Effect of patch 3.6 on new players.

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RTC_ wrote:

you are wrong. total leech cap per second was not changed at all, they only capped individual leech instances.
in practice this makes no difference at all


So if i hit something once and that instance of leech is now capped, that makes no difference at all to how much i leech?

Sorry i dont understand that. Can anybody explain how that can be the case in more detail?
"
plodd wrote:


I was in no way either trying to push them down or boost myself up.
Please research the definition of "new" and take into account it was in the context of playing poe.
That seemed very clear unless your cognative abilities were clouded due to a rush of adrenaline, in which case, sorry you got triggered.


Pretty much any time someone drops a label they are using it this way in gaming. There are a lot of players who are unable to challenge their own delusions of grandeur. Lack of mental hp, psych\development issues, game company social engineering, idk why else but they exist and will do anything to protect their fantasy of being good at something. Most are unable to admit that the game they are playing is not competitive (and poe certainly is not).

You can pretend you were generally concerned with others and that's pretty easy for you right? Can post about PoE safely without any accountability because you aren't talking about your own opinions but guessing about what another mythical group of players (but not you) thinks?
"
Sullee wrote:
"
plodd wrote:


I was in no way either trying to push them down or boost myself up.
Please research the definition of "new" and take into account it was in the context of playing poe.
That seemed very clear unless your cognative abilities were clouded due to a rush of adrenaline, in which case, sorry you got triggered.



You can pretend you were generally concerned with others and that's pretty easy for you right? Can post about PoE safely without any accountability because you aren't talking about your own opinions but guessing about what another mythical group of players (but not you) thinks?

I wasnt guessing anything about anybody, i was just interested in how quickly GGG's method of balancing etc allienated new players or if it did at all.

I suggest you learn to read before attacking me further.


That goes for Volband as well. If you want to air your personal frustrations or insecurities please make your own thread in "Off topic".
Betrayal was my first full league. I played D3 when it first came out for a couple months, and then finally bought Reaper of Souls about 2 years ago and played 2 seasons pretty hard (got onto the Wizard ladder 2nd season). Prior to that I played D2 Single Player HC up until D3 came out. I played SSF in Betrayal and I'm going to do the same in Synthesis. When I first tried PoE in November I was instantly hooked and that's not showing any signs of waning.

Now, I haven't played Diablo 3 since 2017, but technically I would say I came over here because I wanted to scratch my Diablo itch and Blizzcon really let me down. I don't want PoE to turn into D3 (Set Bonus now gives 12000% Bonus to skill. This is balance).

I listened to Chris Wilson on Baeclast the other day talking specifically about how he is of the hardcore mindset and given his way the game would be a lot harder. And that's me. I wish they would nerf even harder. I love it that I have to spend an hour reading the Wiki before I can claim to understand some mechanics. I love it that if I'm dreaming up a build I get to a point that I say, "That seems like it would be sweet, but I better check the Wiki to make sure it actually works that way."

Also, if I know that something is really popular and powerful (Storm Brand, for example), then I'm not even going to touch it. Quite likely I secretly hate myself because my favorite thing is probably to take a skill that everybody says is shit and try to make a build with it.

I'm probably not most players. I also hate when I finish good books, because my brain continues to want the sweet, sweet chemicals that it gets from them. Same thing here. The easier the game is, the sooner it's over.

To answer OP's question again though, I wish they would nerf even harder.
I have a lot of hope that 4.0 really rebalances the game. The power level of characters is two wide. Really good characters make everything too easy, and poorly equipped players can only get so far even in the hands of good players. That's the area that needs balance. Not perfect balance. Not the removal of consequences. Just a tightening of the spread so that the game can be enjoyed across the spectrum.

This patch has little to do with that. This is a power shuffle... not a balancing patch.
Being relatively new myself, I felt those nerfs were justifiable.
"
Tynie wrote:
Another one of these league-tweener posts, neat.

New players are new players. Let them play and figure it out for themselves?

"
My point being that GGG have zero interest/respect/concern whatever for your time investment in their game, a fact you will learn if you havent already.


This idea (and Masochist, which is ridiculous) are knee-jerk reactions and completely absurd. I don't understand your distress about losing "time investment" in a temporary league, where you are fully aware going in that in 3 months time, it's over. This is exactly one example of what makes this game unique. If you feel like you were "abused" in Standard and forced into leagues, then I think you should re-evaluate your approach to playing Path of Exile.


Not defending the quote you are replying to but the idea that GGG is getting it done when it comes to standard vs. league is way off.

Standard suffers stupid progression resets on the league cadence like atlas did with delve. A very tiny amount of changes that would have been trivial to integrate without forking a series. Series change just makes a huge inventory mess and loss of value for standard players not to mention db bloat (hey longer loading times for free!!).

This is just one example but let's look a little closer. When I read stuff like what you wrote the blame is clearly put on the players for GGG's garbage. Not trying to single you out and you weren't replying to me about this issue but everything is blamed on the players. Have even seen 'standard players don't deserve respect' which is the level of garbage that goes here unmoderated because GGG I assume shares the sentiment?

GGG sells the idea that you can actually play in standard. They transfer characters etc. Have you tried it? The map tab a player buys and uses in a league becomes a bugged remove only tab in standard. It's bugged in that it will never go away even after removing all the maps. So right in the middle of their revenue stream is an ugly amateurish bug that they haven't been assed to fix in how long? I can confirm this issue for betrayal and delve and wouldn't be surprised if it has failed since the tab was implemented\sold.

Combine that how silly and entirely unnecessary map series are. New map series is a nerf to every existing map. Maps only function is to be run and otherwise are just tradeable inventory. Nerfed maps can still be run but are severely gimped not counting for completion and not influenced. So standard players have nerfed items to manage.. a paid tab that doesn't help as it only works with one series at a time, a paid tab that is bugged and will be an eyesore with dead remove-only, and very costly and lossy vendor recipes as the only recourse of restoring some value to the nerfed maps (3 for 1 gives new map series, hammer + dead map for chisel etc.).

That's just one example and the easy one to point to given how pathetically bad it is. I would think this type of bait and switch would earn GGG some resentment and harm their reputation. They may not care given the market but that is hubris. GGG's response (I believe it was for not automatically converting) was because some people 'collect' old map series. They just nerfed a bunch of items that were equipped and in use yet for maps which are first class items they woud rather fork an entire new series and nerf all the existing maps because they care so much about 'collectors'.
"
Sullee wrote:
"
Tynie wrote:
Another one of these league-tweener posts, neat.

New players are new players. Let them play and figure it out for themselves?

"
My point being that GGG have zero interest/respect/concern whatever for your time investment in their game, a fact you will learn if you havent already.


This idea (and Masochist, which is ridiculous) are knee-jerk reactions and completely absurd. I don't understand your distress about losing "time investment" in a temporary league, where you are fully aware going in that in 3 months time, it's over. This is exactly one example of what makes this game unique. If you feel like you were "abused" in Standard and forced into leagues, then I think you should re-evaluate your approach to playing Path of Exile.


Not defending the quote you are replying to but the idea that GGG is getting it done when it comes to standard vs. league is way off.

Standard suffers stupid progression resets on the league cadence like atlas did with delve. A very tiny amount of changes that would have been trivial to integrate without forking a series. Series change just makes a huge inventory mess and loss of value for standard players not to mention db bloat (hey longer loading times for free!!).

This is just one example but let's look a little closer. When I read stuff like what you wrote the blame is clearly put on the players for GGG's garbage. Not trying to single you out and you weren't replying to me about this issue but everything is blamed on the players. Have even seen 'standard players don't deserve respect' which is the level of garbage that goes here unmoderated because GGG I assume shares the sentiment?

GGG sells the idea that you can actually play in standard. They transfer characters etc. Have you tried it? The map tab a player buys and uses in a league becomes a bugged remove only tab in standard. It's bugged in that it will never go away even after removing all the maps. So right in the middle of their revenue stream is an ugly amateurish bug that they haven't been assed to fix in how long? I can confirm this issue for betrayal and delve and wouldn't be surprised if it has failed since the tab was implemented\sold.

Combine that how silly and entirely unnecessary map series are. New map series is a nerf to every existing map. Maps only function is to be run and otherwise are just tradeable inventory. Nerfed maps can still be run but are severely gimped not counting for completion and not influenced. So standard players have nerfed items to manage.. a paid tab that doesn't help as it only works with one series at a time, a paid tab that is bugged and will be an eyesore with dead remove-only, and very costly and lossy vendor recipes as the only recourse of restoring some value to the nerfed maps (3 for 1 gives new map series, hammer + dead map for chisel etc.).

That's just one example and the easy one to point to given how pathetically bad it is. I would think this type of bait and switch would earn GGG some resentment and harm their reputation. They may not care given the market but that is hubris. GGG's response (I believe it was for not automatically converting) was because some people 'collect' old map series. They just nerfed a bunch of items that were equipped and in use yet for maps which are first class items they woud rather fork an entire new series and nerf all the existing maps because they care so much about 'collectors'.


Ok i can bassically agree with everything you wrote there.
Now some of these issues will already be noticeable to players about to start their second league or planning on playing standard after their first league.

None of these things are suprising or particulaly annoying to me anymore as i felt forced to give up on standard a long time ago and going back to it now, with 300 odd remove only tabs is just not an option.

What i wonder is how quickly does it become a problem or a foreseeable future problem for new players, and how this might potentially affect the retention rate of said new players.

GGG dont seem to think its a problem when weighed against mtx sales, but we must remember that the effect on these sales if indeed it is a problem at all, will increase as time passes due to reputation, word of mouth, reviews etc.

Can we estrapolate from from GGG's concern or lack therof of the potential long term effects on income of these long standing issues, what lifespan this game has left.
Last edited by plodd#5033 on Mar 6, 2019, 2:47:30 PM
I'm seeing a lot of extremes but not a lot of consideration for the in between.

I started midway through abyss, still managed to make it through maps and hit 19 challenges while learning the game from the ground up instead of blindly following a guide. During the D3 exodus, I distinctly remember a D3 refugee who has brand new to poe doing content in 3 weeks that I didn't touch till I had 2-4 leagues under my own belt.

In short, people progress at different rates, and I often think its funny when "long time vets" have never done the content yet are more than comfortable in justifying nerfs or buffs they often know little about.

A lot has changed since I started. My first league I was still trying to take everything in, but melee was also a much more viable choice and didn't need 50+ex builds to be comparable to ranged setups.

New players who never finish the acts are obviously not going to care. However, the economy of trade leagues revolves primarily around the players mapping. You know, the players that enjoy PoE enough to stick around at least a little while.

Some of the folks here claim time value isn't all that relevant in 3 month temp leagues, willfully ignorant of the fact that some of us league players still care about what we send into standard. I myself wouldn't bother with trade leagues at all if they were voided.

I would bet that if leagues were voided at the end of every season and all those stashes were lost, leagues would be much less active. In other words, just because some players care exclusively about league, some of us want a chance to enjoy our findings after league ends.
Yep, totally over league play.
I'm a fairly new player who started maybe 2/3 of the way through the league. My wife and I played (we had gotten out of playing diablo 3 before and I played arpgs as a kid). I was super excited about how easy it was to trade, how the currency items actually did stuff and were meant to be currency, how flexible the skills were, and how intricate the passives tree was. My wife picked a witch because she wanted to play a girl character and the scion is locked. In diablo she played a barbarian that could basically walk through anything. I chose the templar assuming it would be a support style class so that I could boost us through the game some. Her witch hit a brick wall around level 50 (act 8 maybe?) and she just constantly died. I helped her connect her skills to supports and tried to help her pick gear. She wanted to use fireball which was not that good along with some other random skills. We pretty much stopped playing together and I made an ms juggernaut following a guide from the forums.

Wall of text later, I followed Enki's arc witch guide to make an SSF character near the end of league to practice for making a witch when the league reset. I'm not sure if I want to stick with that now or just go with the ms jugg I easily cleared uber elder with, or try to make a witch work. I really like the mobility of the witch, leap slam doesn't feel as good. I like throwing down storm brands and then shocking the major stuff down.

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