making me play more and longer in Synthesis, but they took away any reason, any point in getting involved. Every single week, there is something that yells at me, yeah, THIS, is why I am not spending a single cent more on this game. At this point, gameplay feels like it is designed to interrupt whatever you find wanting to be doing for the moment. I am starting to think, that old master system was better. Because you could be done with it by the time it mattered. Please, stop ruining fun. I'd rather throw in a supported pack every league and be done playing in two weeks, instead of having to scrape by for months trying to pay for a build I wanted to try back in 3.4. Synthesis is the very essence of ruined game-play - nothing, and literally not even close, has ever came so far in devaluing so many aspects of the game by so much. Please, fix Incursion. Please, let us do what we want to do in the game. Please stop changing your decisions unannounced. Please, consider looking around you when you commit to your "archetype" directions. When off-meta items become more expensive than meta ones because people don't even allow them past filters, something is wrong with your decisions. |
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