[3.12+++] Ultimate Berserker League budget league starter gear - Heist?? you son of a breach, I'm in



Welcome to the 'Ultimate' Berserker League "budget", league, "starter" gear, build guide!

3.7 updates:
Berserker power level have risen and now his rage is unbound.

3.8 updates:
Berserker is even stronger than before!! We also use cyclone now!

3.9 updates:
Minions were alright for this season but the ultimate berserker was a tiny bit stronger.

3.91 updates:
Working on making this even stronger

3.10 updates:
Berserker is even stronger and even more unstoppable!

3.11 updates:
Unfathomable rise in berserking power that may just break the game!

3.12 updates:
Heist sample gameplay: https://www.youtube.com/watch?v=B1lWoA2tgxQ
Completely unaffected by the patch notes!

EXPERIENCES AND SUCCESS STORIES FROM PLAYERS:

Here are some experiences and success stories(with numbers) shared by people playing the build on this thread. All messages here are from Harvest league.

Spoiler


Open this link to music for the success story section of this build guide to get full enjoyment out of it.
https://www.youtube.com/watch?v=Kw-_Ew5bVxs


"
Klajd wrote:
After years of the searching I have finally found a perfect build for me. A build that will make the dream come true, a build that will finally allow me to pass throught the act 3 piety! Thx man!


"
Anbokr wrote:
Great build. 10/10


"
WedgeVII wrote:
Best guide I've ever read. Thank you for this.


"
Best build guide ever.


"
Anunnaki wrote:
THIS is how you write a build guide!


"
P0WERB0TT0M wrote:
I was torn between about 6 other builds and decided to check marauder for the hell of it. I'm sold. I wish to be the Berserker!


"
Ziiyo wrote:
Good build


"
deeveejay wrote:
"
AsceticPOE wrote:
What in the Kaom's blazing anus have I stumbled upon?


Probably a very good build, that is literally untouched by herald nerf.


"
Seefourdc wrote:
Just here to push f for respect.

Amazing build writeup regardless of effectiveness of build. So many laughs.


"
frawrst wrote:
i cant wait to fist with you


"
slashguy7 wrote:
I am ready to berserk with this build.


"
woogo wrote:
without a doubt one of the most OP build guides ive followed, thanks!


"
Dragosani wrote:
best morning reading with cup of caffe! thank you.
you sir should write more.


"
SoM wrote:
didn't make the character yet, i'm enjoying the music too much :)


"
omgree wrote:
Wow! I farmed Oni-Goroshi with this build while watched Berserk anime. Kenpuu Denki Berserk! It so strong that i was able already to join Heist, its unstopobble even for GGG!


"
rafagisloti wrote:
May Odin give knowledge
on your path
May Thor grant you strength
and courage on your way
May Loki give you laugher
as you go
May we have no fear
to Valhalla
We ride.

OARRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR


"
Hi noob here, need your expertise
What i like on playing berserker is,
IT BERSERKS AT MAX RAGE MY ATTACK SPEED IS 3.5/s lol, BUT I DIE A LOT sigh,
and im jumping a lot like a fool coz im too soft to stay in hordes of monsters




Build explanation, strategy, and theology
Do you want to be a berserker?

First open this link to set the mood with music!
https://www.youtube.com/watch?v=tPIO86jTrQQ

Build Thesis:

It is difficult to find a clear difference between Berserker and Wolfskin. According to the general description of berserkers, sometimes they look the same, sometimes they are drawn as two different types of warriors. In some cases, the relationship between wolves and Odin Cult is even closer than violent violent ones. The original fanatics developed their own professional warrior fraternity. To make them stand out is to treat bears and wolves as totem animals and wrap themselves on your skin. Whether it is a bear or a wolf, the warriors believe they are blessed with the spirit of animals. In other places, Öland's Torslund plate design shows a warrior able to withstand the skin that has been thought since the 7th century.

The concept of ‘berserk’ also turns up independently of ‘berserker’. The idea of ‘going berserk’ could apply to more than just the members of a warrior brotherhood. Harald Hardråde (Hardruler) “went berserk” at the 1066 battle of Stamford Bridge, for example. The expression is also used in relation to warriors who are not thought to have been wearing any distinctive uniform of animal skins. Olav Haraldsson’s berserkers, who wrecked the battle of Stiklestad for him, are an example of this. Look at the size of the scroll bar, there is zero chance you are reading this. The earliest written sources of what might be berserkers are found in Roman writings from the first century AD. In his book Germania, the historian Tacitus describes correspondingly fantastic elite warriors among the German tribes in northern Europe. In the sixth century, the East Roman historian Prokopios wrote of “the wild and lawless heruli” from the north, describing how they went almost naked into battle, clad only in loincloths – this was to show disdain for their wounds. They wore neither helmet nor coat of mail, and used only a light shield to protect themselves. The people who were described as ‘heruli’ probably had their origin on Sjæland or Fyn in today’s Denmark, but they can also be traced to other parts of Scandinavia, including Norway.

Berserkers appear prominently in a multitude of other sagas and poems, Many earlier sagas portrayed berserkers as bodyguards, elite soldiers, and champions of kings. This image would change as time passed and sagas would begin to describe berserkers as ravenous men who loot, plunder, and kill indiscriminately. Within the sagas, Berserkers can be narrowed down to four different types. The King’s Berserkr, the Hall-Challenging Berserkr, the Hólmgangumaðr, and the Viking Berserkr. Later, by Christian interpreters, the berserker was viewed as a "heathen devil".

The title of berserker is thought sometimes to have been inherited from father to son, and there are known examples of entire families of berserkers. One such family known from the sagas is Egil Skallagrimson. Egil’s father, Skallagrim (‘ugly skull’), and his grandfather Kveldulv (‘nightwolf’) were also berserkers. The concept of ‘berserk’ also turns up independently of ‘berserker’. The idea of ‘going berserk’ could apply to more than just the members of a warrior brotherhood. Harald Hardråde (Hardruler) “went berserk” at the 1066 battle of Stamford Bridge, for example.

The descriptions in the sagas of violent men and killers cannot all be linked to the berserkers, however. Distinctions are made, for example, between ‘berserkers’ and ‘warriors,’ and between ‘normal’ killers and men who fought duels. And the Old Norse saga texts never call the berserkers mad or insane. They regard the berserkers as something more than just socially problematic and unusually aggressive. The sagas distinguish them from other men by ascribing to them a particular ‘nature’ that made one both scornful and fearful of them at the same time.

Ok, Break time. Please open this youtube to play some more music.
https://www.youtube.com/watch?v=BJWPR6Gyd3M

Most people think they know what a Berserker was. «Berserker» means «one who wears a bear’s hide», but when we use the term «Berserker rage» or «going Berserk» today, we refer to people who go into a violent frenzy. Also, the Berserkers are seen as naked madmen intoxicated from eating poisonous fungus. Nothing could be further from the truth. First of all, there is no evidence that the Vikings took hallucinogens. Secondly, going naked into battle is just stupid and the Vikings weren’t. Thirdly, they were not madmen. These are the Berserkers of the myths.

Vikings had a body of shock troops which were called berserker’s. Modern researchers believe that the berserker’s probably took psychoactive drugs before going to battle. I really don't believe anyone is reading this. During battle, other Vikings kept their distance from the berserkers because the berserkers were completely out of control during the fighting. They were the fiercest fighters and usually donned on the skins of different animals, also howling like wolves during the fighting.

Some Viking warriors went into battle wearing wolf or bear skins. These warriors were called ‘berserkers’ because they went ‘berserk’ (out of control) and charged fearlessly into battle. Berserkers believed that Odin, the god of war, gave them superhuman powers and that they didn't need to wear battle armour for protection.

The well known Viking berserker warriors were the most feared off all, believed to used herbal type drugs such as anmirifta to enhance their mood for battle, the eager berserker warriors are believed to have stood here biting their shields and swords in anticipation of the forthcoming battle and violence.

These tribal groupings contradict the "lone savage" stereotype. All berserkers — especially the wolf coats — were used in combat as a complement to other Vikings. Scandinavian kings would use the berserkers as shock troops to augment their forces. The pelt they wore was similar in function to modern-day unit insignias. You could tell who was a berserker on the battlefield because their "battle cry" was to bite down on their shield.

King Harald Fairhair's use of berserkers as "shock troops" broadened his sphere of influence. Still reading? Other Scandinavian kings used berserkers as part of their army of hirdmen and sometimes ranked them as equivalent to a royal bodyguard. It may be that some of those warriors only adopted the organization or rituals of berserk männerbünde, or used the name as a deterrent or claim of their ferocity.

It is proposed by some authors that the berserkers drew their power from the bear and were devoted to the bear cult, which was once widespread across the northern hemisphere. The berserkers maintained their religious observances despite their fighting prowess, as the Svarfdæla saga tells of a challenge to single-combat that was postponed by a berserker until three days after Yule. The bodies of dead berserkers were laid out in bearskins prior to their funeral rites. The bear-warrior symbolism survives to this day in the form of the bearskin caps worn by the guards of the Danish monarchs.

When Viking villages went to war in unison, the berserkers often wore special clothing, for instance furs of a wolf or bear, to indicate that this person was a berserker, and would not be able to tell friend from foe when in rage "bersærkergang". In this way, other allies would know to keep their distance. Some scholars propose that certain examples of berserker rage had been induced voluntarily by the consumption of drugs such as the hallucinogenic mushroom Amanita muscaria or massive amounts of alcohol.

One theory of the Berserkers suggests that that the physical manifestations of the Berserker alongside their rage was a form of self-induced hysteria. Initiated before battle through a ritualistic process, also known as effektnummer, which included actions such as shield-biting and animal-like howling. They had to give up reading this by now. If a soldier survives the berserk state, it imparts emotional deadness and vulnerability to explosive rage to his psychology and permanent hyperarousal to his physiology — hallmarks of post-traumatic stress disorder in combat veterans.

Although similar groups have been found around the world, berserker generally refers to the small class of Nordic peoples who could be found preforming inhuman feats on the battlefield. When in combat a berserker would fight nude and/or completely unarmored, sometimes taking the skins of bears, wolves or other beasts to heighten his appearance. Uncontrollable rage is the signature of the berserker. As a result, these fierce warriors would not back down when injured or against overwhelming odds, and be completely numb to pain and the killing that they were doing.

The Vikings were known throughout Europe as fierce warriors, and no discussion of Viking warrior culture is complete without an examination of the history of berserkers, a particularly wild, crazy, violent sect of Norsemen. Berserkers entered a state of animalistic frenzy before battle. This bizarre cult of crazies was eventually outlawed, even in the warrior culture of the Scandinavian Middle Ages, but not before making their mark on history.

The Oxford Royale Academy declared it one of the 14 words with the most fascinating origins in the English language. Berserk originally meant "Norse warrior". This definition started around 1844 as an alternative word for berserker. Berserkers were warriors who fought with superhuman strength and frenzied, uncontrollable force. They were savage attackers. Clothed in animal skins, they ravaged the small communities that hosted them. Berserker is a very literal description of these men. In Old Norse language, ber- meant "bear" and serkr- meant "shirt" or "skin". Thus, berserker translated to "warrior clothed in bearskin".

Berserkers were a group of Norse warriors. They are human, but in battle entered into a nearly uncontrollable, trance-like fury, and transformed into wolves, bears, and wild bulls. This enabled the men to fight more effectively. Their name would give rise to the English word “berserk”. Berserkers were said to wear the pelts of bears and wolves as they entered battle and could make the full transformation as they felt necessary. They are characterized as having bloodshot eyes, incredible strength, and endurance. Various Scandinavian kings used berserkers as part of their army or as hired men and royal bodyguards.

Berserkers belonged to an elite order holy to Odin. In battle they wore only the skins of bears, boars, and wolves smeared with a potent mixture of psychotropic herbs, believing that this would endow them with the power of the beast whose hide they wore; the word berserker itself comes from two Old Norse words that mean "bear shirt." The password is berserker. They would charge into battle heedless of personal welfare, bolstered by the idea that a berserker is guaranteed a place in Valhalla.

It is difficult to find any clear difference between a berserker and a wolfskin. Sometimes they appear to be the same, under the general description of berserker, and at other times they are portrayed as two different types of warrior. Might have been wise to read this with some breaks if you are still working on it. In some contexts, the wolfskins are even more closely connected with the Odin cult than the berserkers seem to be.

Modern historians characterize Vikings more as fur traders than the bloodthirsty savages they're often depicted as. The most barbaric and over-the-top of these Viking stories were of the Viking berserker. Berserkers were said to have been lone Viking warriors who donned nothing but a bearskin (or a "bear coat," which, in Old Norse, is pronounced, "bjorn-serkr" — sound familiar?), took psychedelic drugs to block out pain, and destroyed anyone foolish enough to stand in the way of their ax. Though not entirely wrong, these are definitely exaggerations.

Another myth about Vikings is that of the “berserkir” or berserker warriors, from which we get the expression “going berserk”. Legend has it they went into battle naked and gnawing their shields – as depicted by some of the 12th century Lewis Chessmen pieces at the museum – and believing they had transformed into bears. Weapons and armour were huge status symbols. Vikings gave their ornate swords names like Legbiter but when a warrior died in battle his sword was ritually killed too – bent double, and interred with him. Swords have also been found in the graves of women of the Viking era. It led to speculation they were warriors too.

The oldest known written source about berserkers is Haraldskvadet, a 9th-century skaldic poem honouring King Harald, attributed to the skaldic poet Torbjørn Hornklove. Writing about the battle of Hafrsfjord , he writes: “Berserkers roared where the battle raged, wolf-heathens howled and iron weapons trembled”. In the Volsung Saga, describing events in the sixth century, it is said that the berserkers were in Odin’s lifeguard and that they “went without armour, were as mad as dogs and wolves, they bit their shields, were as strong as bears or oxen, they killed everybody, and neither fire nor iron bit them; this is called going berserk”.

In battle, the berserkers were subject to fits of frenzy. They would howl like wild beasts, foamed at the mouth, and gnawed the iron rim of their shields. According to belief, during these fits they were immune to steel and fire, and made great havoc in the ranks of the enemy. I think we are near the end if your actually reading this. When the fever abated they were weak and tame. Accounts can be found in the sagas.

Berserkers would enter a state of trance known as the berserker gang, described in sagas as beginning with tremors, then chattering, face swelling and skin color changing. The warriors started howling like wild beasts and killing everything in their way, friend or foe, benefiting from an incredible force. As long as the trance lasted, they had no shade of reason or judgment, but at its end they felt exhausted, as if they had just suffered from a major disease. Egil Sagarecounts that Skallagrim became entranced while his son was playing with another child, whom he crushed to the ground.

Today to go berserk is synonymous with to run amok or be completely out of control. This makes sense given that the word berserk refers to a particular form of combat practised in the Viking Age, in which the fighters threw off their chainmail and tunics, and fought naked. Filled with rage and without fear for his own life, the berserker cast himself into the midst of the battle arousing terror amongst friends and foes alike. The word may also refer to the fact that the fighters had a bear’s strength and wildness.

They were even known to bite their own shields out of pure rage. The berserkers were dangerous warriors and the sagas describe how they could sometimes form whole combat groups that fought in the same bloodthirsty manner. Several of the sagas inform us about berserkers, and how kings and earls deployed them in their armies.

The berserkers are often mentioned in sagas, skaldic poems and other literature from the Middle Ages. In the sagas, which were written in a Christian context, the memory of these warriors has been extended to become a label for those who stand out from the norms of society: thugs and freebooters, pirates and so on. In the earliest Icelandic compendium of law, Grågås, it is said that a raging berserker can either be bound or condemned to exile.

Additionally, berserkers were often mentioned in literature but not historic record. Poems, sagas, and other texts described them as brutes and villains. But no official government documents detailed their impact on society. For years, berserk's origins had seemed clear. But this research, both on wolfskins and Nordic literature, seemed to indicate berserkers were nothing more than a figment of writers' imaginations.

Emphasis has been placed on the frenzied nature of the berserkers, hence the modern sense of the word "berserk". However, the sources describe several other characteristics that have been ignored or neglected by modern commentators. We're almost there just keep on reading. Snorri's assertion that "neither fire nor iron told upon them" is reiterated time after time. The sources frequently state that neither edged weapons nor fire affected the berserks, although they were not immune to clubs or other blunt instruments. For example:

"The task was, as you may recall, inventing Berserk, the language of the terrifying mythical Berserkers. Look the guide is starting soon. Nils and Tvet were uniquely qualified for the task. Having spent the past four years in splendid isolation under the tutelage of Nils and Tvet, every actor in the troop knew his undecipherable language by heart, switching from bat to otter, from osprey to lynx with dizzying dexterity.

Interestingly, the existence of berserkers was questioned over time. BBC History Magazine explored the issue in a 2016 investigative piece . Writer Emma Mason studied both berserkers and wolfksins. Wolfskins were equally savage warriors who often fought alongside berserkers. Some texts used berserker and wolfskin interchangeably, while others clearly differentiated between the two.

Now if this doesn't make you want to play a berserker I do not know what will and you will just have to miss out!

Build information
Pros
This build has cleared all content.
Clears maps at a decent speed.
Cons
Will make the game a little unfun from how easy it becomes.

Required Gear
Spoiler

There is no required gear for this build and it is SSF friendly. Much like you have learned from the build explanation berserker's were wildmen that filled their enemies with fear and wore animal skins. You must become this yourself.

DO NOT EAT POISONOUS MUSHROOMS, I AM NOT LIABLE. They were rumors spread to ruin the true strength of the berserker.


Leveling
Spoiler

Save Alira.
Weapons
You want to use weapons but they do not matter, what matters is what you feel is the best way to cleave down the mountain of enemies in your path. If i don't have a weapon i'll pick up a rock.
Armor
As you learned above berserkers would wear animal skins into battle. So you the closest thing to that is leather but you will soon learn that a true berserker can use any armor.


Pantheons
Spoiler

I would choose Odin and I can only assume you read about him above so I wont rehash what has already been said. There are many choices.

Odin

Old Norse texts portray Odin as one-eyed and long-bearded, frequently wielding a spear named Gungnir and wearing a cloak and a broad hat. He is often accompanied by his animal companions and familiars—the wolves Geri and Freki and the ravens Huginn and Muninn, who bring him information from all over Midgard—and rides the flying, eight-legged steed Sleipnir across the sky and into the underworld. Odin is the son of Bestla and Borr and has two brothers, Vili and Vé. Odin is attested as having many sons, most famously the gods Thor (with Jörð) and Baldr (with Frigg), and is known by hundreds of names. In these texts he frequently seeks greater knowledge, at times in disguise (most famously by obtaining the Mead of Poetry), makes wagers with his wife Frigg over the outcome of exploits, and takes part both in the creation of the world by way of slaying the primordial being Ymir and in giving the gift of life to the first two humans Ask and Embla. Odin has a particular association with Yule, and mankind's knowledge of both the runes and poetry is also attributed to him, giving Odin aspects of the culture hero.

Thor

In Germanic mythology, Thor from Old Norse: Þórr, runic ᚦᚢᚱ þur) is a hammer-wielding god associated with lightning, thunder, storms, sacred groves and trees, strength, the protection of mankind and also hallowing and fertility. Besides Old Norse Þórr, extensions of the god occur in Old English as Þunor and in Old High German as Donar (runic ᚦᛟᚾᚨᚱ þonar). All forms of the deity stem from a Common Germanic *Þunraz (meaning 'thunder').

Thor is a prominently mentioned god throughout the recorded history of the Germanic peoples, from the Roman occupation of regions of Germania, to the Germanic expansions of the Migration Period, to his high popularity during the Viking Age, when, in the face of the process of the Christianization of Scandinavia, emblems of his hammer, Mjölnir, were worn and Norse pagan personal names containing the name of the god bear witness to his popularity.

Due to the nature of the Germanic corpus, narratives featuring Thor are only attested in Old Norse, where Thor appears throughout Norse mythology. Norse mythology, largely recorded in Iceland from traditional material stemming from Scandinavia, provides numerous tales featuring the god. In these sources, Thor bears at least fifteen names, is the husband of the golden-haired goddess Sif, is the lover of the jötunn Járnsaxa, and is generally described as fierce eyed, red haired and red bearded. With Sif, Thor fathered the goddess (and possible valkyrie) Þrúðr; with Járnsaxa, he fathered Magni; with a mother whose name is not recorded, he fathered Móði, and he is the stepfather of the god Ullr. By way of Odin, Thor has numerous brothers, including Baldr. Thor has two servants, Þjálfi and Röskva, rides in a cart or chariot pulled by two goats, Tanngrisnir and Tanngnjóstr (that he eats and resurrects), and is ascribed three dwellings (Bilskirnir, Þrúðheimr, and Þrúðvangr). Thor wields the mountain-crushing hammer, Mjölnir, wears the belt Megingjörð and the iron gloves Járngreipr, and owns the staff Gríðarvölr. Thor's exploits, including his relentless slaughter of his foes and fierce battles with the monstrous serpent Jörmungandr—and their foretold mutual deaths during the events of Ragnarök—are recorded throughout sources for Norse mythology.

Into the modern period, Thor continued to be acknowledged in rural folklore throughout Germanic-speaking Europe. Thor is frequently referred to in place names, the day of the week Thursday bears his name (modern English Thursday derives from Old English Þūnresdæġ, 'Þunor's day'), and names stemming from the pagan period containing his own continue to be used today, particularly in Scandinavia. Thor has inspired numerous works of art and references to Thor appear in modern popular culture. Like other Germanic deities, veneration of Thor is revived in the modern period in Heathenry.

Baldr

Baldr (also Balder, Baldur) is a god in Norse mythology and a son of the god Odin and the goddess Frigg. He has numerous brothers, such as Thor and Váli.

During the 12th century, Danish accounts by Saxo Grammaticus and other Danish Latin chroniclers recorded a euhemerized account of his story. Compiled in Iceland during the 13th century, but based on much older Old Norse poetry, the Poetic Edda and the Prose Edda contain numerous references to the death of Baldr as both a great tragedy to the Æsir and a harbinger of Ragnarök.

According to Gylfaginning, a book of Snorri Sturluson's Prose Edda, Baldr's wife is Nanna and their son is Forseti. Baldr had the greatest ship ever built, Hringhorni, and there is no place more beautiful than his hall, Breidablik.

Kratos

Son of Zeus, God of war and hope. After killing his father he started a family in mythical norse-land but people keep showing up at his hut....

Christianity

The Viking Age was a period of considerable religious change in Scandinavia. Part of the popular image of the Vikings is that they were all pagans, with a hatred of the Christian Church, but this view is very misleading. It is true that almost the entire population of Scandinavia was pagan at the beginning of the Viking Age, but the Vikings had many gods, and it was no problem for them to accept the Christian god alongside their own. Most scholars today believe that Viking attacks on Christian churches had nothing to do with religion, but more to do with the fact that monasteries were typically both wealthy and poorly defended, making them an easy target for plunder. Monasteries were typically both wealthy and poorly defended, making them an easy target for plunder.

The Vikings came into contact with Christianity through their raids, and when they settled in lands with a Christian population, they adopted Christianity quite quickly. This was true in Normandy, Ireland, and throughout the British Isles. Although contemporary accounts say little about this, we can see it in the archaeological evidence. Pagans buried their dead with grave goods, but Christians normally didn't, and this makes it relatively easy to spot the change in religion.

As well as conversion abroad, the Viking Age also saw a gradual conversion in Scandinavia itself, as Anglo-Saxon and German missionaries arrived to convert the pagans. By the mid-11th century, Christianity was well established in Denmark and most of Norway. Although there was a temporary conversion in Sweden in the early 11th century, it wasn't until the mid-12th century that Christianity became established there. As part of the process of conversion the Christians took over traditional pagan sites. A good example of this can be seen at Gamle Uppsala in Sweden, where the remains of an early church stand alongside a series of huge pagan burial mounds.


The thing that is important is that the way you forge is important to you! Don't let others tell you what god to follow or even what guide to follow! Make your own path!


Ascendancy
Spoiler

You pick berserker, you are reading a berserker guide.

1. Crave the Slaughter: Slaughter is what berserkers crave!
2. Rite of Ruin: You have taken the vow for destruction.
3. Aspect of Carnage: Become the end.
4. Flawless Savagery: Untouchable madness.


Passive tree and Path of Building pastebin
Spoiler

Being a great and massive berseker you will have to master the passive tree and then you will conquer all!
3.7:

https://pastebin.com/pmDLtwCr
4M shaper dps with budget gear. Refer to PoB link for item descriptions.

3.8:

https://pastebin.com/gYT3jmyy
9M shaper dps with budget gear. Refer to PoB link for item descriptions.


3.10
To access this new improved build you must speak the password I have included in this guide. If you don't you are cheating and are not a true berserker.
Spoiler


https://pastebin.com/U66tgViM
26 million DPS PUT THE AWAKENER BACK TO SLEEP!


3.11
To access this super improved build you must speak the password which is included in the essay about how much berserkers own.


3.12
To access this super improved build you must speak the password which is included in the essay about how much berserkers own.




Links
Spoiler

You want to fill up your armor with all the attack skill gems in the game because as you read above berserkers could use any tool to deadly effect!

You may want to also take some warcrys to strike fear into those who lurk in the dark.

These are old skill links but may be different in the PoB.
Spoiler

6 Link:

Heavy Strike > Awakened Multistrike > Awakened Brutality > Awakened Melee Physical Damage > Impale > Ruthless

4 Link:
Precision > Pride > Enlighten > Flesh and Stone

4 Link:
Blood Rage > Cast when Damage Taken > Immortal Call

6 Link:
Leap Slam > Fortify > Blood Magic > Awakened Curse on Hit > Maim > Punishment

2 Link:
Summon Lightning Golem > Ancestral Protector

1 Link:
Portal




Leveling Guide

Act 1
Spoiler

1. Wake up on beach, talk to rude man, and kill the zombie.
2. Destroy the zombies on the beach.
3. Find huge zombie, carefully retreat, and plan your attack.
4. Attack Hillock!
5. Win!
6. Look upon his ruined body.
7. Gain access to not-tristram.
8. Receive quest from the puny people of non-tristram.
9. Go forth into the north zone and then onto the island.
10. Acquire stupid music song from a demon return it to the puny non berserker man.
11. Go forth unto the dreaded Mud Flats. This zone is one of the hardest zones.
12. Collect the jewels of the mud crabs they will be important. They are sacred relics of their people and they will come after you for revenge.
13. Enter the next hardest zone. You must kill everything in this zone. It is so hard I have never completed this part yet. Brace yourself.



If you truly take this information to heart and go forward to forge your own path you will be as unstoppable as the berserker. This is why I put a + sign in the title because you can carry it with you forever.
So all you really end up having is playing the economy, and plowing maps. And if you want to get anywhere on your character, you are better off mowing monsters down like weeds and just collecting pennies of the ground as fast as possible than any meaningful item hunting.
Last edited by Tenzarin_MyNameWasTaken on Sep 16, 2020, 3:12:08 PM
Last bumped on Sep 19, 2020, 2:28:00 PM
Reserved for updates.
So all you really end up having is playing the economy, and plowing maps. And if you want to get anywhere on your character, you are better off mowing monsters down like weeds and just collecting pennies of the ground as fast as possible than any meaningful item hunting.

Reserved for updates.
So all you really end up having is playing the economy, and plowing maps. And if you want to get anywhere on your character, you are better off mowing monsters down like weeds and just collecting pennies of the ground as fast as possible than any meaningful item hunting.
Reserved for updates.
So all you really end up having is playing the economy, and plowing maps. And if you want to get anywhere on your character, you are better off mowing monsters down like weeds and just collecting pennies of the ground as fast as possible than any meaningful item hunting.
Thanks but do you have a starter version for the beginning of the season ?
Keep berserking !
A true berserker goes left first and then right to complete your mastery of the passive tree.
So all you really end up having is playing the economy, and plowing maps. And if you want to get anywhere on your character, you are better off mowing monsters down like weeds and just collecting pennies of the ground as fast as possible than any meaningful item hunting.
I hope everyone is enjoying this build. I was able to clear the mud flats in act one so far.
So all you really end up having is playing the economy, and plowing maps. And if you want to get anywhere on your character, you are better off mowing monsters down like weeds and just collecting pennies of the ground as fast as possible than any meaningful item hunting.
Updating for future patches.
So all you really end up having is playing the economy, and plowing maps. And if you want to get anywhere on your character, you are better off mowing monsters down like weeds and just collecting pennies of the ground as fast as possible than any meaningful item hunting.
I came for the history lesson
Partly updated for legion.
So all you really end up having is playing the economy, and plowing maps. And if you want to get anywhere on your character, you are better off mowing monsters down like weeds and just collecting pennies of the ground as fast as possible than any meaningful item hunting.

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