Shavronne's Wrappings broke the game. New build, here's why.

The item:
Shavronne's Wrappings, Body Armor
http://en.pathofexilewiki.com/wiki/Full_Unique_Index

The skills:
Righteous Fire
Vitality
Haste
Purity
Discipline
Grace (Optional)
Clarity (Optional)
Determination (With the right passives)
Your Choice Offensive Spell (Freezing Pulse, Ethereal Knives, Spark, Arc, Fireball, etc.)

Passive Nodes:
Zealots Oath (HP Regen to EShield)
Ghost Reaver (Life Leech to EShield)
Pain Attunement (+30% Dmg < 35% HP)
Inner Force (+30% Buff Effectiveness)

Passive focuses:
Max Resists
Energy Shield
Life Regeneration
Max Mana
DPS Modifiers (cast speed, +%dmg, etc.)
*avoid all +% Max HP possible!*

Stat Goals:
Int: As much as possible
Str: About 110 for skills, no more since it gives Max HP
Dex: Enough for skills

The Strategy:
Righteous Fire is a skill that burns a percentage of your maximum HP every second to double the overall damage you do ("More Damage" works differently than "Increased Damage"). This percentage is based on your maximum HP (and resists), but it burns through your Energy Shield first. So, with a low Max HP and a high ES (and resists), you can easily counter the negative side of this skill while maintaining an incredibly large DPS increase.

Auras are a great way to exchange resources (Mana or HP) for stat bonuses, often netting you a larger stat result than possible any other way. There is no trick here, but the Armor basically allows you to use your entire HP pool for Auras since no damage in the game can penetrate your ES (normally, it would be Chaos Damage, but the armor removes the penetrating effect of Chaos Damage).

Path of Exile is essentially about shifting stats around via Passive Skills, Active Skills, and Gear Stats to get the most net benefit. For example, typically, you won't use your entire Mana Pool in an engagement due to Mana Regeneration. This means that you have a large portion of Mana that isn't ever used, so it's wasted stats. By equipping Auras, you can essentially turn an unused resource into valuable stats. This build maximizes effects of doing this to create incredibly powerful results.

In a nutshell, you build low HP with high Energy Shield, Mana, and Health Regen to create a character that permanently maintains Righteous Fire and 4-7 of the most powerful Auras in the game. You'll use an offensive spell to leech Energy Shield back for survivability. The Which area is a good starter area, since it is close to damage buffs, large amounts of Energy Shield, and the key Passive Nodes necessary for this build to work well. Marauder is also applicable, but you will be "traveling" the tree a lot and will probably suffer on damage (in favor of regeneration).

Passive Trees and math coming soon, but as long as you follow the guidelines above, I'm pretty sure you can figure out an effective tree.

Example Passive Tree:
Freezing Pulse variant designed to be stable with high amounts of regen and consistent damage.


Useful Pages and Inspiration for this Build:
Last edited by Terrornoid#4502 on Mar 11, 2013, 7:04:22 AM
u have a good idea on what the unique can do but that passive tree is bad.
My IGN : Xmu / TeeBones
BEST CI CHEST FOR MIRROR 1K ES + TRI RESIST http://www.pathofexile.com/forum/view-thread/306743
My Ice Witch 0.25Sec Freezing pulse guide ~ http://www.pathofexile.com/forum/view-thread/214705
Last edited by Xmu#1644 on Mar 11, 2013, 3:58:18 AM
And you can wear a Redbeak instead of a wand to make even more damage.

The main problem, which you haven't really discussed, is also the problem of any CI build: being prone to stun and status ailments and having bad defenses (block, armour, you name it). You will need Totems and/or Minions, so you don't need to tank. Of course you do enough damage that most mobs won't come near you, but still.
Hurry up to build that char.

The Armor wont be there for long im sure - its too obvious its absolutly game breaking. That thing is path of exiles enigma.
can help but assume someone paid 1k for this item to be implemented \ created.. whilst it may or may not be game breaking it might be harder to remove from the game than appears.
Don't forget that you pretty much blood magic doubles your health reservation. You could probably cheat your way with swapping body armor to "The Covenant" unique, activate your auras and switch back to Shavronne. But if there is any issue here I would said that it is The Covenant that should be fixed(disable your life auras when you lose blood magic). Also, while this allows you to benefit from "at low life" effects, you lose "at full life" effects you always had with CI(and chaos immunity + chance to get better rare chest). My only issue with Shavrone + low life is that when used together with 2 Redbeaks your Bear Trap would do crazy damage.

If you're worried about how high Righteous Fire spell damage bonus is, keep in mind that other characters could reach similar ammout of "More damage" too(CI melee with More Melee Damage and More Melee Damage At Full Life, or LA/IS ranger with Blackgleam and More Weapon Elemental Damage). Also, there were already builds that used Righteous Fire for more spell damage.
"
Scol91 wrote:
If you're worried about how high Righteous Fire spell damage bonus is, keep in mind that other characters could reach similar ammout of "More damage" too(CI melee with More Melee Damage and More Melee Damage At Full Life, or LA/IS ranger with Blackgleam and More Weapon Elemental Damage). Also, there were already builds that used Righteous Fire for more spell damage.

You forgot the most important mlee skill, bloodrage.

Righteous fire isn't overpowered at all. Remember that spell damage is additive, not multiplicative, with all your other spell damage from items and passives. So basically, you're dedicating pretty heavily in both build and equipment to balancing out the negative effects of righteous fire, and in exchange you're getting approximately the damage bonus of a cheap wand (spell damage but no other good stats) out of the deal.

Shavaronne's may be overpowered, but not because of synergy with righteous fire - and not even because of synergy with pain attunement.

Synergy with low life items, on the other hand, may be overpowered, but consider that other than redbeak, using low life items means not using an item in that slot with a good ES roll, and shavaronne's itself means you're getting ~half the ES you could from that slot. You may be able to survive better than low life builds could before shavaronne's, but you're still a lot squishier than a standard CI build.

I have zero problem with builds that let you trade down defense to trade up offense. If you didn't have to give anything up, then it would obviously be overpowered - but you do. Also remember how hard it is going to be to max resists (including chaos!) wearing shavaronne's and all that other low life gear.
Last edited by magicrectangle#3352 on Mar 11, 2013, 5:21:09 AM
"
magicrectangle wrote:
"
Scol91 wrote:
If you're worried about how high Righteous Fire spell damage bonus is, keep in mind that other characters could reach similar ammout of "More damage" too(CI melee with More Melee Damage and More Melee Damage At Full Life, or LA/IS ranger with Blackgleam and More Weapon Elemental Damage). Also, there were already builds that used Righteous Fire for more spell damage.

You forgot the most important mlee skill, bloodrage.

Righteous fire isn't overpowered at all. Remember that spell damage is additive, not multiplicative, with all your other spell damage from items and passives. So basically, you're dedicating pretty heavily in both build and equipment to balancing out the negative effects of righteous fire, and in exchange you're getting approximately the damage bonus of a cheap wand (spell damage but no other good stats) out of the deal.

Shavaronne's may be overpowered, but not because of synergy with righteous fire - and not even because of synergy with pain attunement.

Synergy with low life items, on the other hand, may be overpowered, but consider that other than redbeak, using low life items means not using an item in that slot with a good ES roll, and shavaronne's itself means you're getting ~half the ES you could from that slot. You may be able to survive better than low life builds could before shavaronne's, but you're still a lot squishier than a standard CI build.

I have zero problem with builds that let you trade down defense to trade up offense. If you didn't have to give anything up, then it would obviously be overpowered - but you do. Also remember how hard it is going to be to max resists (including chaos!) wearing shavaronne's and all that other low life gear.


Pretty much this also ^
Only reason im not gonna bother with the unique is cus of that chaos resist. Im too lazy to find gears for that and it aint cheap. Let alone crafting a 6L unique.
My IGN : Xmu / TeeBones
BEST CI CHEST FOR MIRROR 1K ES + TRI RESIST http://www.pathofexile.com/forum/view-thread/306743
My Ice Witch 0.25Sec Freezing pulse guide ~ http://www.pathofexile.com/forum/view-thread/214705
The spell damage from Righteous Fire isn't additive, its multiplicative (see: MORE damage). It essentially doubles your damage output.

Conditions really aren't as big of an issue as you might think. Freezing Pulse is a prime choice for this since the damage is so high; everything is perma frozen. You can also throw in a Skele Totem or Ice Spear Totem for good measure (RF will increase Ice Spear's damage). You could avoid close range all together and run a longer range spell as well. Since this build won't ever be potting for HP (or even Mana for that matter), you have plenty of options for potions. You certainly can't be as reckless with this build as some others, the vulnerability is there, but the sheer damage output far outweighs this weakness.

There is no reason to run Redbeak. Its damage is so much lower than any other high end rare wand/dagger. There is no other "low-life" gear that needs to or should even be run with this.

If you look at Invalesco's Righteous Fire Templar, you'll see his damage output in the video. The damage that this Unique allows you to achieve is even higher with arguably equal tankiness.

Edit: Please suggest a "better" passive tree. The one I gave is just an example I threw up in a few minutes. If you don't want to do that, at least edit your post to explain why it is bad.
Last edited by Terrornoid#4502 on Mar 11, 2013, 7:06:24 AM
I dont think this build would be op at all. Your damage would be insane but your survivability would be on par with that of any CI character out there (that is, very low)

unless they buff CI and ES again, I wouldnt call this an OP build. A mara caster with khaoms, iron will and blood magic is still overrall stronger in my opinion, even with way lower damage.
Dogs Summoner - http://www.pathofexile.com/forum/view-thread/885199

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