3.6.1 Patch Notes

3.6.1 Patch Notes

Synthesis Fixes
  • Items that are "flipped" due to a full inventory or dropped in a Fragmented Memory are now dropped at the completion of the Fragmented Memory.
  • You can now delete Memory Fragments from your queue by right clicking the memory's icon and accepting the confirmation prompt.
  • Added a warning when you reach the maximum number of Memory Modifiers. Prevented the use of the Memory Modifier device while at maximum Memory Modifiers.
  • Reduced the range at which Filimites can use their Dash Projectile skill.
  • Monsters now spawn slightly farther away from the starting platform in Synthesis Memories.
  • Collapsing a placed Memory now sets your checkpoint to the Memory Stabiliser used to collapse the Memory.
  • Increased the potency of the "x% increased Rarity of Items found" implicit Ring modifiers created by the Synthesiser.
  • Prevented the use of the Synthesiser if input items contain socketed Gems.
  • Re-enabled use of the Instance Manager while in the Memory Nexus.
  • Added new Distant Memory tilesets.
  • Entering or returning to the Memory Nexus now refills flask charges.
  • Act 1 Quests no longer display in the Quest Tracker while you are in the Memory Nexus.
  • Fixed various bugs which could cause portals leading back a memory from the Memory Nexus to not work as intended.
  • Fixed a bug where Distant Memories could spawn with inaccessible bridge connections.
  • Fixed a bug where items moved to your location by using a Memory Stabiliser in the Memory Void could drop in Decay and be out of reach.
  • Fixed a bug which prevented travel to the Memory Nexus via waypoint unless you were in a Town or Hideout.
  • Fixed a bug which prevented some players from accessing the Memory Nexus if they had not talked to Cavas prior to the Templar Laboratory Memory. Affected players can speak to Zana in Oriath or at the entrance to a Fragmented Memory after completing it to gain access to the Memory Nexus.
  • Fixed a bug where you could get stuck on a Memory bridge if a connected Memory was deleted while you were standing on the bridge.
  • Fixed a bug where the Expanding Pulse skill used by the Fractal Titan boss only dealt damage on the first pulse.
  • Fixed a bug where Synthesis doors did not block movement or projectiles.

Miscellaneous Fixes
  • Igna Phoenix now has a more appropriate amount of Energy Shield in Map areas. It was much lower than intended.
  • Skin of the Lords can now have the Runebinder Keystone.
  • Soulrend can now be supported by Volley Support.
  • Updated the description of the "Ignites you inflict deal Damage x% faster" modifier found on the Dyadian Dawn unique belt to clarify that it only applies to Ignites applied by Attacks.
  • Fixed a bug introduced in 3.6.0c where skills granted by Gloves were occasionally removed from your skill bar.
  • Fixed a bug where implicit modifiers which converted Physical Damage to an element prevented prefixes which converted Physical Damage to an element from being crafted on the same item.
  • Fixed a bug where the "x% increased Maximum Total Recovery per second from Life Leech" modifier granted much higher values than intended. Any versions of this modifier that were generated after 3.6.0, but prior to 3.6.1, will now grant lower values than intended and can be updated to their correct values by using a Divine Orb.
  • Fixed a bug where the "Hits have x% additional Critical Strike Chance against you" modifier on the Reckless Defence unique jewel displayed higher values than intended. This was purely a display error and does not have a functional effect on any jewels.
  • Fixed a bug where Consecrated Ground was not correctly applying a 'chance to be critically struck' to monsters within it.
  • Fixed a bug introduced in 3.6.0 where monsters killed in Cities within the Azurite Mine did not grant experience.
  • Fixed a bug where Lilly Roth in Act 6 Lioneye's Watch sold gems which were higher than level 1.
  • Fixed a bug where quest progress granted by killing specific enemies (such as Brutus) was not granted correctly if a Totem which was supported by Decay Support got a killing blow after the Totem had died or timed out.
  • Fixed a bug where the Scorching Ray skill granted by the Balefire unique sceptre did not match the values that a level 25 Scorching Ray skill gem had.
  • Fixed a bug where Essence Drain did not apply its damage over time effect when it had chained, pierced or forked.
  • Fixed a bug where modifiers to Area Damage were not reflected in the tooltip damage of Storm Burst.
  • Fixed targetting issues with Storm Burst when supported by Spell Totem Support.
  • Fixed a bug where unveiling modifiers of specific Syndicate members didn't give the updated versions of some modifiers, and therefore didn't provide progress towards unlocking them for crafting.
  • Fixed a visual effects issue that could occur when leveling up.
  • Fixed a client crash in Betrayal Research encounters.

Note: The "Reduced the value of the "x% increased Maximum total Recovery per second from Energy Shield Leech while affected by Zealotry" modifier found on the Watcher's Eye Unique Jewel from 180% to 30%. This modifier was unintentionally six times higher than intended." that was mentioned yesterday change will not be in this patch, but will be deployed in a follow up.

Last edited by Hartlin_GGG on Mar 14, 2019, 5:58:40 PM
Last bumped on Mar 19, 2019, 6:14:35 AM
Nothing on the betrayal changes?
Are you drunk? xD
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Fixed a bug introduced in 3.6.0c where skills granted by Gloves were occasionally removed from your skill bar.
fix the game plz i can't play every time i change instance the game gets ultra laggy it's like this https://www.reddit.com/r/pathofexile/comments/6tgp6m/can_we_get_a_fix_for_the_randomly_laggy_instances/
Ahh, it's over... My sun... it's setting... It's dark, so dark...
Syndicate fixes? the huge FPS drop & lag?
Would realllllly appreciate fixes to Synthesis fragmented memories....regardless of what the earlier patch said, so many still have the decay expand extremely rapidly at the beginning, either swallowing you immediately or completely preventing progress by cutting off all routes too quickly to even lightning warp across to continue. It's really screwing up the league experience and is extremely frustrating after the clusterfuck that was early to mid Betrayal.
"Nothing happened." - CharanJaydemyr, TheWretch

Sayya's Item Filter (updated for Ritual!) - http://www.pathofexile.com/forum/view-thread/1260712
no defeat synthesis monsters' challenge fix ?
we cant find 6 remaining rare monsters...
they do not spawn rare. at all!
Trust your mind and strengthen your abilities!
That's it? No betrayal changes? Synthesis stays as is? Wow. That's pretty shitty.

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