SimCity 2013

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derbefrier wrote:


just do like me and wait for the GOTY addition or something similar. I am sure at least some of what you mentioned will show up in DLC or expansions. From what I have seen and read the Glassbox engine may just truly not be able to handle all of that yet but given some time I bet(or at least hope) a lot of these missing features will eventually make it into the game.



There are a good amount of logical errors in their handling of different events and such in the game. Such as traffic, service vehicles, etc. They're getting a lot of attention now that server stability has settled down though, and I would suspect that they'll be next on their list of things to improve.

Then, there are things that are just generally missing that affect the core gameplay - Such as 4x4 City Maps instead of 2x2, Lack of multiple entrances on maps, lack of overpasses, population to worker ratios, etc etc. These are things that I'm hoping are implemented into the game without having to buy alternative fixes via DLC.

Hopefully DLC will be left to be based around new options such as new departments of Universities for different areas such as recycling/etc.

The game has it's flaws, but what game doesn't? This is the first SimCity that I've played since 2000 but I really love how everything synergizes so well with everything else in the game.

It's current state is: There's a core system that's been built, it works but not that well - Thus, there's a LOT of hope and areas to build upon. The most exciting thing to me is that online play with the patcher system that they have along with DLC will hopefully make them improve and release more content more rapidly - as from my understanding it's always taken them awhile to release a new SimCity game in the past.
Last edited by Elynole#2906 on Mar 12, 2013, 4:02:33 PM
I got the delux edition. I enjoy the game overall, however teh amount of space they give you per city is far too small. I would like to see it increased by a factor of 3.
RIP Bolto
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species258 wrote:
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derbefrier wrote:
I am sure at least some of what you mentioned will show up in DLC or expansions.

you say that like its something normall


It is normal for EA they spend 99.9% of their time deciding what to leave outta the game that could have went in to begin with just so they can micro transaction/dlc you living shit outta your pocketbook its freaking pathetic. EA seriously can rot in hell ill never buy another game of theres again after this stupid shit no reason whatsoever for Simcity to be online only especially when the dumbasses cant even handle the load.
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Daxiom_12 wrote:


It is normal for EA they spend 99.9% of their time deciding what to leave outta the game that could have went in to begin with just so they can micro transaction/dlc you living shit outta your pocketbook its freaking pathetic. EA seriously can rot in hell ill never buy another game of theres again after this stupid shit no reason whatsoever for Simcity to be online only especially when the dumbasses cant even handle the load.


I don't understand the hate for EA, well I do, but I don't understand JUST the hate for EA.

Maxis was the one that got themselves into a financial crisis for releasing shitty games, sold themselves out to EA who is now the publisher, and now works on their timelines in accordance with their financial advisory. Much the same as any other company that has financial backing out there.

Maxis still develops the game, and it's on them to meet certain timelines and criteria - unfortunately, if timelines are not put in place for projects then they tend to just go forever. Waterfall development, and actually finishing a product prior to it's release is a thing of the past these days - hell, I don't even finish the products I develop at work prior to release.

I finish the core development project, release it to the customer to test under a beta, and have a 60 day period of where I make changes to the product based on usability by the consumer. Why not? This is the smartest way to develop a product - GGG did the same thing with Path of Exile.

So while EA does put time constraints on their studios to finish products, you'll find this time of constraint in any sort of development - time is money, and the video game industry is about making money. Someone at Maxis failed to due their job in the financial department, and thus that is now handled by EA. EA, financially, has done more for Maxis then Maxis ever done for themselves - look at The Sims as an example - one of the top selling games of all time.
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species258 wrote:
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derbefrier wrote:
I am sure at least some of what you mentioned will show up in DLC or expansions.

you say that like its something normall




yep its been the standard for a long time now and it aint going anywere. As soon as publishers and developers figured out gamers are willing to pay 50 bucks for a digital hat we lost the DLC war. So get used to it.
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Elynole wrote:

I finish the core development project, release it to the customer to test under a beta, and have a 60 day period of where I make changes to the product based on usability by the consumer. Why not? This is the smartest way to develop a product - GGG did the same thing with Path of Exile.


Bollocks.

Sim City was sold as a finished product not as a Beta. Excusing realising unfinished stuff is just...

It works with PoE since its still officially in beta and you don't have to pay a dime for it if you don't want. That's not the same.

Also people making up excuses for failures of the product... you're really good consumers, aren't you.
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Serika wrote:


Bollocks.

Sim City was sold as a finished product not as a Beta. Excusing realising unfinished stuff is just...

It works with PoE since its still officially in beta and you don't have to pay a dime for it if you don't want. That's not the same.

Also people making up excuses for failures of the product... you're really good consumers, aren't you.


I don't find it a failure of a product, that's your opinion of the game but I've enjoyed my experiences with it. It has bugs, yes, but what "released" game doesn't. Fortunately enough I'm a consumer that gives feedback, instead of just calling a game a "failure". Perhaps it's in my nature not to be so, ignorant?

If Sim City was released as a sold product under a beta title would that make a difference to you? Supposedly it does.

It was released with a patcher service, that patcher isn't just there for looks.
Last edited by Elynole#2906 on Mar 13, 2013, 11:28:31 AM
Give me one really good reason why that game should even be ran online only? Besides being hacked people been doint that for years big damn deal. Putting it online only just makes it harder not impossible. This game has no business being a online game only the biggest flaw in this game is the online only cause tight ass EA doesnt wanna open enough server space for it. Its a fun game WHEN IT WORKS cause of the online only feature im not bashing that in the slightest. And bugs yes i expect them its a new game they will get worked out. Hell ive been apart of POE since April 2012 definately used to bugs lol.
Francis review on the new Sim City:
http://www.youtube.com/watch?v=_cCL0T2pVP8

Yes, he is ranting as usual but he has some valid points there.
I absolutely loved Simcity 4!

Waiting for the always offline mode hack, larger city sizes hack and AI fix before I buy. Otherwise, I'll continue to play POE! Win-win!

Maybe I should buy it first, before they patch it, or just buy a boxed version when I'm ready to buy it, and when it gets "fixed" in that sense. Many people are holding off purchasing this flawed gem, But I'm certain it will achieve greatness just like SC4.
POE is a constantly evolving game, so expect balance changes, buffs and nerfs STILL!

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